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-rw-r--r--drivers/gles3/storage/material_storage.cpp24
-rw-r--r--drivers/gles3/storage/mesh_storage.cpp12
2 files changed, 18 insertions, 18 deletions
diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp
index e93c503396..7b18376a2a 100644
--- a/drivers/gles3/storage/material_storage.cpp
+++ b/drivers/gles3/storage/material_storage.cpp
@@ -2091,8 +2091,8 @@ void MaterialStorage::global_variable_set(const StringName &p_name, const Varian
} else {
//texture
MaterialStorage *material_storage = MaterialStorage::get_singleton();
- for (RBSet<RID>::Element *E = gv.texture_materials.front(); E; E = E->next()) {
- Material *material = material_storage->get_material(E->get());
+ for (const RID &E : gv.texture_materials) {
+ Material *material = material_storage->get_material(E);
ERR_CONTINUE(!material);
material_storage->_material_queue_update(material, false, true);
}
@@ -2123,8 +2123,8 @@ void MaterialStorage::global_variable_set_override(const StringName &p_name, con
} else {
//texture
MaterialStorage *material_storage = MaterialStorage::get_singleton();
- for (RBSet<RID>::Element *E = gv.texture_materials.front(); E; E = E->next()) {
- Material *material = material_storage->get_material(E->get());
+ for (const RID &E : gv.texture_materials) {
+ Material *material = material_storage->get_material(E);
ERR_CONTINUE(!material);
material_storage->_material_queue_update(material, false, true);
}
@@ -2421,8 +2421,8 @@ void MaterialStorage::shader_set_code(RID p_shader, const String &p_code) {
shader->data = nullptr;
}
- for (RBSet<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
- Material *material = E->get();
+ for (Material *E : shader->owners) {
+ Material *material = E;
material->shader_mode = new_mode;
if (material->data) {
memdelete(material->data);
@@ -2438,8 +2438,8 @@ void MaterialStorage::shader_set_code(RID p_shader, const String &p_code) {
shader->mode = RS::SHADER_MAX; //invalid
}
- for (RBSet<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
- Material *material = E->get();
+ for (Material *E : shader->owners) {
+ Material *material = E;
if (shader->data) {
material->data = material_data_request_func[new_mode](shader->data);
material->data->self = material->self;
@@ -2462,8 +2462,8 @@ void MaterialStorage::shader_set_code(RID p_shader, const String &p_code) {
shader->data->set_code(p_code);
}
- for (RBSet<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
- Material *material = E->get();
+ for (Material *E : shader->owners) {
+ Material *material = E;
material->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MATERIAL);
_material_queue_update(material, true, true);
}
@@ -2504,8 +2504,8 @@ void MaterialStorage::shader_set_default_texture_param(RID p_shader, const Strin
if (shader->data) {
shader->data->set_default_texture_param(p_name, p_texture, p_index);
}
- for (RBSet<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
- Material *material = E->get();
+ for (Material *E : shader->owners) {
+ Material *material = E;
_material_queue_update(material, false, true);
}
}
diff --git a/drivers/gles3/storage/mesh_storage.cpp b/drivers/gles3/storage/mesh_storage.cpp
index 5739a63cac..3be1792868 100644
--- a/drivers/gles3/storage/mesh_storage.cpp
+++ b/drivers/gles3/storage/mesh_storage.cpp
@@ -68,8 +68,8 @@ void MeshStorage::mesh_free(RID p_rid) {
ERR_PRINT("deleting mesh with active instances");
}
if (mesh->shadow_owners.size()) {
- for (RBSet<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
- Mesh *shadow_owner = E->get();
+ for (Mesh *E : mesh->shadow_owners) {
+ Mesh *shadow_owner = E;
shadow_owner->shadow_mesh = RID();
shadow_owner->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH);
}
@@ -268,8 +268,8 @@ void MeshStorage::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface)
mesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH);
- for (RBSet<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
- Mesh *shadow_owner = E->get();
+ for (Mesh *E : mesh->shadow_owners) {
+ Mesh *shadow_owner = E;
shadow_owner->shadow_mesh = RID();
shadow_owner->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH);
}
@@ -610,8 +610,8 @@ void MeshStorage::mesh_clear(RID p_mesh) {
mesh->has_bone_weights = false;
mesh->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH);
- for (RBSet<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
- Mesh *shadow_owner = E->get();
+ for (Mesh *E : mesh->shadow_owners) {
+ Mesh *shadow_owner = E;
shadow_owner->shadow_mesh = RID();
shadow_owner->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MESH);
}