diff options
Diffstat (limited to 'drivers/gles3/storage')
-rw-r--r-- | drivers/gles3/storage/material_storage.cpp | 12 | ||||
-rw-r--r-- | drivers/gles3/storage/particles_storage.cpp | 2 | ||||
-rw-r--r-- | drivers/gles3/storage/texture_storage.cpp | 11 |
3 files changed, 20 insertions, 5 deletions
diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp index e7eeacf576..ebafdc88d8 100644 --- a/drivers/gles3/storage/material_storage.cpp +++ b/drivers/gles3/storage/material_storage.cpp @@ -3027,6 +3027,9 @@ void CanvasMaterialData::bind_uniforms() { Texture *texture = TextureStorage::get_singleton()->get_texture(textures[ti]); glActiveTexture(GL_TEXTURE1 + ti); // Start at GL_TEXTURE1 because texture slot 0 is used by the base texture glBindTexture(target_from_type[texture_uniforms[ti].type], texture->tex_id); + if (texture->render_target) { + texture->render_target->used_in_frame = true; + } // Set sampler state here as the same texture can be used in multiple places with different flags // Need to convert sampler state from ShaderLanguage::Texture* to RS::CanvasItemTexture* @@ -3194,6 +3197,9 @@ void SkyMaterialData::bind_uniforms() { Texture *texture = TextureStorage::get_singleton()->get_texture(textures[ti]); glActiveTexture(GL_TEXTURE0 + ti); glBindTexture(target_from_type[texture_uniforms[ti].type], texture->tex_id); + if (texture->render_target) { + texture->render_target->used_in_frame = true; + } // Set sampler state here as the same texture can be used in multiple places with different flags // Need to convert sampler state from ShaderLanguage::Texture* to RS::CanvasItemTexture* @@ -3447,6 +3453,9 @@ void SceneMaterialData::bind_uniforms() { Texture *texture = TextureStorage::get_singleton()->get_texture(textures[ti]); glActiveTexture(GL_TEXTURE0 + ti); glBindTexture(target_from_type[texture_uniforms[ti].type], texture->tex_id); + if (texture->render_target) { + texture->render_target->used_in_frame = true; + } // Set sampler state here as the same texture can be used in multiple places with different flags // Need to convert sampler state from ShaderLanguage::Texture* to RS::CanvasItemTexture* @@ -3562,6 +3571,9 @@ void ParticleProcessMaterialData::bind_uniforms() { Texture *texture = TextureStorage::get_singleton()->get_texture(textures[ti]); glActiveTexture(GL_TEXTURE1 + ti); // Start at GL_TEXTURE1 because texture slot 0 is reserved for the heightmap texture. glBindTexture(target_from_type[texture_uniforms[ti].type], texture->tex_id); + if (texture->render_target) { + texture->render_target->used_in_frame = true; + } // Set sampler state here as the same texture can be used in multiple places with different flags // Need to convert sampler state from ShaderLanguage::Texture* to RS::CanvasItemTexture* diff --git a/drivers/gles3/storage/particles_storage.cpp b/drivers/gles3/storage/particles_storage.cpp index 25a5d92f1f..e158a3e90c 100644 --- a/drivers/gles3/storage/particles_storage.cpp +++ b/drivers/gles3/storage/particles_storage.cpp @@ -53,7 +53,7 @@ ParticlesStorage::ParticlesStorage() { { String global_defines; global_defines += "#define MAX_GLOBAL_SHADER_UNIFORMS 256\n"; // TODO: this is arbitrary for now - material_storage->shaders.particles_process_shader.initialize(global_defines); + material_storage->shaders.particles_process_shader.initialize(global_defines, 1); } { // default material and shader for particles shader diff --git a/drivers/gles3/storage/texture_storage.cpp b/drivers/gles3/storage/texture_storage.cpp index 99908d197a..e6aa6a39c1 100644 --- a/drivers/gles3/storage/texture_storage.cpp +++ b/drivers/gles3/storage/texture_storage.cpp @@ -1606,9 +1606,9 @@ void TextureStorage::_update_render_target(RenderTarget *rt) { return; } - if (rt->overridden.color.is_valid()) { - texture->is_render_target = true; - } else { + texture->is_render_target = true; + texture->render_target = rt; + if (rt->overridden.color.is_null()) { texture->format = rt->image_format; texture->real_format = rt->image_format; texture->target = texture_target; @@ -1717,9 +1717,12 @@ void TextureStorage::_clear_render_target(RenderTarget *rt) { tex->width = 0; tex->height = 0; tex->active = false; + tex->render_target = nullptr; + tex->is_render_target = false; } } else { Texture *tex = get_texture(rt->overridden.color); + tex->render_target = nullptr; tex->is_render_target = false; } @@ -1751,7 +1754,7 @@ void TextureStorage::_clear_render_target(RenderTarget *rt) { RID TextureStorage::render_target_create() { RenderTarget render_target; - //render_target.was_used = false; + render_target.used_in_frame = false; render_target.clear_requested = false; Texture t; |