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path: root/drivers/gles3/storage/texture_storage.h
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Diffstat (limited to 'drivers/gles3/storage/texture_storage.h')
-rw-r--r--drivers/gles3/storage/texture_storage.h19
1 files changed, 19 insertions, 0 deletions
diff --git a/drivers/gles3/storage/texture_storage.h b/drivers/gles3/storage/texture_storage.h
index d6d04e45a1..de887f9184 100644
--- a/drivers/gles3/storage/texture_storage.h
+++ b/drivers/gles3/storage/texture_storage.h
@@ -132,6 +132,17 @@ struct CanvasTexture {
bool cleared_cache = true;
};
+/* CANVAS SHADOW */
+
+struct CanvasLightShadow {
+ RID self;
+ int size;
+ int height;
+ GLuint fbo;
+ GLuint depth;
+ GLuint distance; //for older devices
+};
+
struct RenderTarget;
struct Texture {
@@ -364,6 +375,10 @@ private:
RID_Owner<CanvasTexture, true> canvas_texture_owner;
+ /* CANVAS SHADOW */
+
+ RID_PtrOwner<CanvasLightShadow> canvas_light_shadow_owner;
+
/* Texture API */
mutable RID_Owner<Texture> texture_owner;
@@ -403,6 +418,10 @@ public:
virtual void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) override;
virtual void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) override;
+ /* CANVAS SHADOW */
+
+ RID canvas_light_shadow_buffer_create(int p_width);
+
/* Texture API */
Texture *get_texture(RID p_rid) {