diff options
Diffstat (limited to 'drivers/gles3/storage/texture_storage.cpp')
-rw-r--r-- | drivers/gles3/storage/texture_storage.cpp | 152 |
1 files changed, 32 insertions, 120 deletions
diff --git a/drivers/gles3/storage/texture_storage.cpp b/drivers/gles3/storage/texture_storage.cpp index 8ea10539ec..5950997f9b 100644 --- a/drivers/gles3/storage/texture_storage.cpp +++ b/drivers/gles3/storage/texture_storage.cpp @@ -1343,24 +1343,6 @@ void TextureStorage::_clear_render_target(RenderTarget *rt) { rt->fbo = 0; rt->color = 0; } - /* - if (rt->external.fbo != 0) { - // free this - glDeleteFramebuffers(1, &rt->external.fbo); - - // clean up our texture - Texture *t = get_texture(rt->external.texture); - t->alloc_height = 0; - t->alloc_width = 0; - t->width = 0; - t->height = 0; - t->active = false; - texture_free(rt->external.texture); - memdelete(t); - - rt->external.fbo = 0; - } - */ Texture *tex = get_texture(rt->texture); tex->alloc_height = 0; @@ -1412,6 +1394,13 @@ void TextureStorage::render_target_set_position(RID p_render_target, int p_x, in rt->position = Point2i(p_x, p_y); } +Point2i TextureStorage::render_target_get_position(RID p_render_target) const { + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + ERR_FAIL_COND_V(!rt, Point2i()); + + return rt->position; +}; + void TextureStorage::render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND(!rt); @@ -1428,9 +1417,9 @@ void TextureStorage::render_target_set_size(RID p_render_target, int p_width, in } // TODO: convert to Size2i internally -Size2i TextureStorage::render_target_get_size(RID p_render_target) { +Size2i TextureStorage::render_target_get_size(RID p_render_target) const { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND_V(!rt, Size2()); + ERR_FAIL_COND_V(!rt, Size2i()); return rt->size; } @@ -1439,105 +1428,7 @@ RID TextureStorage::render_target_get_texture(RID p_render_target) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND_V(!rt, RID()); - if (rt->external.fbo == 0) { - return rt->texture; - } else { - return rt->external.texture; - } -} - -void TextureStorage::render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) { - RenderTarget *rt = render_target_owner.get_or_null(p_render_target); - ERR_FAIL_COND(!rt); - - if (p_texture_id == 0) { - if (rt->external.fbo != 0) { - // free this - glDeleteFramebuffers(1, &rt->external.fbo); - - // and this - if (rt->external.depth != 0) { - glDeleteRenderbuffers(1, &rt->external.depth); - } - - // clean up our texture - Texture *t = get_texture(rt->external.texture); - t->alloc_height = 0; - t->alloc_width = 0; - t->width = 0; - t->height = 0; - t->active = false; - texture_free(rt->external.texture); - //memdelete(t); - - rt->external.fbo = 0; - rt->external.color = 0; - rt->external.depth = 0; - } - } else { - Texture *t; - - if (rt->external.fbo == 0) { - // create our fbo - glGenFramebuffers(1, &rt->external.fbo); - glBindFramebuffer(GL_FRAMEBUFFER, rt->external.fbo); - - // allocate a texture - t = memnew(Texture); - - t->type = Texture::TYPE_2D; - t->width = 0; - t->height = 0; - t->alloc_height = 0; - t->alloc_width = 0; - t->format = Image::FORMAT_RGBA8; - t->target = GL_TEXTURE_2D; - t->gl_format_cache = 0; - t->gl_internal_format_cache = 0; - t->gl_type_cache = 0; - t->total_data_size = 0; - t->mipmaps = 1; - t->active = true; - t->tex_id = 0; - t->render_target = rt; - t->is_render_target = true; - - //rt->external.texture = make_rid(t); - - } else { - // bind our frame buffer - glBindFramebuffer(GL_FRAMEBUFFER, rt->external.fbo); - - // find our texture - t = get_texture(rt->external.texture); - } - - // set our texture - t->tex_id = p_texture_id; - rt->external.color = p_texture_id; - - // size shouldn't be different - t->width = rt->size.x; - t->height = rt->size.y; - t->alloc_height = rt->size.x; - t->alloc_width = rt->size.y; - - // Switch our texture on our frame buffer - { - // set our texture as the destination for our framebuffer - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, p_texture_id, 0); - } - - // check status and unbind - GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); - glBindFramebuffer(GL_FRAMEBUFFER, GLES3::TextureStorage::system_fbo); - - if (status != GL_FRAMEBUFFER_COMPLETE) { - WARN_PRINT("framebuffer fail, status: " + get_framebuffer_error(status)); - } - - ERR_FAIL_COND(status != GL_FRAMEBUFFER_COMPLETE); - } + return rt->texture; } void TextureStorage::render_target_set_transparent(RID p_render_target, bool p_transparent) { @@ -1550,6 +1441,13 @@ void TextureStorage::render_target_set_transparent(RID p_render_target, bool p_t _update_render_target(rt); } +bool TextureStorage::render_target_get_transparent(RID p_render_target) const { + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + ERR_FAIL_COND_V(!rt, false); + + return rt->is_transparent; +} + void TextureStorage::render_target_set_direct_to_screen(RID p_render_target, bool p_direct_to_screen) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND(!rt); @@ -1564,7 +1462,14 @@ void TextureStorage::render_target_set_direct_to_screen(RID p_render_target, boo _update_render_target(rt); } -bool TextureStorage::render_target_was_used(RID p_render_target) { +bool TextureStorage::render_target_get_direct_to_screen(RID p_render_target) const { + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + ERR_FAIL_COND_V(!rt, false); + + return rt->direct_to_screen; +} + +bool TextureStorage::render_target_was_used(RID p_render_target) const { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND_V(!rt, false); @@ -1591,6 +1496,13 @@ void TextureStorage::render_target_set_msaa(RID p_render_target, RS::ViewportMSA _update_render_target(rt); } +RS::ViewportMSAA TextureStorage::render_target_get_msaa(RID p_render_target) const { + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + ERR_FAIL_COND_V(!rt, RS::VIEWPORT_MSAA_DISABLED); + + return rt->msaa; +} + void TextureStorage::render_target_request_clear(RID p_render_target, const Color &p_clear_color) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND(!rt); |