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path: root/drivers/gles3/storage/texture_storage.cpp
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Diffstat (limited to 'drivers/gles3/storage/texture_storage.cpp')
-rw-r--r--drivers/gles3/storage/texture_storage.cpp293
1 files changed, 240 insertions, 53 deletions
diff --git a/drivers/gles3/storage/texture_storage.cpp b/drivers/gles3/storage/texture_storage.cpp
index 11151c4100..e0457a8d28 100644
--- a/drivers/gles3/storage/texture_storage.cpp
+++ b/drivers/gles3/storage/texture_storage.cpp
@@ -614,7 +614,9 @@ void TextureStorage::texture_free(RID p_texture) {
}
if (t->tex_id != 0) {
- glDeleteTextures(1, &t->tex_id);
+ if (!t->is_external) {
+ glDeleteTextures(1, &t->tex_id);
+ }
t->tex_id = 0;
}
@@ -680,6 +682,35 @@ void TextureStorage::texture_proxy_initialize(RID p_texture, RID p_base) {
texture_owner.initialize_rid(p_texture, proxy_tex);
}
+RID TextureStorage::texture_create_external(Texture::Type p_type, Image::Format p_format, unsigned int p_image, int p_width, int p_height, int p_depth, int p_layers, RS::TextureLayeredType p_layered_type) {
+ Texture texture;
+ texture.active = true;
+ texture.is_external = true;
+ texture.type = p_type;
+
+ switch (p_type) {
+ case Texture::TYPE_2D: {
+ texture.target = GL_TEXTURE_2D;
+ } break;
+ case Texture::TYPE_3D: {
+ texture.target = GL_TEXTURE_3D;
+ } break;
+ case Texture::TYPE_LAYERED: {
+ texture.target = GL_TEXTURE_2D_ARRAY;
+ } break;
+ }
+
+ texture.real_format = texture.format = p_format;
+ texture.tex_id = p_image;
+ texture.alloc_width = texture.width = p_width;
+ texture.alloc_height = texture.height = p_height;
+ texture.depth = p_depth;
+ texture.layers = p_layers;
+ texture.layered_type = p_layered_type;
+
+ return texture_owner.make_rid(texture);
+}
+
void TextureStorage::texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer) {
texture_set_data(p_texture, p_image, p_layer);
#ifdef TOOLS_ENABLED
@@ -1459,43 +1490,74 @@ void TextureStorage::_update_render_target(RenderTarget *rt) {
glDepthMask(GL_FALSE);
{
- /* Front FBO */
+ Texture *texture;
+ bool use_multiview = rt->view_count > 1 && config->multiview_supported;
+ GLenum texture_target = use_multiview ? GL_TEXTURE_2D_ARRAY : GL_TEXTURE_2D;
- Texture *texture = get_texture(rt->texture);
- ERR_FAIL_COND(!texture);
+ /* Front FBO */
- // framebuffer
glGenFramebuffers(1, &rt->fbo);
glBindFramebuffer(GL_FRAMEBUFFER, rt->fbo);
// color
- glGenTextures(1, &rt->color);
- if (rt->view_count > 1 && config->multiview_supported) {
- glBindTexture(GL_TEXTURE_2D_ARRAY, rt->color);
- glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, rt->color_internal_format, rt->size.x, rt->size.y, rt->view_count, 0, rt->color_format, rt->color_type, nullptr);
-
- glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ if (rt->overridden.color.is_valid()) {
+ texture = get_texture(rt->overridden.color);
+ ERR_FAIL_COND(!texture);
+
+ rt->color = texture->tex_id;
+ rt->size = Size2i(texture->width, texture->height);
} else {
- glBindTexture(GL_TEXTURE_2D, rt->color);
- glTexImage2D(GL_TEXTURE_2D, 0, rt->color_internal_format, rt->size.x, rt->size.y, 0, rt->color_format, rt->color_type, nullptr);
+ texture = get_texture(rt->texture);
+ ERR_FAIL_COND(!texture);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- }
+ glGenTextures(1, &rt->color);
+ glBindTexture(texture_target, rt->color);
+
+ if (use_multiview) {
+ glTexImage3D(texture_target, 0, rt->color_internal_format, rt->size.x, rt->size.y, rt->view_count, 0, rt->color_format, rt->color_type, nullptr);
+ } else {
+ glTexImage2D(texture_target, 0, rt->color_internal_format, rt->size.x, rt->size.y, 0, rt->color_format, rt->color_type, nullptr);
+ }
- if (rt->view_count > 1 && config->multiview_supported) {
+ glTexParameteri(texture_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(texture_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ }
+ if (use_multiview) {
glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, rt->color, 0, 0, rt->view_count);
} else {
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->color, 0);
}
- GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+ // depth
+ if (rt->overridden.depth.is_valid()) {
+ texture = get_texture(rt->overridden.depth);
+ ERR_FAIL_COND(!texture);
+ rt->depth = texture->tex_id;
+ } else {
+ glGenTextures(1, &rt->depth);
+ glBindTexture(texture_target, rt->depth);
+
+ if (use_multiview) {
+ glTexImage3D(texture_target, 0, GL_DEPTH_COMPONENT24, rt->size.x, rt->size.y, rt->view_count, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, nullptr);
+ } else {
+ glTexImage2D(texture_target, 0, GL_DEPTH_COMPONENT24, rt->size.x, rt->size.y, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, nullptr);
+ }
+
+ glTexParameteri(texture_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(texture_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ }
+ if (use_multiview) {
+ glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, rt->depth, 0, 0, rt->view_count);
+ } else {
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rt->depth, 0);
+ }
+
+ GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE) {
glDeleteFramebuffers(1, &rt->fbo);
glDeleteTextures(1, &rt->color);
@@ -1503,32 +1565,38 @@ void TextureStorage::_update_render_target(RenderTarget *rt) {
rt->size.x = 0;
rt->size.y = 0;
rt->color = 0;
- texture->tex_id = 0;
- texture->active = false;
+ rt->depth = 0;
+ if (rt->overridden.color.is_null()) {
+ texture->tex_id = 0;
+ texture->active = false;
+ }
WARN_PRINT("Could not create render target, status: " + get_framebuffer_error(status));
return;
}
- texture->format = rt->image_format;
- texture->real_format = rt->image_format;
- if (rt->view_count > 1 && config->multiview_supported) {
- texture->type = Texture::TYPE_LAYERED;
- texture->target = GL_TEXTURE_2D_ARRAY;
- texture->layers = rt->view_count;
+ if (rt->overridden.color.is_valid()) {
+ texture->is_render_target = true;
} else {
- texture->type = Texture::TYPE_2D;
- texture->target = GL_TEXTURE_2D;
- texture->layers = 1;
+ texture->format = rt->image_format;
+ texture->real_format = rt->image_format;
+ texture->target = texture_target;
+ if (rt->view_count > 1 && config->multiview_supported) {
+ texture->type = Texture::TYPE_LAYERED;
+ texture->layers = rt->view_count;
+ } else {
+ texture->type = Texture::TYPE_2D;
+ texture->layers = 1;
+ }
+ texture->gl_format_cache = rt->color_format;
+ texture->gl_type_cache = GL_UNSIGNED_BYTE;
+ texture->gl_internal_format_cache = rt->color_internal_format;
+ texture->tex_id = rt->color;
+ texture->width = rt->size.x;
+ texture->alloc_width = rt->size.x;
+ texture->height = rt->size.y;
+ texture->alloc_height = rt->size.y;
+ texture->active = true;
}
- texture->gl_format_cache = rt->color_format;
- texture->gl_type_cache = GL_UNSIGNED_BYTE;
- texture->gl_internal_format_cache = rt->color_internal_format;
- texture->tex_id = rt->color;
- texture->width = rt->size.x;
- texture->alloc_width = rt->size.x;
- texture->height = rt->size.y;
- texture->alloc_height = rt->size.y;
- texture->active = true;
}
glClearColor(0, 0, 0, 0);
@@ -1596,17 +1664,32 @@ void TextureStorage::_clear_render_target(RenderTarget *rt) {
if (rt->fbo) {
glDeleteFramebuffers(1, &rt->fbo);
- glDeleteTextures(1, &rt->color);
rt->fbo = 0;
+ }
+
+ if (rt->overridden.color.is_null()) {
+ glDeleteTextures(1, &rt->color);
rt->color = 0;
}
- Texture *tex = get_texture(rt->texture);
- tex->alloc_height = 0;
- tex->alloc_width = 0;
- tex->width = 0;
- tex->height = 0;
- tex->active = false;
+ if (rt->overridden.depth.is_null()) {
+ glDeleteTextures(1, &rt->depth);
+ rt->depth = 0;
+ }
+
+ if (rt->texture.is_valid()) {
+ Texture *tex = get_texture(rt->texture);
+ tex->alloc_height = 0;
+ tex->alloc_width = 0;
+ tex->width = 0;
+ tex->height = 0;
+ tex->active = false;
+ }
+
+ if (rt->overridden.color.is_valid()) {
+ Texture *tex = get_texture(rt->overridden.color);
+ tex->is_render_target = false;
+ }
if (rt->backbuffer_fbo != 0) {
glDeleteFramebuffers(1, &rt->backbuffer_fbo);
@@ -1617,6 +1700,15 @@ void TextureStorage::_clear_render_target(RenderTarget *rt) {
_render_target_clear_sdf(rt);
}
+void TextureStorage::_clear_render_target_overridden_fbo_cache(RenderTarget *rt) {
+ // Dispose of the cached fbo's and the allocated textures
+ for (KeyValue<uint32_t, RenderTarget::RTOverridden::FBOCacheEntry> &E : rt->overridden.fbo_cache) {
+ glDeleteTextures(E.value.allocated_textures.size(), E.value.allocated_textures.ptr());
+ glDeleteFramebuffers(1, &E.value.fbo);
+ }
+ rt->overridden.fbo_cache.clear();
+}
+
RID TextureStorage::render_target_create() {
RenderTarget render_target;
//render_target.was_used = false;
@@ -1635,11 +1727,14 @@ RID TextureStorage::render_target_create() {
void TextureStorage::render_target_free(RID p_rid) {
RenderTarget *rt = render_target_owner.get_or_null(p_rid);
_clear_render_target(rt);
+ _clear_render_target_overridden_fbo_cache(rt);
Texture *t = get_texture(rt->texture);
if (t) {
t->is_render_target = false;
- texture_free(rt->texture);
+ if (rt->overridden.color.is_null()) {
+ texture_free(rt->texture);
+ }
//memdelete(t);
}
render_target_owner.free(p_rid);
@@ -1666,6 +1761,9 @@ void TextureStorage::render_target_set_size(RID p_render_target, int p_width, in
if (p_width == rt->size.x && p_height == rt->size.y && p_view_count == rt->view_count) {
return;
}
+ if (rt->overridden.color.is_valid()) {
+ return;
+ }
_clear_render_target(rt);
@@ -1683,10 +1781,91 @@ Size2i TextureStorage::render_target_get_size(RID p_render_target) const {
return rt->size;
}
+void TextureStorage::render_target_set_override(RID p_render_target, RID p_color_texture, RID p_depth_texture, RID p_velocity_texture) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND(!rt);
+ ERR_FAIL_COND(rt->direct_to_screen);
+
+ rt->overridden.velocity = p_velocity_texture;
+
+ if (rt->overridden.color == p_color_texture && rt->overridden.depth == p_depth_texture) {
+ return;
+ }
+
+ if (p_color_texture.is_null() && p_depth_texture.is_null()) {
+ _clear_render_target(rt);
+ rt->overridden.is_overridden = false;
+ rt->overridden.color = RID();
+ rt->overridden.depth = RID();
+ rt->size = Size2i();
+ _clear_render_target_overridden_fbo_cache(rt);
+ return;
+ }
+
+ if (!rt->overridden.is_overridden) {
+ _clear_render_target(rt);
+ }
+
+ rt->overridden.color = p_color_texture;
+ rt->overridden.depth = p_depth_texture;
+ rt->overridden.is_overridden = true;
+
+ uint32_t hash_key = hash_murmur3_one_64(p_color_texture.get_id());
+ hash_key = hash_murmur3_one_64(p_depth_texture.get_id(), hash_key);
+ hash_key = hash_fmix32(hash_key);
+
+ RBMap<uint32_t, RenderTarget::RTOverridden::FBOCacheEntry>::Element *cache;
+ if ((cache = rt->overridden.fbo_cache.find(hash_key)) != nullptr) {
+ rt->fbo = cache->get().fbo;
+ rt->size = cache->get().size;
+ rt->texture = p_color_texture;
+ return;
+ }
+
+ _update_render_target(rt);
+
+ RenderTarget::RTOverridden::FBOCacheEntry new_entry;
+ new_entry.fbo = rt->fbo;
+ new_entry.size = rt->size;
+ // Keep track of any textures we had to allocate because they weren't overridden.
+ if (p_color_texture.is_null()) {
+ new_entry.allocated_textures.push_back(rt->color);
+ }
+ if (p_depth_texture.is_null()) {
+ new_entry.allocated_textures.push_back(rt->depth);
+ }
+ rt->overridden.fbo_cache.insert(hash_key, new_entry);
+}
+
+RID TextureStorage::render_target_get_override_color(RID p_render_target) const {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND_V(!rt, RID());
+
+ return rt->overridden.color;
+}
+
+RID TextureStorage::render_target_get_override_depth(RID p_render_target) const {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND_V(!rt, RID());
+
+ return rt->overridden.depth;
+}
+
+RID TextureStorage::render_target_get_override_velocity(RID p_render_target) const {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND_V(!rt, RID());
+
+ return rt->overridden.velocity;
+}
+
RID TextureStorage::render_target_get_texture(RID p_render_target) {
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND_V(!rt, RID());
+ if (rt->overridden.color.is_valid()) {
+ return rt->overridden.color;
+ }
+
return rt->texture;
}
@@ -1696,8 +1875,10 @@ void TextureStorage::render_target_set_transparent(RID p_render_target, bool p_t
rt->is_transparent = p_transparent;
- _clear_render_target(rt);
- _update_render_target(rt);
+ if (rt->overridden.color.is_null()) {
+ _clear_render_target(rt);
+ _update_render_target(rt);
+ }
}
bool TextureStorage::render_target_get_transparent(RID p_render_target) const {
@@ -1718,6 +1899,11 @@ void TextureStorage::render_target_set_direct_to_screen(RID p_render_target, boo
// those functions change how they operate depending on the value of DIRECT_TO_SCREEN
_clear_render_target(rt);
rt->direct_to_screen = p_direct_to_screen;
+ if (rt->direct_to_screen) {
+ rt->overridden.color = RID();
+ rt->overridden.depth = RID();
+ rt->overridden.velocity = RID();
+ }
_update_render_target(rt);
}
@@ -1750,6 +1936,7 @@ void TextureStorage::render_target_set_msaa(RID p_render_target, RS::ViewportMSA
}
WARN_PRINT("2D MSAA is not yet supported for GLES3.");
+
_clear_render_target(rt);
rt->msaa = p_msaa;
_update_render_target(rt);