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path: root/drivers/gles3/storage/mesh_storage.h
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Diffstat (limited to 'drivers/gles3/storage/mesh_storage.h')
-rw-r--r--drivers/gles3/storage/mesh_storage.h38
1 files changed, 31 insertions, 7 deletions
diff --git a/drivers/gles3/storage/mesh_storage.h b/drivers/gles3/storage/mesh_storage.h
index 1aef3cbf78..0f30814928 100644
--- a/drivers/gles3/storage/mesh_storage.h
+++ b/drivers/gles3/storage/mesh_storage.h
@@ -33,6 +33,7 @@
#ifdef GLES3_ENABLED
+#include "../shaders/skeleton.glsl.gen.h"
#include "core/templates/local_vector.h"
#include "core/templates/rid_owner.h"
#include "core/templates/self_list.h"
@@ -102,7 +103,13 @@ struct Mesh {
Vector<AABB> bone_aabbs;
- GLuint blend_shape_buffer = 0;
+ struct BlendShape {
+ GLuint vertex_buffer = 0;
+ GLuint vertex_array = 0;
+ };
+
+ BlendShape *blend_shapes = nullptr;
+ GLuint skeleton_vertex_array = 0;
RID material;
};
@@ -136,7 +143,14 @@ struct MeshInstance {
Mesh *mesh = nullptr;
RID skeleton;
struct Surface {
+ GLuint vertex_buffers[2] = { 0, 0 };
+ GLuint vertex_arrays[2] = { 0, 0 };
GLuint vertex_buffer = 0;
+ int vertex_stride_cache = 0;
+ int vertex_size_cache = 0;
+ int vertex_normal_offset_cache = 0;
+ int vertex_tangent_offset_cache = 0;
+ uint32_t format_cache = 0;
Mesh::Surface::Version *versions = nullptr; //allocated on demand
uint32_t version_count = 0;
@@ -144,7 +158,6 @@ struct MeshInstance {
LocalVector<Surface> surfaces;
LocalVector<float> blend_weights;
- GLuint blend_weights_buffer = 0;
List<MeshInstance *>::Element *I = nullptr; //used to erase itself
uint64_t skeleton_version = 0;
bool dirty = false;
@@ -186,13 +199,15 @@ struct MultiMesh {
struct Skeleton {
bool use_2d = false;
int size = 0;
+ int height = 0;
Vector<float> data;
- GLuint buffer = 0;
bool dirty = false;
Skeleton *dirty_list = nullptr;
Transform2D base_transform_2d;
+ GLuint transforms_texture = 0;
+
uint64_t version = 1;
Dependency dependency;
@@ -202,6 +217,11 @@ class MeshStorage : public RendererMeshStorage {
private:
static MeshStorage *singleton;
+ struct {
+ SkeletonShaderGLES3 shader;
+ RID shader_version;
+ } skeleton_shader;
+
/* Mesh */
mutable RID_Owner<Mesh, true> mesh_owner;
@@ -214,6 +234,7 @@ private:
void _mesh_instance_clear(MeshInstance *mi);
void _mesh_instance_add_surface(MeshInstance *mi, Mesh *mesh, uint32_t p_surface);
+ void _blend_shape_bind_mesh_instance_buffer(MeshInstance *p_mi, uint32_t p_surface);
SelfList<MeshInstance>::List dirty_mesh_instance_weights;
SelfList<MeshInstance>::List dirty_mesh_instance_arrays;
@@ -232,9 +253,10 @@ private:
mutable RID_Owner<Skeleton, true> skeleton_owner;
- Skeleton *skeleton_dirty_list = nullptr;
-
_FORCE_INLINE_ void _skeleton_make_dirty(Skeleton *skeleton);
+ void _compute_skeleton(MeshInstance *p_mi, Skeleton *p_sk, uint32_t p_surface);
+
+ Skeleton *skeleton_dirty_list = nullptr;
public:
static MeshStorage *get_singleton();
@@ -534,9 +556,11 @@ public:
virtual void skeleton_update_dependency(RID p_base, DependencyTracker *p_instance) override;
- /* OCCLUDER */
+ void _update_dirty_skeletons();
- void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices);
+ _FORCE_INLINE_ bool skeleton_is_valid(RID p_skeleton) {
+ return skeleton_owner.get_or_null(p_skeleton) != nullptr;
+ }
};
} // namespace GLES3