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Diffstat (limited to 'drivers/gles3/storage/config.cpp')
-rw-r--r--drivers/gles3/storage/config.cpp59
1 files changed, 32 insertions, 27 deletions
diff --git a/drivers/gles3/storage/config.cpp b/drivers/gles3/storage/config.cpp
index a83ad34d4c..369e523cc4 100644
--- a/drivers/gles3/storage/config.cpp
+++ b/drivers/gles3/storage/config.cpp
@@ -31,40 +31,50 @@
#ifdef GLES3_ENABLED
#include "config.h"
+#include "core/config/project_settings.h"
#include "core/templates/vector.h"
using namespace GLES3;
+#define _GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
+
Config *Config::singleton = nullptr;
Config::Config() {
singleton = this;
{
- const GLubyte *extension_string = glGetString(GL_EXTENSIONS);
-
- Vector<String> exts = String((const char *)extension_string).split(" ");
-
- for (int i = 0; i < exts.size(); i++) {
- extensions.insert(exts[i]);
+ int max_extensions = 0;
+ glGetIntegerv(GL_NUM_EXTENSIONS, &max_extensions);
+ for (int i = 0; i < max_extensions; i++) {
+ const GLubyte *s = glGetStringi(GL_EXTENSIONS, i);
+ if (!s) {
+ break;
+ }
+ extensions.insert((const char *)s);
}
}
keep_original_textures = true; // false
- shrink_textures_x2 = false;
depth_internalformat = GL_DEPTH_COMPONENT;
depth_type = GL_UNSIGNED_INT;
+ srgb_decode_supported = extensions.has("GL_EXT_texture_sRGB_decode");
+ etc2_supported = true;
#ifdef GLES_OVER_GL
float_texture_supported = true;
s3tc_supported = true;
- etc_supported = false;
+ etc_supported = false; // extensions.has("GL_OES_compressed_ETC1_RGB8_texture");
+ bptc_supported = extensions.has("GL_ARB_texture_compression_bptc") || extensions.has("EXT_texture_compression_bptc");
+ rgtc_supported = extensions.has("GL_EXT_texture_compression_rgtc") || extensions.has("GL_ARB_texture_compression_rgtc") || extensions.has("EXT_texture_compression_rgtc");
support_npot_repeat_mipmap = true;
depth_buffer_internalformat = GL_DEPTH_COMPONENT24;
#else
float_texture_supported = extensions.has("GL_ARB_texture_float") || extensions.has("GL_OES_texture_float");
s3tc_supported = extensions.has("GL_EXT_texture_compression_s3tc") || extensions.has("WEBGL_compressed_texture_s3tc");
etc_supported = extensions.has("GL_OES_compressed_ETC1_RGB8_texture") || extensions.has("WEBGL_compressed_texture_etc1");
+ bptc_supported = false;
+ rgtc_supported = false;
support_npot_repeat_mipmap = extensions.has("GL_OES_texture_npot");
#ifdef JAVASCRIPT_ENABLED
@@ -87,22 +97,12 @@ Config::Config() {
#endif
#ifdef GLES_OVER_GL
- //TODO: causes huge problems with desktop video drivers. Making false for now, needs to be true to render SCREEN_TEXTURE mipmaps
- render_to_mipmap_supported = false;
-#else
- //check if mipmaps can be used for SCREEN_TEXTURE and Glow on Mobile and web platforms
- render_to_mipmap_supported = extensions.has("GL_OES_fbo_render_mipmap") && extensions.has("GL_EXT_texture_lod");
-#endif
-
-#ifdef GLES_OVER_GL
use_rgba_2d_shadows = false;
- support_depth_texture = true;
use_rgba_3d_shadows = false;
support_depth_cubemaps = true;
#else
use_rgba_2d_shadows = !(float_texture_supported && extensions.has("GL_EXT_texture_rg"));
- support_depth_texture = extensions.has("GL_OES_depth_texture") || extensions.has("WEBGL_depth_texture");
- use_rgba_3d_shadows = !support_depth_texture;
+ use_rgba_3d_shadows = false;
support_depth_cubemaps = extensions.has("GL_OES_depth_texture_cube_map");
#endif
@@ -130,20 +130,25 @@ Config::Config() {
support_half_float_vertices = false;
}
- etc_supported = extensions.has("GL_OES_compressed_ETC1_RGB8_texture");
- latc_supported = extensions.has("GL_EXT_texture_compression_latc");
- bptc_supported = extensions.has("GL_ARB_texture_compression_bptc");
- rgtc_supported = extensions.has("GL_EXT_texture_compression_rgtc") || extensions.has("GL_ARB_texture_compression_rgtc") || extensions.has("EXT_texture_compression_rgtc");
- bptc_supported = extensions.has("GL_ARB_texture_compression_bptc") || extensions.has("EXT_texture_compression_bptc");
- srgb_decode_supported = extensions.has("GL_EXT_texture_sRGB_decode");
+ //picky requirements for these
+ support_shadow_cubemaps = support_write_depth && support_depth_cubemaps;
+ // the use skeleton software path should be used if either float texture is not supported,
+ // OR max_vertex_texture_image_units is zero
+ use_skeleton_software = (float_texture_supported == false) || (max_vertex_texture_image_units == 0);
glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &max_vertex_texture_image_units);
glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &max_texture_image_units);
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size);
+ glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &max_uniform_buffer_size);
+
+ support_anisotropic_filter = extensions.has("GL_EXT_texture_filter_anisotropic");
+ if (support_anisotropic_filter) {
+ glGetFloatv(_GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &anisotropic_level);
+ anisotropic_level = MIN(float(1 << int(ProjectSettings::get_singleton()->get("rendering/textures/default_filters/anisotropic_filtering_level"))), anisotropic_level);
+ }
force_vertex_shading = false; //GLOBAL_GET("rendering/quality/shading/force_vertex_shading");
- use_fast_texture_filter = false; //GLOBAL_GET("rendering/quality/filters/use_nearest_mipmap_filter");
- // should_orphan = GLOBAL_GET("rendering/options/api_usage_legacy/orphan_buffers");
+ use_nearest_mip_filter = GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter");
}
Config::~Config() {