diff options
Diffstat (limited to 'drivers/gles3/storage/config.cpp')
-rw-r--r-- | drivers/gles3/storage/config.cpp | 59 |
1 files changed, 32 insertions, 27 deletions
diff --git a/drivers/gles3/storage/config.cpp b/drivers/gles3/storage/config.cpp index a83ad34d4c..369e523cc4 100644 --- a/drivers/gles3/storage/config.cpp +++ b/drivers/gles3/storage/config.cpp @@ -31,40 +31,50 @@ #ifdef GLES3_ENABLED #include "config.h" +#include "core/config/project_settings.h" #include "core/templates/vector.h" using namespace GLES3; +#define _GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF + Config *Config::singleton = nullptr; Config::Config() { singleton = this; { - const GLubyte *extension_string = glGetString(GL_EXTENSIONS); - - Vector<String> exts = String((const char *)extension_string).split(" "); - - for (int i = 0; i < exts.size(); i++) { - extensions.insert(exts[i]); + int max_extensions = 0; + glGetIntegerv(GL_NUM_EXTENSIONS, &max_extensions); + for (int i = 0; i < max_extensions; i++) { + const GLubyte *s = glGetStringi(GL_EXTENSIONS, i); + if (!s) { + break; + } + extensions.insert((const char *)s); } } keep_original_textures = true; // false - shrink_textures_x2 = false; depth_internalformat = GL_DEPTH_COMPONENT; depth_type = GL_UNSIGNED_INT; + srgb_decode_supported = extensions.has("GL_EXT_texture_sRGB_decode"); + etc2_supported = true; #ifdef GLES_OVER_GL float_texture_supported = true; s3tc_supported = true; - etc_supported = false; + etc_supported = false; // extensions.has("GL_OES_compressed_ETC1_RGB8_texture"); + bptc_supported = extensions.has("GL_ARB_texture_compression_bptc") || extensions.has("EXT_texture_compression_bptc"); + rgtc_supported = extensions.has("GL_EXT_texture_compression_rgtc") || extensions.has("GL_ARB_texture_compression_rgtc") || extensions.has("EXT_texture_compression_rgtc"); support_npot_repeat_mipmap = true; depth_buffer_internalformat = GL_DEPTH_COMPONENT24; #else float_texture_supported = extensions.has("GL_ARB_texture_float") || extensions.has("GL_OES_texture_float"); s3tc_supported = extensions.has("GL_EXT_texture_compression_s3tc") || extensions.has("WEBGL_compressed_texture_s3tc"); etc_supported = extensions.has("GL_OES_compressed_ETC1_RGB8_texture") || extensions.has("WEBGL_compressed_texture_etc1"); + bptc_supported = false; + rgtc_supported = false; support_npot_repeat_mipmap = extensions.has("GL_OES_texture_npot"); #ifdef JAVASCRIPT_ENABLED @@ -87,22 +97,12 @@ Config::Config() { #endif #ifdef GLES_OVER_GL - //TODO: causes huge problems with desktop video drivers. Making false for now, needs to be true to render SCREEN_TEXTURE mipmaps - render_to_mipmap_supported = false; -#else - //check if mipmaps can be used for SCREEN_TEXTURE and Glow on Mobile and web platforms - render_to_mipmap_supported = extensions.has("GL_OES_fbo_render_mipmap") && extensions.has("GL_EXT_texture_lod"); -#endif - -#ifdef GLES_OVER_GL use_rgba_2d_shadows = false; - support_depth_texture = true; use_rgba_3d_shadows = false; support_depth_cubemaps = true; #else use_rgba_2d_shadows = !(float_texture_supported && extensions.has("GL_EXT_texture_rg")); - support_depth_texture = extensions.has("GL_OES_depth_texture") || extensions.has("WEBGL_depth_texture"); - use_rgba_3d_shadows = !support_depth_texture; + use_rgba_3d_shadows = false; support_depth_cubemaps = extensions.has("GL_OES_depth_texture_cube_map"); #endif @@ -130,20 +130,25 @@ Config::Config() { support_half_float_vertices = false; } - etc_supported = extensions.has("GL_OES_compressed_ETC1_RGB8_texture"); - latc_supported = extensions.has("GL_EXT_texture_compression_latc"); - bptc_supported = extensions.has("GL_ARB_texture_compression_bptc"); - rgtc_supported = extensions.has("GL_EXT_texture_compression_rgtc") || extensions.has("GL_ARB_texture_compression_rgtc") || extensions.has("EXT_texture_compression_rgtc"); - bptc_supported = extensions.has("GL_ARB_texture_compression_bptc") || extensions.has("EXT_texture_compression_bptc"); - srgb_decode_supported = extensions.has("GL_EXT_texture_sRGB_decode"); + //picky requirements for these + support_shadow_cubemaps = support_write_depth && support_depth_cubemaps; + // the use skeleton software path should be used if either float texture is not supported, + // OR max_vertex_texture_image_units is zero + use_skeleton_software = (float_texture_supported == false) || (max_vertex_texture_image_units == 0); glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &max_vertex_texture_image_units); glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &max_texture_image_units); glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size); + glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &max_uniform_buffer_size); + + support_anisotropic_filter = extensions.has("GL_EXT_texture_filter_anisotropic"); + if (support_anisotropic_filter) { + glGetFloatv(_GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &anisotropic_level); + anisotropic_level = MIN(float(1 << int(ProjectSettings::get_singleton()->get("rendering/textures/default_filters/anisotropic_filtering_level"))), anisotropic_level); + } force_vertex_shading = false; //GLOBAL_GET("rendering/quality/shading/force_vertex_shading"); - use_fast_texture_filter = false; //GLOBAL_GET("rendering/quality/filters/use_nearest_mipmap_filter"); - // should_orphan = GLOBAL_GET("rendering/options/api_usage_legacy/orphan_buffers"); + use_nearest_mip_filter = GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter"); } Config::~Config() { |