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Diffstat (limited to 'drivers/gles3/storage/config.cpp')
-rw-r--r--drivers/gles3/storage/config.cpp144
1 files changed, 58 insertions, 86 deletions
diff --git a/drivers/gles3/storage/config.cpp b/drivers/gles3/storage/config.cpp
index 1f66401427..30b5919526 100644
--- a/drivers/gles3/storage/config.cpp
+++ b/drivers/gles3/storage/config.cpp
@@ -31,126 +31,98 @@
#ifdef GLES3_ENABLED
#include "config.h"
+#include "core/config/project_settings.h"
#include "core/templates/vector.h"
using namespace GLES3;
+#define _GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
+
Config *Config::singleton = nullptr;
Config::Config() {
singleton = this;
- should_orphan = true;
-}
-Config::~Config() {
- singleton = nullptr;
-}
-
-void Config::initialize() {
{
- const GLubyte *extension_string = glGetString(GL_EXTENSIONS);
-
- Vector<String> exts = String((const char *)extension_string).split(" ");
-
- for (int i = 0; i < exts.size(); i++) {
- extensions.insert(exts[i]);
+ GLint max_extensions = 0;
+ glGetIntegerv(GL_NUM_EXTENSIONS, &max_extensions);
+ for (int i = 0; i < max_extensions; i++) {
+ const GLubyte *s = glGetStringi(GL_EXTENSIONS, i);
+ if (!s) {
+ break;
+ }
+ extensions.insert((const char *)s);
}
}
- keep_original_textures = true; // false
- shrink_textures_x2 = false;
- depth_internalformat = GL_DEPTH_COMPONENT;
- depth_type = GL_UNSIGNED_INT;
-
+ bptc_supported = extensions.has("GL_ARB_texture_compression_bptc") || extensions.has("EXT_texture_compression_bptc");
#ifdef GLES_OVER_GL
float_texture_supported = true;
+ etc2_supported = false;
s3tc_supported = true;
- etc_supported = false;
- support_npot_repeat_mipmap = true;
- depth_buffer_internalformat = GL_DEPTH_COMPONENT24;
+ rgtc_supported = true; //RGTC - core since OpenGL version 3.0
#else
float_texture_supported = extensions.has("GL_ARB_texture_float") || extensions.has("GL_OES_texture_float");
- s3tc_supported = extensions.has("GL_EXT_texture_compression_s3tc") || extensions.has("WEBGL_compressed_texture_s3tc");
- etc_supported = extensions.has("GL_OES_compressed_ETC1_RGB8_texture") || extensions.has("WEBGL_compressed_texture_etc1");
- support_npot_repeat_mipmap = extensions.has("GL_OES_texture_npot");
-
-#ifdef JAVASCRIPT_ENABLED
- // RenderBuffer internal format must be 16 bits in WebGL,
- // but depth_texture should default to 32 always
- // if the implementation doesn't support 32, it should just quietly use 16 instead
- // https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/
- depth_buffer_internalformat = GL_DEPTH_COMPONENT16;
- depth_type = GL_UNSIGNED_INT;
+ etc2_supported = true;
+#if defined(ANDROID_ENABLED) || defined(IPHONE_ENABLED)
+ // Some Android devices report support for S3TC but we don't expect that and don't export the textures.
+ // This could be fixed but so few devices support it that it doesn't seem useful (and makes bigger APKs).
+ // For good measure we do the same hack for iOS, just in case.
+ s3tc_supported = false;
#else
- // on mobile check for 24 bit depth support for RenderBufferStorage
- if (extensions.has("GL_OES_depth24")) {
- depth_buffer_internalformat = _DEPTH_COMPONENT24_OES;
- depth_type = GL_UNSIGNED_INT;
- } else {
- depth_buffer_internalformat = GL_DEPTH_COMPONENT16;
- depth_type = GL_UNSIGNED_SHORT;
- }
-#endif
+ s3tc_supported = extensions.has("GL_EXT_texture_compression_dxt1") || extensions.has("GL_EXT_texture_compression_s3tc") || extensions.has("WEBGL_compressed_texture_s3tc");
#endif
-
-#ifdef GLES_OVER_GL
- //TODO: causes huge problems with desktop video drivers. Making false for now, needs to be true to render SCREEN_TEXTURE mipmaps
- render_to_mipmap_supported = false;
-#else
- //check if mipmaps can be used for SCREEN_TEXTURE and Glow on Mobile and web platforms
- render_to_mipmap_supported = extensions.has("GL_OES_fbo_render_mipmap") && extensions.has("GL_EXT_texture_lod");
+ rgtc_supported = extensions.has("GL_EXT_texture_compression_rgtc") || extensions.has("GL_ARB_texture_compression_rgtc") || extensions.has("EXT_texture_compression_rgtc");
#endif
#ifdef GLES_OVER_GL
use_rgba_2d_shadows = false;
- support_depth_texture = true;
- use_rgba_3d_shadows = false;
- support_depth_cubemaps = true;
#else
use_rgba_2d_shadows = !(float_texture_supported && extensions.has("GL_EXT_texture_rg"));
- support_depth_texture = extensions.has("GL_OES_depth_texture") || extensions.has("WEBGL_depth_texture");
- use_rgba_3d_shadows = !support_depth_texture;
- support_depth_cubemaps = extensions.has("GL_OES_depth_texture_cube_map");
#endif
-#ifdef GLES_OVER_GL
- support_32_bits_indices = true;
-#else
- support_32_bits_indices = extensions.has("GL_OES_element_index_uint");
-#endif
+ glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &max_vertex_texture_image_units);
+ glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &max_texture_image_units);
+ glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size);
+ glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &max_uniform_buffer_size);
-#ifdef GLES_OVER_GL
- support_write_depth = true;
-#elif defined(JAVASCRIPT_ENABLED)
- support_write_depth = false;
-#else
- support_write_depth = extensions.has("GL_EXT_frag_depth");
-#endif
+ // the use skeleton software path should be used if either float texture is not supported,
+ // OR max_vertex_texture_image_units is zero
+ use_skeleton_software = (float_texture_supported == false) || (max_vertex_texture_image_units == 0);
- support_half_float_vertices = true;
-//every platform should support this except web, iOS has issues with their support, so add option to disable
-#ifdef JAVASCRIPT_ENABLED
- support_half_float_vertices = false;
-#endif
- bool disable_half_float = false; //GLOBAL_GET("rendering/opengl/compatibility/disable_half_float");
- if (disable_half_float) {
- support_half_float_vertices = false;
+ support_anisotropic_filter = extensions.has("GL_EXT_texture_filter_anisotropic");
+ if (support_anisotropic_filter) {
+ glGetFloatv(_GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &anisotropic_level);
+ anisotropic_level = MIN(float(1 << int(ProjectSettings::get_singleton()->get("rendering/textures/default_filters/anisotropic_filtering_level"))), anisotropic_level);
}
- etc_supported = extensions.has("GL_OES_compressed_ETC1_RGB8_texture");
- latc_supported = extensions.has("GL_EXT_texture_compression_latc");
- bptc_supported = extensions.has("GL_ARB_texture_compression_bptc");
- rgtc_supported = extensions.has("GL_EXT_texture_compression_rgtc") || extensions.has("GL_ARB_texture_compression_rgtc") || extensions.has("EXT_texture_compression_rgtc");
- bptc_supported = extensions.has("GL_ARB_texture_compression_bptc") || extensions.has("EXT_texture_compression_bptc");
- srgb_decode_supported = extensions.has("GL_EXT_texture_sRGB_decode");
+ force_vertex_shading = false; //GLOBAL_GET("rendering/quality/shading/force_vertex_shading");
+ use_nearest_mip_filter = GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter");
+
+ use_depth_prepass = bool(GLOBAL_GET("rendering/driver/depth_prepass/enable"));
+ if (use_depth_prepass) {
+ String vendors = GLOBAL_GET("rendering/driver/depth_prepass/disable_for_vendors");
+ Vector<String> vendor_match = vendors.split(",");
+ String renderer = (const char *)glGetString(GL_RENDERER);
+ for (int i = 0; i < vendor_match.size(); i++) {
+ String v = vendor_match[i].strip_edges();
+ if (v == String()) {
+ continue;
+ }
+
+ if (renderer.findn(v) != -1) {
+ use_depth_prepass = false;
+ }
+ }
+ }
- glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &max_vertex_texture_image_units);
- glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &max_texture_image_units);
- glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size);
+ max_renderable_elements = GLOBAL_GET("rendering/limits/opengl/max_renderable_elements");
+ max_renderable_lights = GLOBAL_GET("rendering/limits/opengl/max_renderable_lights");
+ max_lights_per_object = GLOBAL_GET("rendering/limits/opengl/max_lights_per_object");
+}
- force_vertex_shading = false; //GLOBAL_GET("rendering/quality/shading/force_vertex_shading");
- use_fast_texture_filter = false; //GLOBAL_GET("rendering/quality/filters/use_nearest_mipmap_filter");
- // should_orphan = GLOBAL_GET("rendering/options/api_usage_legacy/orphan_buffers");
+Config::~Config() {
+ singleton = nullptr;
}
#endif // GLES3_ENABLED