summaryrefslogtreecommitdiff
path: root/drivers/gles3/storage/config.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'drivers/gles3/storage/config.cpp')
-rw-r--r--drivers/gles3/storage/config.cpp156
1 files changed, 156 insertions, 0 deletions
diff --git a/drivers/gles3/storage/config.cpp b/drivers/gles3/storage/config.cpp
new file mode 100644
index 0000000000..1f66401427
--- /dev/null
+++ b/drivers/gles3/storage/config.cpp
@@ -0,0 +1,156 @@
+/*************************************************************************/
+/* config.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifdef GLES3_ENABLED
+
+#include "config.h"
+#include "core/templates/vector.h"
+
+using namespace GLES3;
+
+Config *Config::singleton = nullptr;
+
+Config::Config() {
+ singleton = this;
+ should_orphan = true;
+}
+
+Config::~Config() {
+ singleton = nullptr;
+}
+
+void Config::initialize() {
+ {
+ const GLubyte *extension_string = glGetString(GL_EXTENSIONS);
+
+ Vector<String> exts = String((const char *)extension_string).split(" ");
+
+ for (int i = 0; i < exts.size(); i++) {
+ extensions.insert(exts[i]);
+ }
+ }
+
+ keep_original_textures = true; // false
+ shrink_textures_x2 = false;
+ depth_internalformat = GL_DEPTH_COMPONENT;
+ depth_type = GL_UNSIGNED_INT;
+
+#ifdef GLES_OVER_GL
+ float_texture_supported = true;
+ s3tc_supported = true;
+ etc_supported = false;
+ support_npot_repeat_mipmap = true;
+ depth_buffer_internalformat = GL_DEPTH_COMPONENT24;
+#else
+ float_texture_supported = extensions.has("GL_ARB_texture_float") || extensions.has("GL_OES_texture_float");
+ s3tc_supported = extensions.has("GL_EXT_texture_compression_s3tc") || extensions.has("WEBGL_compressed_texture_s3tc");
+ etc_supported = extensions.has("GL_OES_compressed_ETC1_RGB8_texture") || extensions.has("WEBGL_compressed_texture_etc1");
+ support_npot_repeat_mipmap = extensions.has("GL_OES_texture_npot");
+
+#ifdef JAVASCRIPT_ENABLED
+ // RenderBuffer internal format must be 16 bits in WebGL,
+ // but depth_texture should default to 32 always
+ // if the implementation doesn't support 32, it should just quietly use 16 instead
+ // https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/
+ depth_buffer_internalformat = GL_DEPTH_COMPONENT16;
+ depth_type = GL_UNSIGNED_INT;
+#else
+ // on mobile check for 24 bit depth support for RenderBufferStorage
+ if (extensions.has("GL_OES_depth24")) {
+ depth_buffer_internalformat = _DEPTH_COMPONENT24_OES;
+ depth_type = GL_UNSIGNED_INT;
+ } else {
+ depth_buffer_internalformat = GL_DEPTH_COMPONENT16;
+ depth_type = GL_UNSIGNED_SHORT;
+ }
+#endif
+#endif
+
+#ifdef GLES_OVER_GL
+ //TODO: causes huge problems with desktop video drivers. Making false for now, needs to be true to render SCREEN_TEXTURE mipmaps
+ render_to_mipmap_supported = false;
+#else
+ //check if mipmaps can be used for SCREEN_TEXTURE and Glow on Mobile and web platforms
+ render_to_mipmap_supported = extensions.has("GL_OES_fbo_render_mipmap") && extensions.has("GL_EXT_texture_lod");
+#endif
+
+#ifdef GLES_OVER_GL
+ use_rgba_2d_shadows = false;
+ support_depth_texture = true;
+ use_rgba_3d_shadows = false;
+ support_depth_cubemaps = true;
+#else
+ use_rgba_2d_shadows = !(float_texture_supported && extensions.has("GL_EXT_texture_rg"));
+ support_depth_texture = extensions.has("GL_OES_depth_texture") || extensions.has("WEBGL_depth_texture");
+ use_rgba_3d_shadows = !support_depth_texture;
+ support_depth_cubemaps = extensions.has("GL_OES_depth_texture_cube_map");
+#endif
+
+#ifdef GLES_OVER_GL
+ support_32_bits_indices = true;
+#else
+ support_32_bits_indices = extensions.has("GL_OES_element_index_uint");
+#endif
+
+#ifdef GLES_OVER_GL
+ support_write_depth = true;
+#elif defined(JAVASCRIPT_ENABLED)
+ support_write_depth = false;
+#else
+ support_write_depth = extensions.has("GL_EXT_frag_depth");
+#endif
+
+ support_half_float_vertices = true;
+//every platform should support this except web, iOS has issues with their support, so add option to disable
+#ifdef JAVASCRIPT_ENABLED
+ support_half_float_vertices = false;
+#endif
+ bool disable_half_float = false; //GLOBAL_GET("rendering/opengl/compatibility/disable_half_float");
+ if (disable_half_float) {
+ support_half_float_vertices = false;
+ }
+
+ etc_supported = extensions.has("GL_OES_compressed_ETC1_RGB8_texture");
+ latc_supported = extensions.has("GL_EXT_texture_compression_latc");
+ bptc_supported = extensions.has("GL_ARB_texture_compression_bptc");
+ rgtc_supported = extensions.has("GL_EXT_texture_compression_rgtc") || extensions.has("GL_ARB_texture_compression_rgtc") || extensions.has("EXT_texture_compression_rgtc");
+ bptc_supported = extensions.has("GL_ARB_texture_compression_bptc") || extensions.has("EXT_texture_compression_bptc");
+ srgb_decode_supported = extensions.has("GL_EXT_texture_sRGB_decode");
+
+ glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &max_vertex_texture_image_units);
+ glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &max_texture_image_units);
+ glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size);
+
+ force_vertex_shading = false; //GLOBAL_GET("rendering/quality/shading/force_vertex_shading");
+ use_fast_texture_filter = false; //GLOBAL_GET("rendering/quality/filters/use_nearest_mipmap_filter");
+ // should_orphan = GLOBAL_GET("rendering/options/api_usage_legacy/orphan_buffers");
+}
+
+#endif // GLES3_ENABLED