diff options
Diffstat (limited to 'drivers/gles3/shaders')
-rw-r--r-- | drivers/gles3/shaders/copy.glsl | 8 | ||||
-rw-r--r-- | drivers/gles3/shaders/cubemap_filter.glsl | 10 |
2 files changed, 12 insertions, 6 deletions
diff --git a/drivers/gles3/shaders/copy.glsl b/drivers/gles3/shaders/copy.glsl index 1952e201aa..a3cdb3a543 100644 --- a/drivers/gles3/shaders/copy.glsl +++ b/drivers/gles3/shaders/copy.glsl @@ -104,6 +104,10 @@ uniform sampler2D CbCr; //texunit:1 /* clang-format on */ +#ifdef USE_LOD +uniform float mip_level; +#endif + #if defined(USE_TEXTURE3D) || defined(USE_TEXTURE2DARRAY) uniform float layer; #endif @@ -190,8 +194,12 @@ void main() { color.gb = textureLod(CbCr, uv_interp, 0.0).rg - vec2(0.5, 0.5); color.a = 1.0; #else +#ifdef USE_LOD + vec4 color = textureLod(source, uv_interp, mip_level); +#else vec4 color = textureLod(source, uv_interp, 0.0); #endif +#endif #ifdef LINEAR_TO_SRGB // regular Linear -> SRGB conversion diff --git a/drivers/gles3/shaders/cubemap_filter.glsl b/drivers/gles3/shaders/cubemap_filter.glsl index 3f3313c3a7..e1872eb433 100644 --- a/drivers/gles3/shaders/cubemap_filter.glsl +++ b/drivers/gles3/shaders/cubemap_filter.glsl @@ -23,6 +23,7 @@ precision highp int; #ifdef USE_SOURCE_PANORAMA uniform sampler2D source_panorama; //texunit:0 +uniform float source_resolution; #endif #ifdef USE_SOURCE_DUAL_PARABOLOID_ARRAY @@ -44,7 +45,6 @@ uniform samplerCube source_cube; //texunit:0 uniform int face_id; uniform float roughness; -uniform float source_resolution; in highp vec2 uv_interp; @@ -183,12 +183,12 @@ vec2 Hammersley(uint i, uint N) { #ifdef LOW_QUALITY #define SAMPLE_COUNT 64u -#define SAMPLE_DELTA 0.05 +#define SAMPLE_DELTA 0.1 #else #define SAMPLE_COUNT 512u -#define SAMPLE_DELTA 0.01 +#define SAMPLE_DELTA 0.03 #endif @@ -332,6 +332,7 @@ void main() { if (ndotl > 0.0) { +#ifdef USE_SOURCE_PANORAMA float D = DistributionGGX(N, H, roughness); float ndoth = max(dot(N, H), 0.0); float hdotv = max(dot(H, V), 0.0); @@ -342,17 +343,14 @@ void main() { float mipLevel = roughness == 0.0 ? 0.0 : 0.5 * log2(saSample / saTexel); -#ifdef USE_SOURCE_PANORAMA sum.rgb += texturePanorama(L, source_panorama, mipLevel).rgb * ndotl; #endif #ifdef USE_SOURCE_DUAL_PARABOLOID_ARRAY - sum.rgb += textureDualParaboloidArray(L).rgb * ndotl; #endif #ifdef USE_SOURCE_DUAL_PARABOLOID - sum.rgb += textureDualParaboloid(L).rgb * ndotl; #endif |