diff options
Diffstat (limited to 'drivers/gles3/shaders')
-rw-r--r-- | drivers/gles3/shaders/scene.glsl | 13 |
1 files changed, 6 insertions, 7 deletions
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index 6427e3d967..1aa28d0fd5 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -445,8 +445,7 @@ VERTEX_SHADER_CODE vtx.z=(distance/shadow_dual_paraboloid_render_zfar); vtx.z=vtx.z * 2.0 - 1.0; - vertex.xyz=vtx; - vertex.w=1.0; + vertex_interp = vtx; #else @@ -1476,9 +1475,9 @@ void gi_probe_compute(mediump sampler3D probe, mat4 probe_xform, vec3 bounds,vec return; } - //vec3 blendv = probe_pos/bounds * 2.0 - 1.0; - //float blend = 1.001-max(blendv.x,max(blendv.y,blendv.z)); - float blend=1.0; + vec3 blendv = abs(probe_pos/bounds * 2.0 - 1.0); + float blend = 1.001-max(blendv.x,max(blendv.y,blendv.z)); + //float blend=1.0; float max_distance = length(bounds); @@ -1649,7 +1648,7 @@ void main() { #if defined(ENABLE_NORMALMAP) - vec3 normalmap = vec3(0.0); + vec3 normalmap = vec3(0.5); #endif float normaldepth=1.0; @@ -2004,7 +2003,7 @@ FRAGMENT_SHADER_CODE } #ifndef USE_LIGHTMAP if (ambient_accum.a>0.0) { - ambient_light+=ambient_accum.rgb/ambient_accum.a; + ambient_light=ambient_accum.rgb/ambient_accum.a; } #endif |