summaryrefslogtreecommitdiff
path: root/drivers/gles3/shaders
diff options
context:
space:
mode:
Diffstat (limited to 'drivers/gles3/shaders')
-rw-r--r--drivers/gles3/shaders/canvas.glsl2
-rw-r--r--drivers/gles3/shaders/scene.glsl12
-rw-r--r--drivers/gles3/shaders/ssao_blur.glsl8
3 files changed, 13 insertions, 9 deletions
diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl
index cf2e0f776f..e6c72da8f1 100644
--- a/drivers/gles3/shaders/canvas.glsl
+++ b/drivers/gles3/shaders/canvas.glsl
@@ -449,7 +449,7 @@ LIGHT_SHADER_CODE
//use lighting
#endif
-// color.rgb*=color.a;
+ //color.rgb*=color.a;
frag_color = color;
}
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl
index c5af010c96..66123193e6 100644
--- a/drivers/gles3/shaders/scene.glsl
+++ b/drivers/gles3/shaders/scene.glsl
@@ -681,11 +681,13 @@ void light_process_omni(int idx, vec3 vertex, vec3 eye_vec,vec3 normal,vec3 bino
splane.z=1.0 - splane.z;
- //if (clamp_rect.z<clamp_rect.w) {
- // clamp_rect.x+=clamp_rect.z;
- //} else {
- // clamp_rect.y+=clamp_rect.w;
- //}
+ /*
+ if (clamp_rect.z<clamp_rect.w) {
+ clamp_rect.x+=clamp_rect.z;
+ } else {
+ clamp_rect.y+=clamp_rect.w;
+ }
+ */
}
diff --git a/drivers/gles3/shaders/ssao_blur.glsl b/drivers/gles3/shaders/ssao_blur.glsl
index 31f3841a2a..ff852487c0 100644
--- a/drivers/gles3/shaders/ssao_blur.glsl
+++ b/drivers/gles3/shaders/ssao_blur.glsl
@@ -69,9 +69,11 @@ void main() {
depth*=depth_divide;
- //if (depth > camera_z_far*0.999) {
- // discard;//skybox
- //}
+ /*
+ if (depth > camera_z_far*0.999) {
+ discard;//skybox
+ }
+ */
float sum = texelFetch(source_ssao, ssC, 0).r;