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Diffstat (limited to 'drivers/gles3/shaders/tonemap.glsl')
-rw-r--r--drivers/gles3/shaders/tonemap.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/shaders/tonemap.glsl b/drivers/gles3/shaders/tonemap.glsl
index e4aa8d5730..dd6d78849b 100644
--- a/drivers/gles3/shaders/tonemap.glsl
+++ b/drivers/gles3/shaders/tonemap.glsl
@@ -173,7 +173,7 @@ vec3 apply_tonemapping(vec3 color, float white) { // inputs are LINEAR, always o
return tonemap_aces(color, white);
#endif
- return clamp(color, vec3(0.0f), vec3(1.0f)); // no other seleced -> linear
+ return clamp(color, vec3(0.0f), vec3(1.0f)); // no other selected -> linear
}
vec3 gather_glow(sampler2D tex, vec2 uv) { // sample all selected glow levels