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path: root/drivers/gles3/shaders/screen_space_reflection.glsl
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Diffstat (limited to 'drivers/gles3/shaders/screen_space_reflection.glsl')
-rw-r--r--drivers/gles3/shaders/screen_space_reflection.glsl7
1 files changed, 1 insertions, 6 deletions
diff --git a/drivers/gles3/shaders/screen_space_reflection.glsl b/drivers/gles3/shaders/screen_space_reflection.glsl
index 5b24013c07..ec4bdf86c9 100644
--- a/drivers/gles3/shaders/screen_space_reflection.glsl
+++ b/drivers/gles3/shaders/screen_space_reflection.glsl
@@ -23,7 +23,6 @@ in vec2 pos_interp;
uniform sampler2D source_diffuse; //texunit:0
uniform sampler2D source_normal_roughness; //texunit:1
uniform sampler2D source_depth; //texunit:2
-uniform sampler2D source_diffuse_mipmaps; //texunit:3
uniform float camera_z_near;
uniform float camera_z_far;
@@ -295,11 +294,7 @@ void main() {
vec4 sample_color;
{
- sample_color = textureLod(source_diffuse_mipmaps,sample_pos,max(1.0,mipmap));
- if (mipmap<1.0) { //we use another image as base to avoid copying all the screen unnecesarily
- vec4 base_sample_color = textureLod(source_diffuse,sample_pos,0.0);
- sample_color = mix(base_sample_color,sample_color,mipmap);
- }
+ sample_color = textureLod(source_diffuse,sample_pos,mipmap);
}
//multiply by gloss