diff options
Diffstat (limited to 'drivers/gles3/shaders/scene.glsl')
-rw-r--r-- | drivers/gles3/shaders/scene.glsl | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index c2f3908395..98c92a1d99 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -18,38 +18,38 @@ precision highp int; // attributes // -layout(location = 0) highp vec4 vertex_attrib; +layout(location = 0) in highp vec4 vertex_attrib; /* clang-format on */ -layout(location = 1) vec3 normal_attrib; +layout(location = 1) in vec3 normal_attrib; #if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP) -layout(location = 2) vec4 tangent_attrib; +layout(location = 2) in vec4 tangent_attrib; #endif #if defined(ENABLE_COLOR_INTERP) -layout(location = 3) vec4 color_attrib; +layout(location = 3) in vec4 color_attrib; #endif #if defined(ENABLE_UV_INTERP) -layout(location = 4) vec2 uv_attrib; +layout(location = 4) in vec2 uv_attrib; #endif #if defined(ENABLE_UV2_INTERP) || defined(USE_LIGHTMAP) -layout(location = 5) vec2 uv2_attrib; +layout(location = 5) in vec2 uv2_attrib; #endif #ifdef USE_SKELETON #ifdef USE_SKELETON_SOFTWARE -layout(location = 13) highp vec4 bone_transform_row_0; -layout(location = 14) highp vec4 bone_transform_row_1; -layout(location = 15) highp vec4 bone_transform_row_2; +layout(location = 13) in highp vec4 bone_transform_row_0; +layout(location = 14) in highp vec4 bone_transform_row_1; +layout(location = 15) in highp vec4 bone_transform_row_2; #else -layout(location = 6) vec4 bone_ids; -layout(location = 7) highp vec4 bone_weights; +layout(location = 6) in vec4 bone_ids; +layout(location = 7) in highp vec4 bone_weights; uniform highp sampler2D bone_transforms; // texunit:-1 uniform ivec2 skeleton_texture_size; @@ -60,12 +60,12 @@ uniform ivec2 skeleton_texture_size; #ifdef USE_INSTANCING -layout(location = 8) highp vec4 instance_xform_row_0; -layout(location = 9) highp vec4 instance_xform_row_1; -layout(location = 10) highp vec4 instance_xform_row_2; +layout(location = 8) in highp vec4 instance_xform_row_0; +layout(location = 9) in highp vec4 instance_xform_row_1; +layout(location = 10) in highp vec4 instance_xform_row_2; -layout(location = 11) highp vec4 instance_color; -layout(location = 12) highp vec4 instance_custom_data; +layout(location = 11) in highp vec4 instance_color; +layout(location = 12) in highp vec4 instance_custom_data; #endif |