diff options
Diffstat (limited to 'drivers/gles3/shaders/scene.glsl')
-rw-r--r-- | drivers/gles3/shaders/scene.glsl | 24 |
1 files changed, 22 insertions, 2 deletions
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index fbea4bdbe4..4f2be8bf60 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -2,8 +2,11 @@ #[modes] mode_color = #define BASE_PASS +mode_color_instancing = #define BASE_PASS \n#define USE_INSTANCING mode_additive = #define USE_ADDITIVE_LIGHTING +mode_additive_instancing = #define USE_ADDITIVE_LIGHTING \n#define USE_INSTANCING mode_depth = #define MODE_RENDER_DEPTH +mode_depth_instancing = #define MODE_RENDER_DEPTH \n#define USE_INSTANCING #[specializations] @@ -43,8 +46,6 @@ ARRAY_CUSTOM2 = 8, ARRAY_CUSTOM3 = 9, ARRAY_BONES = 10, // RGBA16UI (x2 if 8 weights) ARRAY_WEIGHTS = 11, // RGBA16UNORM (x2 if 8 weights) -ARRAY_INDEX = 12, // 16 or 32 bits depending on length > 0xFFFF. -ARRAY_MAX = 13 */ /* INPUT ATTRIBS */ @@ -96,6 +97,13 @@ layout(location = 10) in uvec4 bone_attrib; layout(location = 11) in vec4 weight_attrib; #endif +#ifdef USE_INSTANCING +layout(location = 12) in highp vec4 instance_xform0; +layout(location = 13) in highp vec4 instance_xform1; +layout(location = 14) in highp vec4 instance_xform2; +layout(location = 15) in highp uvec4 instance_color_custom_data; // Color packed into xy, Custom data into zw. +#endif + layout(std140) uniform GlobalVariableData { //ubo:1 vec4 global_variables[MAX_GLOBAL_VARIABLES]; }; @@ -195,6 +203,10 @@ void main() { highp vec3 vertex = vertex_attrib; highp mat4 model_matrix = world_transform; +#ifdef USE_INSTANCING + highp mat4 m = mat4(instance_xform0, instance_xform1, instance_xform2, vec4(0.0, 0.0, 0.0, 1.0)); + model_matrix = model_matrix * transpose(m); +#endif #ifdef NORMAL_USED vec3 normal = normal_attrib * 2.0 - 1.0; @@ -209,6 +221,10 @@ void main() { #if defined(COLOR_USED) color_interp = color_attrib; +#ifdef USE_INSTANCING + vec4 instance_color = vec4(unpackHalf2x16(instance_color_custom_data.x), unpackHalf2x16(instance_color_custom_data.y)); + color_interp *= instance_color; +#endif #endif #if defined(UV_USED) @@ -229,7 +245,11 @@ void main() { highp mat4 projection_matrix = scene_data.projection_matrix; highp mat4 inv_projection_matrix = scene_data.inv_projection_matrix; +#ifdef USE_INSTANCING + vec4 instance_custom = vec4(unpackHalf2x16(instance_color_custom_data.z), unpackHalf2x16(instance_color_custom_data.w)); +#else vec4 instance_custom = vec4(0.0); +#endif // Using world coordinates #if !defined(SKIP_TRANSFORM_USED) && defined(VERTEX_WORLD_COORDS_USED) |