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Diffstat (limited to 'drivers/gles3/shaders/scene.glsl')
-rw-r--r-- | drivers/gles3/shaders/scene.glsl | 12 |
1 files changed, 0 insertions, 12 deletions
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index c9e9dacdb5..ef4925895c 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -1559,10 +1559,6 @@ void main() { vec2 screen_uv = gl_FragCoord.xy*screen_pixel_size; #endif -#if defined(ENABLE_DISCARD) - bool discard_=false; -#endif - #if defined (ENABLE_SSS) float sss_strength=0.0; #endif @@ -1603,13 +1599,6 @@ FRAGMENT_SHADER_CODE #endif -#if defined(ENABLE_DISCARD) - if (discard_) { - //easy to eliminate dead code - discard; - } -#endif - #ifdef ENABLE_CLIP_ALPHA if (albedo.a<0.99) { //used for doublepass and shadowmapping @@ -1971,7 +1960,6 @@ FRAGMENT_SHADER_CODE #ifdef SHADELESS - frag_color=vec4(albedo,alpha); diffuse_buffer=vec4(albedo.rgb,0.0); specular_buffer=vec4(0.0); |