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Diffstat (limited to 'drivers/gles3/shaders/scene.glsl')
-rw-r--r-- | drivers/gles3/shaders/scene.glsl | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index 86aac2801a..1a8ad5e1ef 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -165,10 +165,8 @@ uniform int spot_light_count; out vec4 diffuse_light_interp; out vec4 specular_light_interp; - void light_compute(vec3 N, vec3 L, vec3 V, vec3 light_color, float roughness, inout vec3 diffuse, inout vec3 specular) { - float NdotL = dot(N, L); float cNdotL = max(NdotL, 0.0); // clamped NdotL float NdotV = dot(N, V); @@ -225,8 +223,6 @@ void light_compute(vec3 N, vec3 L, vec3 V, vec3 light_color, float roughness, in specular += specular_brdf_NL * light_color * (1.0 / M_PI); } - - } void light_process_omni(int idx, vec3 vertex, vec3 eye_vec, vec3 normal, float roughness, inout vec3 diffuse, inout vec3 specular) { |