diff options
Diffstat (limited to 'drivers/gles3/shaders/resolve.glsl')
-rw-r--r-- | drivers/gles3/shaders/resolve.glsl | 44 |
1 files changed, 0 insertions, 44 deletions
diff --git a/drivers/gles3/shaders/resolve.glsl b/drivers/gles3/shaders/resolve.glsl deleted file mode 100644 index d64d8308c1..0000000000 --- a/drivers/gles3/shaders/resolve.glsl +++ /dev/null @@ -1,44 +0,0 @@ -/* clang-format off */ -[vertex] - -layout(location = 0) in highp vec4 vertex_attrib; -/* clang-format on */ -layout(location = 4) in vec2 uv_in; - -out vec2 uv_interp; - -void main() { - - uv_interp = uv_in; - gl_Position = vertex_attrib; -} - -/* clang-format off */ -[fragment] - -#if !defined(GLES_OVER_GL) -precision mediump float; -#endif -/* clang-format on */ - -in vec2 uv_interp; -uniform sampler2D source_specular; // texunit:0 -uniform sampler2D source_ssr; // texunit:1 - -uniform vec2 pixel_size; - -in vec2 uv2_interp; - -layout(location = 0) out vec4 frag_color; - -void main() { - - vec4 specular = texture(source_specular, uv_interp); - -#ifdef USE_SSR - vec4 ssr = textureLod(source_ssr, uv_interp, 0.0); - specular.rgb = mix(specular.rgb, ssr.rgb * specular.a, ssr.a); -#endif - - frag_color = vec4(specular.rgb, 1.0); -} |