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path: root/drivers/gles3/shaders/resolve.glsl
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Diffstat (limited to 'drivers/gles3/shaders/resolve.glsl')
-rw-r--r--drivers/gles3/shaders/resolve.glsl44
1 files changed, 0 insertions, 44 deletions
diff --git a/drivers/gles3/shaders/resolve.glsl b/drivers/gles3/shaders/resolve.glsl
deleted file mode 100644
index d64d8308c1..0000000000
--- a/drivers/gles3/shaders/resolve.glsl
+++ /dev/null
@@ -1,44 +0,0 @@
-/* clang-format off */
-[vertex]
-
-layout(location = 0) in highp vec4 vertex_attrib;
-/* clang-format on */
-layout(location = 4) in vec2 uv_in;
-
-out vec2 uv_interp;
-
-void main() {
-
- uv_interp = uv_in;
- gl_Position = vertex_attrib;
-}
-
-/* clang-format off */
-[fragment]
-
-#if !defined(GLES_OVER_GL)
-precision mediump float;
-#endif
-/* clang-format on */
-
-in vec2 uv_interp;
-uniform sampler2D source_specular; // texunit:0
-uniform sampler2D source_ssr; // texunit:1
-
-uniform vec2 pixel_size;
-
-in vec2 uv2_interp;
-
-layout(location = 0) out vec4 frag_color;
-
-void main() {
-
- vec4 specular = texture(source_specular, uv_interp);
-
-#ifdef USE_SSR
- vec4 ssr = textureLod(source_ssr, uv_interp, 0.0);
- specular.rgb = mix(specular.rgb, ssr.rgb * specular.a, ssr.a);
-#endif
-
- frag_color = vec4(specular.rgb, 1.0);
-}