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path: root/drivers/gles3/shaders/resolve.glsl
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Diffstat (limited to 'drivers/gles3/shaders/resolve.glsl')
-rw-r--r--drivers/gles3/shaders/resolve.glsl4
1 files changed, 4 insertions, 0 deletions
diff --git a/drivers/gles3/shaders/resolve.glsl b/drivers/gles3/shaders/resolve.glsl
index d860fa544f..d64d8308c1 100644
--- a/drivers/gles3/shaders/resolve.glsl
+++ b/drivers/gles3/shaders/resolve.glsl
@@ -1,6 +1,8 @@
+/* clang-format off */
[vertex]
layout(location = 0) in highp vec4 vertex_attrib;
+/* clang-format on */
layout(location = 4) in vec2 uv_in;
out vec2 uv_interp;
@@ -11,11 +13,13 @@ void main() {
gl_Position = vertex_attrib;
}
+/* clang-format off */
[fragment]
#if !defined(GLES_OVER_GL)
precision mediump float;
#endif
+/* clang-format on */
in vec2 uv_interp;
uniform sampler2D source_specular; // texunit:0