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path: root/drivers/gles3/shaders/resolve.glsl
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Diffstat (limited to 'drivers/gles3/shaders/resolve.glsl')
-rw-r--r--drivers/gles3/shaders/resolve.glsl41
1 files changed, 41 insertions, 0 deletions
diff --git a/drivers/gles3/shaders/resolve.glsl b/drivers/gles3/shaders/resolve.glsl
new file mode 100644
index 0000000000..6acc712299
--- /dev/null
+++ b/drivers/gles3/shaders/resolve.glsl
@@ -0,0 +1,41 @@
+[vertex]
+
+
+layout(location=0) in highp vec4 vertex_attrib;
+layout(location=4) in vec2 uv_in;
+
+out vec2 uv_interp;
+
+
+void main() {
+
+ uv_interp = uv_in;
+ gl_Position = vertex_attrib;
+}
+
+[fragment]
+
+
+in vec2 uv_interp;
+uniform sampler2D source_specular; //texunit:0
+uniform sampler2D source_ssr; //texunit:1
+
+uniform float stuff;
+
+in vec2 uv2_interp;
+
+layout(location = 0) out vec4 frag_color;
+
+void main() {
+
+ vec4 specular = texture( source_specular, uv_interp );
+
+#ifdef USE_SSR
+
+ vec4 ssr = textureLod(source_ssr,uv_interp,0.0);
+ specular.rgb = mix(specular.rgb,ssr.rgb*specular.a,ssr.a);
+#endif
+
+ frag_color = vec4(specular.rgb,1.0);
+}
+