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Diffstat (limited to 'drivers/gles3/shaders/resolve.glsl')
-rw-r--r-- | drivers/gles3/shaders/resolve.glsl | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/drivers/gles3/shaders/resolve.glsl b/drivers/gles3/shaders/resolve.glsl new file mode 100644 index 0000000000..6acc712299 --- /dev/null +++ b/drivers/gles3/shaders/resolve.glsl @@ -0,0 +1,41 @@ +[vertex] + + +layout(location=0) in highp vec4 vertex_attrib; +layout(location=4) in vec2 uv_in; + +out vec2 uv_interp; + + +void main() { + + uv_interp = uv_in; + gl_Position = vertex_attrib; +} + +[fragment] + + +in vec2 uv_interp; +uniform sampler2D source_specular; //texunit:0 +uniform sampler2D source_ssr; //texunit:1 + +uniform float stuff; + +in vec2 uv2_interp; + +layout(location = 0) out vec4 frag_color; + +void main() { + + vec4 specular = texture( source_specular, uv_interp ); + +#ifdef USE_SSR + + vec4 ssr = textureLod(source_ssr,uv_interp,0.0); + specular.rgb = mix(specular.rgb,ssr.rgb*specular.a,ssr.a); +#endif + + frag_color = vec4(specular.rgb,1.0); +} + |