diff options
Diffstat (limited to 'drivers/gles3/shaders/particles_copy.glsl')
-rw-r--r-- | drivers/gles3/shaders/particles_copy.glsl | 122 |
1 files changed, 122 insertions, 0 deletions
diff --git a/drivers/gles3/shaders/particles_copy.glsl b/drivers/gles3/shaders/particles_copy.glsl new file mode 100644 index 0000000000..f273cb7b64 --- /dev/null +++ b/drivers/gles3/shaders/particles_copy.glsl @@ -0,0 +1,122 @@ +/* clang-format off */ +#[modes] + +mode_default = + +#[specializations] + +MODE_3D = false + +#[vertex] + +#include "stdlib_inc.glsl" + +// ParticleData +layout(location = 0) in highp vec4 color; +layout(location = 1) in highp vec4 velocity_flags; +layout(location = 2) in highp vec4 custom; +layout(location = 3) in highp vec4 xform_1; +layout(location = 4) in highp vec4 xform_2; +#ifdef MODE_3D +layout(location = 5) in highp vec4 xform_3; +#endif + +/* clang-format on */ +out highp vec4 out_xform_1; //tfb: +out highp vec4 out_xform_2; //tfb: +#ifdef MODE_3D +out highp vec4 out_xform_3; //tfb:MODE_3D +#endif +flat out highp uvec4 instance_color_custom_data; //tfb: + +uniform lowp vec3 sort_direction; +uniform highp float frame_remainder; + +uniform highp vec3 align_up; +uniform highp uint align_mode; + +uniform highp mat4 inv_emission_transform; + +#define TRANSFORM_ALIGN_DISABLED uint(0) +#define TRANSFORM_ALIGN_Z_BILLBOARD uint(1) +#define TRANSFORM_ALIGN_Y_TO_VELOCITY uint(2) +#define TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY uint(3) + +#define PARTICLE_FLAG_ACTIVE uint(1) + +void main() { + mat4 txform = mat4(vec4(0.0), vec4(0.0), vec4(0.0), vec4(0.0)); // zero scale, becomes invisible. + if (bool(floatBitsToUint(velocity_flags.w) & PARTICLE_FLAG_ACTIVE)) { +#ifdef MODE_3D + txform = transpose(mat4(xform_1, xform_2, xform_3, vec4(0.0, 0.0, 0.0, 1.0))); +#else + txform = transpose(mat4(xform_1, xform_2, vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0))); +#endif + + switch (align_mode) { + case TRANSFORM_ALIGN_DISABLED: { + } break; //nothing + case TRANSFORM_ALIGN_Z_BILLBOARD: { + mat3 local = mat3(normalize(cross(align_up, sort_direction)), align_up, sort_direction); + local = local * mat3(txform); + txform[0].xyz = local[0]; + txform[1].xyz = local[1]; + txform[2].xyz = local[2]; + + } break; + case TRANSFORM_ALIGN_Y_TO_VELOCITY: { + vec3 v = velocity_flags.xyz; + float s = (length(txform[0]) + length(txform[1]) + length(txform[2])) / 3.0; + if (length(v) > 0.0) { + txform[1].xyz = normalize(v); + } else { + txform[1].xyz = normalize(txform[1].xyz); + } + + txform[0].xyz = normalize(cross(txform[1].xyz, txform[2].xyz)); + txform[2].xyz = vec3(0.0, 0.0, 1.0) * s; + txform[0].xyz *= s; + txform[1].xyz *= s; + } break; + case TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY: { + vec3 sv = velocity_flags.xyz - sort_direction * dot(sort_direction, velocity_flags.xyz); //screen velocity + float s = (length(txform[0]) + length(txform[1]) + length(txform[2])) / 3.0; + + if (length(sv) == 0.0) { + sv = align_up; + } + + sv = normalize(sv); + + txform[0].xyz = normalize(cross(sv, sort_direction)) * s; + txform[1].xyz = sv * s; + txform[2].xyz = sort_direction * s; + + } break; + } + + txform[3].xyz += velocity_flags.xyz * frame_remainder; + +#ifndef MODE_3D + // In global mode, bring 2D particles to local coordinates + // as they will be drawn with the node position as origin. + txform = inv_emission_transform * txform; +#endif + + txform = transpose(txform); + } + + instance_color_custom_data = uvec4(packHalf2x16(color.xy), packHalf2x16(color.zw), packHalf2x16(custom.xy), packHalf2x16(custom.zw)); + out_xform_1 = txform[0]; + out_xform_2 = txform[1]; +#ifdef MODE_3D + out_xform_3 = txform[2]; +#endif +} + +/* clang-format off */ +#[fragment] + +void main() { +} +/* clang-format on */ |