diff options
Diffstat (limited to 'drivers/gles3/shaders/canvas_shadow.glsl')
-rw-r--r-- | drivers/gles3/shaders/canvas_shadow.glsl | 45 |
1 files changed, 0 insertions, 45 deletions
diff --git a/drivers/gles3/shaders/canvas_shadow.glsl b/drivers/gles3/shaders/canvas_shadow.glsl deleted file mode 100644 index 4f706c5505..0000000000 --- a/drivers/gles3/shaders/canvas_shadow.glsl +++ /dev/null @@ -1,45 +0,0 @@ -/* clang-format off */ -[vertex] - -uniform highp mat4 projection_matrix; -/* clang-format on */ -uniform highp mat4 light_matrix; -uniform highp mat4 world_matrix; -uniform highp float distance_norm; - -layout(location = 0) in highp vec3 vertex; - -out highp vec4 position_interp; - -void main() { - - gl_Position = projection_matrix * (light_matrix * (world_matrix * vec4(vertex, 1.0))); - position_interp = gl_Position; -} - -/* clang-format off */ -[fragment] - -in highp vec4 position_interp; -/* clang-format on */ - -#ifdef USE_RGBA_SHADOWS -layout(location = 0) out lowp vec4 distance_buf; -#else -layout(location = 0) out highp float distance_buf; -#endif - -void main() { - - highp float depth = ((position_interp.z / position_interp.w) + 1.0) * 0.5 + 0.0; // bias - -#ifdef USE_RGBA_SHADOWS - - highp vec4 comp = fract(depth * vec4(255.0 * 255.0 * 255.0, 255.0 * 255.0, 255.0, 1.0)); - comp -= comp.xxyz * vec4(0.0, 1.0 / 255.0, 1.0 / 255.0, 1.0 / 255.0); - distance_buf = comp; -#else - - distance_buf = depth; -#endif -} |