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path: root/drivers/gles3/shaders/canvas.glsl
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Diffstat (limited to 'drivers/gles3/shaders/canvas.glsl')
-rw-r--r--drivers/gles3/shaders/canvas.glsl6
1 files changed, 1 insertions, 5 deletions
diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl
index 8812447f6e..41d308b776 100644
--- a/drivers/gles3/shaders/canvas.glsl
+++ b/drivers/gles3/shaders/canvas.glsl
@@ -286,7 +286,7 @@ in vec2 pixel_size_interp;
layout(location = 0) out vec4 frag_color;
#ifdef MATERIAL_UNIFORMS_USED
-uniform MaterialUniforms{
+layout(std140) uniform MaterialUniforms{
//ubo:4
#MATERIAL_UNIFORMS
@@ -478,10 +478,6 @@ float msdf_median(float r, float g, float b, float a) {
return min(max(min(r, g), min(max(r, g), b)), a);
}
-vec2 msdf_map(vec2 value, vec2 in_min, vec2 in_max, vec2 out_min, vec2 out_max) {
- return out_min + (out_max - out_min) * (value - in_min) / (in_max - in_min);
-}
-
void main() {
vec4 color = color_interp;
vec2 uv = uv_interp;