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path: root/drivers/gles3/shaders/canvas.glsl
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Diffstat (limited to 'drivers/gles3/shaders/canvas.glsl')
-rw-r--r--drivers/gles3/shaders/canvas.glsl15
1 files changed, 1 insertions, 14 deletions
diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl
index 8e8b693eb2..51a4edd233 100644
--- a/drivers/gles3/shaders/canvas.glsl
+++ b/drivers/gles3/shaders/canvas.glsl
@@ -92,11 +92,6 @@ const bool at_light_pass = true;
const bool at_light_pass = false;
#endif
-#ifdef USE_PARTICLES
-uniform int h_frames;
-uniform int v_frames;
-#endif
-
#if defined(USE_MATERIAL)
/* clang-format off */
@@ -146,15 +141,6 @@ void main() {
#ifdef USE_PARTICLES
//scale by texture size
outvec.xy /= color_texpixel_size;
-
- //compute h and v frames and adjust UV interp for animation
- int total_frames = h_frames * v_frames;
- int frame = min(int(float(total_frames) * instance_custom.z), total_frames - 1);
- float frame_w = 1.0 / float(h_frames);
- float frame_h = 1.0 / float(v_frames);
- uv_interp.x = uv_interp.x * frame_w + frame_w * float(frame % h_frames);
- uv_interp.y = uv_interp.y * frame_h + frame_h * float(frame / h_frames);
-
#endif
#define extra_matrix extra_matrix_instance
@@ -491,6 +477,7 @@ void main() {
#if defined(NORMALMAP_USED)
vec3 normal_map = vec3(0.0, 0.0, 1.0);
+ normal_used = true;
#endif
/* clang-format off */