summaryrefslogtreecommitdiff
path: root/drivers/gles3/shaders/canvas.glsl
diff options
context:
space:
mode:
Diffstat (limited to 'drivers/gles3/shaders/canvas.glsl')
-rw-r--r--drivers/gles3/shaders/canvas.glsl44
1 files changed, 43 insertions, 1 deletions
diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl
index 7be6ee857a..00744d8dc2 100644
--- a/drivers/gles3/shaders/canvas.glsl
+++ b/drivers/gles3/shaders/canvas.glsl
@@ -11,11 +11,26 @@ uniform vec4 src_rect;
#else
+#ifdef USE_INSTANCING
+
+layout(location=8) in highp vec4 instance_xform0;
+layout(location=9) in highp vec4 instance_xform1;
+layout(location=10) in highp vec4 instance_xform2;
+layout(location=11) in lowp vec4 instance_color;
+
+#ifdef USE_INSTANCE_CUSTOM
+layout(location=12) in highp vec4 instance_custom_data;
+#endif
+
+#endif
+
layout(location=4) in highp vec2 uv_attrib;
//skeletn
#endif
+uniform highp vec2 color_texpixel_size;
+
layout(std140) uniform CanvasItemData { //ubo:0
@@ -64,7 +79,10 @@ const bool at_light_pass = true;
const bool at_light_pass = false;
#endif
-
+#ifdef USE_PARTICLES
+uniform int h_frames;
+uniform int v_frames;
+#endif
VERTEX_SHADER_GLOBALS
@@ -82,6 +100,12 @@ void main() {
vec4 vertex_color = color_attrib;
+#ifdef USE_INSTANCING
+ mat4 extra_matrix2 = extra_matrix * transpose(mat4(instance_xform0,instance_xform1,instance_xform2,vec4(0.0,0.0,0.0,1.0)));
+ vertex_color*=instance_color;
+#else
+ mat4 extra_matrix2 = extra_matrix;
+#endif
#ifdef USE_TEXTURE_RECT
@@ -95,6 +119,22 @@ void main() {
#endif
+#ifdef USE_PARTICLES
+ //scale by texture size
+ outvec.xy/=color_texpixel_size;
+
+ //compute h and v frames and adjust UV interp for animation
+ int total_frames = h_frames * v_frames;
+ int frame = min(int(float(total_frames) *instance_custom_data.z),total_frames-1);
+ float frame_w = 1.0/float(h_frames);
+ float frame_h = 1.0/float(v_frames);
+ uv_interp.x = uv_interp.x * frame_w + frame_w * float(frame % h_frames);
+ uv_interp.y = uv_interp.y * frame_h + frame_h * float(frame / v_frames);
+
+#endif
+
+#define extra_matrix extra_matrix2
+
{
vec2 src_vtx=outvec.xy;
@@ -107,6 +147,8 @@ VERTEX_SHADER_CODE
outvec = modelview_matrix * outvec;
#endif
+#undef extra_matrix
+
color_interp = vertex_color;
#ifdef USE_PIXEL_SNAP