diff options
Diffstat (limited to 'drivers/gles3/shaders/canvas.glsl')
-rw-r--r-- | drivers/gles3/shaders/canvas.glsl | 21 |
1 files changed, 12 insertions, 9 deletions
diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl index 7334100575..a177112476 100644 --- a/drivers/gles3/shaders/canvas.glsl +++ b/drivers/gles3/shaders/canvas.glsl @@ -60,20 +60,18 @@ out vec2 pixel_size_interp; void main() { vec4 instance_custom = vec4(0.0); - draw_data_instance = gl_InstanceID; -#ifdef USE_PRIMITIVE - //weird bug, - //this works +#ifdef USE_PRIMITIVE + draw_data_instance = gl_InstanceID; vec2 vertex; vec2 uv; vec4 color; - if (gl_VertexID == 0) { + if (gl_VertexID % 3 == 0) { vertex = draw_data[draw_data_instance].point_a; uv = draw_data[draw_data_instance].uv_a; color = vec4(unpackHalf2x16(draw_data[draw_data_instance].color_a_rg), unpackHalf2x16(draw_data[draw_data_instance].color_a_ba)); - } else if (gl_VertexID == 1) { + } else if (gl_VertexID % 3 == 1) { vertex = draw_data[draw_data_instance].point_b; uv = draw_data[draw_data_instance].uv_b; color = vec4(unpackHalf2x16(draw_data[draw_data_instance].color_b_rg), unpackHalf2x16(draw_data[draw_data_instance].color_b_ba)); @@ -86,6 +84,7 @@ void main() { vec4 bone_weights = vec4(0.0); #elif defined(USE_ATTRIBUTES) + draw_data_instance = gl_InstanceID; #ifdef USE_INSTANCING draw_data_instance = 0; #endif @@ -103,9 +102,9 @@ void main() { #endif #else - - vec2 vertex_base_arr[4] = vec2[](vec2(0.0, 0.0), vec2(0.0, 1.0), vec2(1.0, 1.0), vec2(1.0, 0.0)); - vec2 vertex_base = vertex_base_arr[gl_VertexID]; + draw_data_instance = gl_VertexID / 6; + vec2 vertex_base_arr[6] = vec2[](vec2(0.0, 0.0), vec2(0.0, 1.0), vec2(1.0, 1.0), vec2(1.0, 0.0), vec2(0.0, 0.0), vec2(1.0, 1.0)); + vec2 vertex_base = vertex_base_arr[gl_VertexID % 6]; vec2 uv = draw_data[draw_data_instance].src_rect.xy + abs(draw_data[draw_data_instance].src_rect.zw) * ((draw_data[draw_data_instance].flags & FLAGS_TRANSPOSE_RECT) != uint(0) ? vertex_base.yx : vertex_base.xy); vec4 color = draw_data[draw_data_instance].modulation; @@ -127,6 +126,8 @@ void main() { } #endif + vec2 color_texture_pixel_size = draw_data[draw_data_instance].color_texture_pixel_size.xy; + #ifdef USE_POINT_SIZE float point_size = 1.0; #endif @@ -393,6 +394,8 @@ void main() { vec2 screen_uv = vec2(0.0); #endif + vec2 color_texture_pixel_size = draw_data[draw_data_instance].color_texture_pixel_size.xy; + vec3 light_vertex = vec3(vertex, 0.0); vec2 shadow_vertex = vertex; |