diff options
Diffstat (limited to 'drivers/gles3/shaders/blend_shape.glsl')
-rw-r--r-- | drivers/gles3/shaders/blend_shape.glsl | 194 |
1 files changed, 0 insertions, 194 deletions
diff --git a/drivers/gles3/shaders/blend_shape.glsl b/drivers/gles3/shaders/blend_shape.glsl deleted file mode 100644 index a1e954e33d..0000000000 --- a/drivers/gles3/shaders/blend_shape.glsl +++ /dev/null @@ -1,194 +0,0 @@ -/* clang-format off */ -[vertex] - -/* -from VisualServer: - -ARRAY_VERTEX=0, -ARRAY_NORMAL=1, -ARRAY_TANGENT=2, -ARRAY_COLOR=3, -ARRAY_TEX_UV=4, -ARRAY_TEX_UV2=5, -ARRAY_BONES=6, -ARRAY_WEIGHTS=7, -ARRAY_INDEX=8, -*/ - -#ifdef USE_2D_VERTEX -#define VFORMAT vec2 -#else -#define VFORMAT vec3 -#endif - -/* INPUT ATTRIBS */ - -layout(location = 0) in highp VFORMAT vertex_attrib; -/* clang-format on */ -layout(location = 1) in vec3 normal_attrib; - -#ifdef ENABLE_TANGENT -layout(location = 2) in vec4 tangent_attrib; -#endif - -#ifdef ENABLE_COLOR -layout(location = 3) in vec4 color_attrib; -#endif - -#ifdef ENABLE_UV -layout(location = 4) in vec2 uv_attrib; -#endif - -#ifdef ENABLE_UV2 -layout(location = 5) in vec2 uv2_attrib; -#endif - -#ifdef ENABLE_SKELETON -layout(location = 6) in ivec4 bone_attrib; -layout(location = 7) in vec4 weight_attrib; -#endif - -/* BLEND ATTRIBS */ - -#ifdef ENABLE_BLEND - -layout(location = 8) in highp VFORMAT vertex_attrib_blend; -layout(location = 9) in vec3 normal_attrib_blend; - -#ifdef ENABLE_TANGENT -layout(location = 10) in vec4 tangent_attrib_blend; -#endif - -#ifdef ENABLE_COLOR -layout(location = 11) in vec4 color_attrib_blend; -#endif - -#ifdef ENABLE_UV -layout(location = 12) in vec2 uv_attrib_blend; -#endif - -#ifdef ENABLE_UV2 -layout(location = 13) in vec2 uv2_attrib_blend; -#endif - -#ifdef ENABLE_SKELETON -layout(location = 14) in ivec4 bone_attrib_blend; -layout(location = 15) in vec4 weight_attrib_blend; -#endif - -#endif - -/* OUTPUTS */ - -out VFORMAT vertex_out; //tfb: - -#ifdef ENABLE_NORMAL -out vec3 normal_out; //tfb:ENABLE_NORMAL -#endif - -#ifdef ENABLE_TANGENT -out vec4 tangent_out; //tfb:ENABLE_TANGENT -#endif - -#ifdef ENABLE_COLOR -out vec4 color_out; //tfb:ENABLE_COLOR -#endif - -#ifdef ENABLE_UV -out vec2 uv_out; //tfb:ENABLE_UV -#endif - -#ifdef ENABLE_UV2 -out vec2 uv2_out; //tfb:ENABLE_UV2 -#endif - -#ifdef ENABLE_SKELETON -out ivec4 bone_out; //tfb:ENABLE_SKELETON -out vec4 weight_out; //tfb:ENABLE_SKELETON -#endif - -uniform float blend_amount; - -void main() { - -#ifdef ENABLE_BLEND - - vertex_out = vertex_attrib_blend + vertex_attrib * blend_amount; - -#ifdef ENABLE_NORMAL - normal_out = normal_attrib_blend + normal_attrib * blend_amount; -#endif - -#ifdef ENABLE_TANGENT - - tangent_out.xyz = tangent_attrib_blend.xyz + tangent_attrib.xyz * blend_amount; - tangent_out.w = tangent_attrib_blend.w; //just copy, no point in blending his -#endif - -#ifdef ENABLE_COLOR - - color_out = color_attrib_blend + color_attrib * blend_amount; -#endif - -#ifdef ENABLE_UV - - uv_out = uv_attrib_blend + uv_attrib * blend_amount; -#endif - -#ifdef ENABLE_UV2 - - uv2_out = uv2_attrib_blend + uv2_attrib * blend_amount; -#endif - -#ifdef ENABLE_SKELETON - - bone_out = bone_attrib_blend; - weight_out = weight_attrib_blend + weight_attrib * blend_amount; -#endif - -#else //ENABLE_BLEND - - vertex_out = vertex_attrib * blend_amount; - -#ifdef ENABLE_NORMAL - normal_out = normal_attrib * blend_amount; -#endif - -#ifdef ENABLE_TANGENT - - tangent_out.xyz = tangent_attrib.xyz * blend_amount; - tangent_out.w = tangent_attrib.w; //just copy, no point in blending his -#endif - -#ifdef ENABLE_COLOR - - color_out = color_attrib * blend_amount; -#endif - -#ifdef ENABLE_UV - - uv_out = uv_attrib * blend_amount; -#endif - -#ifdef ENABLE_UV2 - - uv2_out = uv2_attrib * blend_amount; -#endif - -#ifdef ENABLE_SKELETON - - bone_out = bone_attrib; - weight_out = weight_attrib * blend_amount; -#endif - -#endif - gl_Position = vec4(0.0); -} - -/* clang-format off */ -[fragment] - -void main() { - -} -/* clang-format on */ |