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path: root/drivers/gles3/shaders/blend_shape.glsl
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Diffstat (limited to 'drivers/gles3/shaders/blend_shape.glsl')
-rw-r--r--drivers/gles3/shaders/blend_shape.glsl194
1 files changed, 0 insertions, 194 deletions
diff --git a/drivers/gles3/shaders/blend_shape.glsl b/drivers/gles3/shaders/blend_shape.glsl
deleted file mode 100644
index a1e954e33d..0000000000
--- a/drivers/gles3/shaders/blend_shape.glsl
+++ /dev/null
@@ -1,194 +0,0 @@
-/* clang-format off */
-[vertex]
-
-/*
-from VisualServer:
-
-ARRAY_VERTEX=0,
-ARRAY_NORMAL=1,
-ARRAY_TANGENT=2,
-ARRAY_COLOR=3,
-ARRAY_TEX_UV=4,
-ARRAY_TEX_UV2=5,
-ARRAY_BONES=6,
-ARRAY_WEIGHTS=7,
-ARRAY_INDEX=8,
-*/
-
-#ifdef USE_2D_VERTEX
-#define VFORMAT vec2
-#else
-#define VFORMAT vec3
-#endif
-
-/* INPUT ATTRIBS */
-
-layout(location = 0) in highp VFORMAT vertex_attrib;
-/* clang-format on */
-layout(location = 1) in vec3 normal_attrib;
-
-#ifdef ENABLE_TANGENT
-layout(location = 2) in vec4 tangent_attrib;
-#endif
-
-#ifdef ENABLE_COLOR
-layout(location = 3) in vec4 color_attrib;
-#endif
-
-#ifdef ENABLE_UV
-layout(location = 4) in vec2 uv_attrib;
-#endif
-
-#ifdef ENABLE_UV2
-layout(location = 5) in vec2 uv2_attrib;
-#endif
-
-#ifdef ENABLE_SKELETON
-layout(location = 6) in ivec4 bone_attrib;
-layout(location = 7) in vec4 weight_attrib;
-#endif
-
-/* BLEND ATTRIBS */
-
-#ifdef ENABLE_BLEND
-
-layout(location = 8) in highp VFORMAT vertex_attrib_blend;
-layout(location = 9) in vec3 normal_attrib_blend;
-
-#ifdef ENABLE_TANGENT
-layout(location = 10) in vec4 tangent_attrib_blend;
-#endif
-
-#ifdef ENABLE_COLOR
-layout(location = 11) in vec4 color_attrib_blend;
-#endif
-
-#ifdef ENABLE_UV
-layout(location = 12) in vec2 uv_attrib_blend;
-#endif
-
-#ifdef ENABLE_UV2
-layout(location = 13) in vec2 uv2_attrib_blend;
-#endif
-
-#ifdef ENABLE_SKELETON
-layout(location = 14) in ivec4 bone_attrib_blend;
-layout(location = 15) in vec4 weight_attrib_blend;
-#endif
-
-#endif
-
-/* OUTPUTS */
-
-out VFORMAT vertex_out; //tfb:
-
-#ifdef ENABLE_NORMAL
-out vec3 normal_out; //tfb:ENABLE_NORMAL
-#endif
-
-#ifdef ENABLE_TANGENT
-out vec4 tangent_out; //tfb:ENABLE_TANGENT
-#endif
-
-#ifdef ENABLE_COLOR
-out vec4 color_out; //tfb:ENABLE_COLOR
-#endif
-
-#ifdef ENABLE_UV
-out vec2 uv_out; //tfb:ENABLE_UV
-#endif
-
-#ifdef ENABLE_UV2
-out vec2 uv2_out; //tfb:ENABLE_UV2
-#endif
-
-#ifdef ENABLE_SKELETON
-out ivec4 bone_out; //tfb:ENABLE_SKELETON
-out vec4 weight_out; //tfb:ENABLE_SKELETON
-#endif
-
-uniform float blend_amount;
-
-void main() {
-
-#ifdef ENABLE_BLEND
-
- vertex_out = vertex_attrib_blend + vertex_attrib * blend_amount;
-
-#ifdef ENABLE_NORMAL
- normal_out = normal_attrib_blend + normal_attrib * blend_amount;
-#endif
-
-#ifdef ENABLE_TANGENT
-
- tangent_out.xyz = tangent_attrib_blend.xyz + tangent_attrib.xyz * blend_amount;
- tangent_out.w = tangent_attrib_blend.w; //just copy, no point in blending his
-#endif
-
-#ifdef ENABLE_COLOR
-
- color_out = color_attrib_blend + color_attrib * blend_amount;
-#endif
-
-#ifdef ENABLE_UV
-
- uv_out = uv_attrib_blend + uv_attrib * blend_amount;
-#endif
-
-#ifdef ENABLE_UV2
-
- uv2_out = uv2_attrib_blend + uv2_attrib * blend_amount;
-#endif
-
-#ifdef ENABLE_SKELETON
-
- bone_out = bone_attrib_blend;
- weight_out = weight_attrib_blend + weight_attrib * blend_amount;
-#endif
-
-#else //ENABLE_BLEND
-
- vertex_out = vertex_attrib * blend_amount;
-
-#ifdef ENABLE_NORMAL
- normal_out = normal_attrib * blend_amount;
-#endif
-
-#ifdef ENABLE_TANGENT
-
- tangent_out.xyz = tangent_attrib.xyz * blend_amount;
- tangent_out.w = tangent_attrib.w; //just copy, no point in blending his
-#endif
-
-#ifdef ENABLE_COLOR
-
- color_out = color_attrib * blend_amount;
-#endif
-
-#ifdef ENABLE_UV
-
- uv_out = uv_attrib * blend_amount;
-#endif
-
-#ifdef ENABLE_UV2
-
- uv2_out = uv2_attrib * blend_amount;
-#endif
-
-#ifdef ENABLE_SKELETON
-
- bone_out = bone_attrib;
- weight_out = weight_attrib * blend_amount;
-#endif
-
-#endif
- gl_Position = vec4(0.0);
-}
-
-/* clang-format off */
-[fragment]
-
-void main() {
-
-}
-/* clang-format on */