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Diffstat (limited to 'drivers/gles3/shader_gles3.h')
-rw-r--r--drivers/gles3/shader_gles3.h25
1 files changed, 13 insertions, 12 deletions
diff --git a/drivers/gles3/shader_gles3.h b/drivers/gles3/shader_gles3.h
index 9db4942163..d8d49868f4 100644
--- a/drivers/gles3/shader_gles3.h
+++ b/drivers/gles3/shader_gles3.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -45,10 +45,6 @@
#include <stdio.h>
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
class ShaderGLES3 {
protected:
struct Enum {
@@ -117,6 +113,7 @@ private:
uint32_t version;
Vector<StringName> texture_uniforms;
Vector<CharString> custom_defines;
+ Set<uint32_t> versions;
};
struct Version {
@@ -128,11 +125,13 @@ private:
Vector<GLint> texture_uniform_locations;
uint32_t code_version;
bool ok;
- Version() {
- code_version = 0;
- ok = false;
- uniform_location = NULL;
- }
+ Version() :
+ id(0),
+ vert_id(0),
+ frag_id(0),
+ uniform_location(NULL),
+ code_version(0),
+ ok(false) {}
};
Version *version;
@@ -286,7 +285,9 @@ private:
glUniformMatrix4fv(p_uniform, 1, false, matrix);
} break;
- default: { ERR_FAIL(); } // do nothing
+ default: {
+ ERR_FAIL();
+ } // do nothing
}
}