diff options
Diffstat (limited to 'drivers/gles3/shader_gles3.cpp')
| -rw-r--r-- | drivers/gles3/shader_gles3.cpp | 46 |
1 files changed, 26 insertions, 20 deletions
diff --git a/drivers/gles3/shader_gles3.cpp b/drivers/gles3/shader_gles3.cpp index 799179e8d4..ac911993be 100644 --- a/drivers/gles3/shader_gles3.cpp +++ b/drivers/gles3/shader_gles3.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -133,15 +133,6 @@ bool ShaderGLES3::bind() { active = this; uniforms_dirty = true; - /* - * why on earth is this code here? - for (int i=0;i<texunit_pair_count;i++) { - - glUniform1i(texunit_pairs[i].location, texunit_pairs[i].index); - DEBUG_TEST_ERROR("Uniform 1 i"); - } - -*/ return true; } @@ -219,20 +210,15 @@ ShaderGLES3::Version *ShaderGLES3::get_current_version() { strings.push_back("#version 300 es\n"); #endif - int define_line_ofs = 1; - for (int i = 0; i < custom_defines.size(); i++) { strings.push_back(custom_defines[i].get_data()); - define_line_ofs++; } for (int j = 0; j < conditional_count; j++) { bool enable = ((1 << j) & conditional_version.version); strings.push_back(enable ? conditional_defines[j] : ""); - if (enable) - define_line_ofs++; if (enable) { DEBUG_PRINT(conditional_defines[j]); @@ -253,7 +239,6 @@ ShaderGLES3::Version *ShaderGLES3::get_current_version() { ERR_FAIL_COND_V(!custom_code_map.has(conditional_version.code_version), NULL); cc = &custom_code_map[conditional_version.code_version]; v.code_version = cc->version; - define_line_ofs += 2; } /* CREATE PROGRAM */ @@ -493,7 +478,7 @@ ShaderGLES3::Version *ShaderGLES3::get_current_version() { glDeleteShader(v.vert_id); glDeleteProgram(v.id); v.id = 0; - ERR_FAIL_COND_V(iloglen <= 0, NULL); + ERR_FAIL_COND_V(iloglen < 0, NULL); } if (iloglen == 0) { @@ -565,6 +550,9 @@ ShaderGLES3::Version *ShaderGLES3::get_current_version() { glUseProgram(0); v.ok = true; + if (cc) { + cc->versions.insert(conditional_version.version); + } return &v; } @@ -747,8 +735,26 @@ void ShaderGLES3::set_custom_shader(uint32_t p_code_id) { void ShaderGLES3::free_custom_shader(uint32_t p_code_id) { ERR_FAIL_COND(!custom_code_map.has(p_code_id)); - if (conditional_version.code_version == p_code_id) - conditional_version.code_version = 0; //bye + if (conditional_version.code_version == p_code_id) { + conditional_version.code_version = 0; //do not keep using a version that is going away + unbind(); + } + + VersionKey key; + key.code_version = p_code_id; + for (Set<uint32_t>::Element *E = custom_code_map[p_code_id].versions.front(); E; E = E->next()) { + key.version = E->get(); + ERR_CONTINUE(!version_map.has(key)); + Version &v = version_map[key]; + + glDeleteShader(v.vert_id); + glDeleteShader(v.frag_id); + glDeleteProgram(v.id); + memdelete_arr(v.uniform_location); + v.id = 0; + + version_map.erase(key); + } custom_code_map.erase(p_code_id); } |