diff options
Diffstat (limited to 'drivers/gles3/shader_gles3.cpp')
-rw-r--r-- | drivers/gles3/shader_gles3.cpp | 38 |
1 files changed, 25 insertions, 13 deletions
diff --git a/drivers/gles3/shader_gles3.cpp b/drivers/gles3/shader_gles3.cpp index 404a9107ab..fa7cc00230 100644 --- a/drivers/gles3/shader_gles3.cpp +++ b/drivers/gles3/shader_gles3.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -133,15 +133,6 @@ bool ShaderGLES3::bind() { active = this; uniforms_dirty = true; - /* - * why on earth is this code here? - for (int i=0;i<texunit_pair_count;i++) { - - glUniform1i(texunit_pairs[i].location, texunit_pairs[i].index); - DEBUG_TEST_ERROR("Uniform 1 i"); - } - -*/ return true; } @@ -559,6 +550,9 @@ ShaderGLES3::Version *ShaderGLES3::get_current_version() { glUseProgram(0); v.ok = true; + if (cc) { + cc->versions.insert(conditional_version.version); + } return &v; } @@ -741,8 +735,26 @@ void ShaderGLES3::set_custom_shader(uint32_t p_code_id) { void ShaderGLES3::free_custom_shader(uint32_t p_code_id) { ERR_FAIL_COND(!custom_code_map.has(p_code_id)); - if (conditional_version.code_version == p_code_id) - conditional_version.code_version = 0; //bye + if (conditional_version.code_version == p_code_id) { + conditional_version.code_version = 0; //do not keep using a version that is going away + unbind(); + } + + VersionKey key; + key.code_version = p_code_id; + for (Set<uint32_t>::Element *E = custom_code_map[p_code_id].versions.front(); E; E = E->next()) { + key.version = E->get(); + ERR_CONTINUE(!version_map.has(key)); + Version &v = version_map[key]; + + glDeleteShader(v.vert_id); + glDeleteShader(v.frag_id); + glDeleteProgram(v.id); + memdelete_arr(v.uniform_location); + v.id = 0; + + version_map.erase(key); + } custom_code_map.erase(p_code_id); } |