diff options
Diffstat (limited to 'drivers/gles3/shader_gles3.cpp')
-rw-r--r-- | drivers/gles3/shader_gles3.cpp | 36 |
1 files changed, 19 insertions, 17 deletions
diff --git a/drivers/gles3/shader_gles3.cpp b/drivers/gles3/shader_gles3.cpp index e08ef0ad12..33a7c9a22f 100644 --- a/drivers/gles3/shader_gles3.cpp +++ b/drivers/gles3/shader_gles3.cpp @@ -289,16 +289,17 @@ ShaderGLES3::Version *ShaderGLES3::get_current_version() { #endif strings.push_back(vertex_code0.get_data()); + if (cc) { - code_globals = cc->vertex_globals.ascii(); - strings.push_back(code_globals.get_data()); + material_string = cc->uniforms.ascii(); + strings.push_back(material_string.get_data()); } strings.push_back(vertex_code1.get_data()); if (cc) { - material_string = cc->uniforms.ascii(); - strings.push_back(material_string.get_data()); + code_globals = cc->vertex_globals.ascii(); + strings.push_back(code_globals.get_data()); } strings.push_back(vertex_code2.get_data()); @@ -387,15 +388,15 @@ ShaderGLES3::Version *ShaderGLES3::get_current_version() { strings.push_back(fragment_code0.get_data()); if (cc) { - code_globals = cc->fragment_globals.ascii(); - strings.push_back(code_globals.get_data()); + material_string = cc->uniforms.ascii(); + strings.push_back(material_string.get_data()); } strings.push_back(fragment_code1.get_data()); if (cc) { - material_string = cc->uniforms.ascii(); - strings.push_back(material_string.get_data()); + code_globals = cc->fragment_globals.ascii(); + strings.push_back(code_globals.get_data()); } strings.push_back(fragment_code2.get_data()); @@ -415,7 +416,8 @@ ShaderGLES3::Version *ShaderGLES3::get_current_version() { strings.push_back(fragment_code4.get_data()); #ifdef DEBUG_SHADER - DEBUG_PRINT("\nFragment Code:\n\n" + String(code_string.get_data())); + DEBUG_PRINT("\nFragment Globals:\n\n" + String(code_globals.get_data())); + DEBUG_PRINT("\nFragment Code:\n\n" + String(code_string2.get_data())); for (int i = 0; i < strings.size(); i++) { //print_line("frag strings "+itos(i)+":"+String(strings[i])); @@ -617,21 +619,21 @@ void ShaderGLES3::setup(const char **p_conditional_defines, int p_conditional_co String material_tag = "\nMATERIAL_UNIFORMS"; String code_tag = "\nVERTEX_SHADER_CODE"; String code = vertex_code; - int cpos = code.find(globals_tag); + int cpos = code.find(material_tag); if (cpos == -1) { vertex_code0 = code.ascii(); } else { vertex_code0 = code.substr(0, cpos).ascii(); - code = code.substr(cpos + globals_tag.length(), code.length()); + code = code.substr(cpos + material_tag.length(), code.length()); - cpos = code.find(material_tag); + cpos = code.find(globals_tag); if (cpos == -1) { vertex_code1 = code.ascii(); } else { vertex_code1 = code.substr(0, cpos).ascii(); - String code2 = code.substr(cpos + material_tag.length(), code.length()); + String code2 = code.substr(cpos + globals_tag.length(), code.length()); cpos = code2.find(code_tag); if (cpos == -1) { @@ -651,14 +653,14 @@ void ShaderGLES3::setup(const char **p_conditional_defines, int p_conditional_co String code_tag = "\nFRAGMENT_SHADER_CODE"; String light_code_tag = "\nLIGHT_SHADER_CODE"; String code = fragment_code; - int cpos = code.find(globals_tag); + int cpos = code.find(material_tag); if (cpos == -1) { fragment_code0 = code.ascii(); } else { fragment_code0 = code.substr(0, cpos).ascii(); //print_line("CODE0:\n"+String(fragment_code0.get_data())); - code = code.substr(cpos + globals_tag.length(), code.length()); - cpos = code.find(material_tag); + code = code.substr(cpos + material_tag.length(), code.length()); + cpos = code.find(globals_tag); if (cpos == -1) { fragment_code1 = code.ascii(); @@ -667,7 +669,7 @@ void ShaderGLES3::setup(const char **p_conditional_defines, int p_conditional_co fragment_code1 = code.substr(0, cpos).ascii(); //print_line("CODE1:\n"+String(fragment_code1.get_data())); - String code2 = code.substr(cpos + material_tag.length(), code.length()); + String code2 = code.substr(cpos + globals_tag.length(), code.length()); cpos = code2.find(light_code_tag); if (cpos == -1) { |