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Diffstat (limited to 'drivers/gles3/shader_gles3.cpp')
-rw-r--r--drivers/gles3/shader_gles3.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/drivers/gles3/shader_gles3.cpp b/drivers/gles3/shader_gles3.cpp
index e356fa8c1f..b3f37207da 100644
--- a/drivers/gles3/shader_gles3.cpp
+++ b/drivers/gles3/shader_gles3.cpp
@@ -171,6 +171,15 @@ void ShaderGLES3::_build_variant_code(StringBuilder &builder, uint32_t p_variant
}
builder.append("\n"); //make sure defines begin at newline
+ // Default to highp precision unless specified otherwise.
+ builder.append("precision highp float;\n");
+ builder.append("precision highp int;\n");
+#ifndef GLES_OVER_GL
+ builder.append("precision highp sampler2D;\n");
+ builder.append("precision highp samplerCube;\n");
+ builder.append("precision highp sampler2DArray;\n");
+#endif
+
for (uint32_t i = 0; i < p_template.chunks.size(); i++) {
const StageTemplate::Chunk &chunk = p_template.chunks[i];
switch (chunk.type) {