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path: root/drivers/gles3/shader_gles3.cpp
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Diffstat (limited to 'drivers/gles3/shader_gles3.cpp')
-rw-r--r--drivers/gles3/shader_gles3.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/drivers/gles3/shader_gles3.cpp b/drivers/gles3/shader_gles3.cpp
index d4ef256a33..9e234f5005 100644
--- a/drivers/gles3/shader_gles3.cpp
+++ b/drivers/gles3/shader_gles3.cpp
@@ -343,7 +343,7 @@ ShaderGLES3::Version *ShaderGLES3::get_current_version() {
glDeleteProgram(v.id);
v.id = 0;
- ERR_PRINT("NO LOG, WTF");
+ ERR_PRINT("Vertex shader compilation failed with empty log");
} else {
if (iloglen == 0) {
@@ -451,7 +451,7 @@ ShaderGLES3::Version *ShaderGLES3::get_current_version() {
glDeleteShader(v.vert_id);
glDeleteProgram(v.id);
v.id = 0;
- ERR_PRINT("NO LOG, WTF");
+ ERR_PRINT("Fragment shader compilation failed with empty log");
} else {
if (iloglen == 0) {
@@ -624,7 +624,7 @@ void ShaderGLES3::setup(const char **p_conditional_defines, int p_conditional_co
feedbacks = p_feedback;
feedback_count = p_feedback_count;
- //split vertex and shader code (thank you, retarded shader compiler programmers from you know what company).
+ //split vertex and shader code (thank you, shader compiler programmers from you know what company).
{
String globals_tag = "\nVERTEX_SHADER_GLOBALS";
String material_tag = "\nMATERIAL_UNIFORMS";