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path: root/drivers/gles3/shader_gles3.cpp
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Diffstat (limited to 'drivers/gles3/shader_gles3.cpp')
-rw-r--r--drivers/gles3/shader_gles3.cpp14
1 files changed, 12 insertions, 2 deletions
diff --git a/drivers/gles3/shader_gles3.cpp b/drivers/gles3/shader_gles3.cpp
index f1077e2d20..20956ad644 100644
--- a/drivers/gles3/shader_gles3.cpp
+++ b/drivers/gles3/shader_gles3.cpp
@@ -102,11 +102,11 @@ void ShaderGLES3::bind_uniforms() {
uniforms_dirty = false;
}
-GLint ShaderGLES3::get_uniform_location(int p_idx) const {
+GLint ShaderGLES3::get_uniform_location(int p_index) const {
ERR_FAIL_COND_V(!version, -1);
- return version->uniform_location[p_idx];
+ return version->uniform_location[p_index];
}
bool ShaderGLES3::bind() {
@@ -273,6 +273,11 @@ ShaderGLES3::Version *ShaderGLES3::get_current_version() {
//vertex precision is high
strings.push_back("precision highp float;\n");
strings.push_back("precision highp int;\n");
+#ifndef GLES_OVER_GL
+ strings.push_back("precision highp sampler2D;\n");
+ strings.push_back("precision highp samplerCube;\n");
+ strings.push_back("precision highp sampler2DArray;\n");
+#endif
#if 0
if (cc) {
@@ -371,6 +376,11 @@ ShaderGLES3::Version *ShaderGLES3::get_current_version() {
//fragment precision is medium
strings.push_back("precision highp float;\n");
strings.push_back("precision highp int;\n");
+#ifndef GLES_OVER_GL
+ strings.push_back("precision highp sampler2D;\n");
+ strings.push_back("precision highp samplerCube;\n");
+ strings.push_back("precision highp sampler2DArray;\n");
+#endif
#if 0
if (cc) {