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Diffstat (limited to 'drivers/gles3/shader_compiler_gles3.cpp')
-rw-r--r--drivers/gles3/shader_compiler_gles3.cpp34
1 files changed, 25 insertions, 9 deletions
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp
index fa607472d3..555ed6ebd2 100644
--- a/drivers/gles3/shader_compiler_gles3.cpp
+++ b/drivers/gles3/shader_compiler_gles3.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -65,6 +65,13 @@ static String _prestr(SL::DataPrecision p_pres) {
return "";
}
+static String _constr(bool p_is_const) {
+ if (p_is_const) {
+ return "const ";
+ }
+ return "";
+}
+
static String _qualstr(SL::ArgumentQualifier p_qual) {
switch (p_qual) {
case SL::ARGUMENT_QUALIFIER_IN:
@@ -246,9 +253,10 @@ void ShaderCompilerGLES3::_dump_function_deps(SL::ShaderNode *p_node, const Stri
header += "(";
for (int i = 0; i < fnode->arguments.size(); i++) {
- if (i > 0)
+ if (i > 0) {
header += ", ";
-
+ }
+ header += _constr(fnode->arguments[i].is_const);
header += _qualstr(fnode->arguments[i].qualifier);
header += _prestr(fnode->arguments[i].precision);
header += _typestr(fnode->arguments[i].type);
@@ -365,7 +373,7 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
for (int i = 0; i < snode->vconstants.size(); i++) {
String gcode;
- gcode += "const ";
+ gcode += _constr(true);
gcode += _prestr(snode->vconstants[i].precision);
gcode += _typestr(snode->vconstants[i].type);
gcode += " " + _mkid(String(snode->vconstants[i].name));
@@ -446,9 +454,7 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
SL::VariableDeclarationNode *var_dec_node = (SL::VariableDeclarationNode *)p_node;
StringBuffer<> declaration;
- if (var_dec_node->is_const) {
- declaration += "const ";
- }
+ declaration += _constr(var_dec_node->is_const);
declaration += _prestr(var_dec_node->precision);
declaration += _typestr(var_dec_node->datatype);
@@ -752,6 +758,10 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
code += a + " - " + n + " * (" + a + " / " + n + "))";
} break;
+ case SL::OP_EMPTY: {
+ // Semicolon (or empty statement) - ignored.
+ } break;
+
default: {
if (p_use_scope) {
code += "(";
@@ -851,7 +861,13 @@ ShaderLanguage::DataType ShaderCompilerGLES3::_get_variable_type(const StringNam
Error ShaderCompilerGLES3::compile(RS::ShaderMode p_mode, const String &p_code, IdentifierActions *p_actions, const String &p_path, GeneratedCode &r_gen_code) {
ShaderLanguage::VaryingFunctionNames var_names;
- Error err = parser.compile(p_code, ShaderTypes::get_singleton()->get_functions(p_mode), ShaderTypes::get_singleton()->get_modes(p_mode), var_names, ShaderTypes::get_singleton()->get_types(), _get_variable_type);
+ ShaderLanguage::ShaderCompileInfo info;
+ info.functions = ShaderTypes::get_singleton()->get_functions(p_mode);
+ info.render_modes = ShaderTypes::get_singleton()->get_modes(p_mode);
+ info.shader_types = ShaderTypes::get_singleton()->get_types();
+ info.global_variable_type_func = _get_variable_type;
+
+ Error err = parser.compile(p_code, info);
// Error ShaderLanguage::compile(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const Set<String> &p_shader_types, GlobalVariableGetTypeFunc p_global_variable_type_func) {
if (err != OK) {