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path: root/drivers/gles3/shader_compiler_gles3.cpp
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Diffstat (limited to 'drivers/gles3/shader_compiler_gles3.cpp')
-rw-r--r--drivers/gles3/shader_compiler_gles3.cpp14
1 files changed, 9 insertions, 5 deletions
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp
index 4e4d896bd7..a881e2eff8 100644
--- a/drivers/gles3/shader_compiler_gles3.cpp
+++ b/drivers/gles3/shader_compiler_gles3.cpp
@@ -354,8 +354,6 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
}
r_gen_code.texture_uniforms.resize(max_texture_uniforms);
- r_gen_code.texture_hints.resize(max_texture_uniforms);
- r_gen_code.texture_types.resize(max_texture_uniforms);
Vector<int> uniform_sizes;
Vector<int> uniform_alignments;
@@ -380,9 +378,15 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
if (SL::is_sampler_type(E->get().type)) {
r_gen_code.vertex_global += ucode;
r_gen_code.fragment_global += ucode;
- r_gen_code.texture_uniforms.write[E->get().texture_order] = _mkid(E->key());
- r_gen_code.texture_hints.write[E->get().texture_order] = E->get().hint;
- r_gen_code.texture_types.write[E->get().texture_order] = E->get().type;
+
+ GeneratedCode::Texture texture;
+ texture.name = _mkid(E->key());
+ texture.hint = E->get().hint;
+ texture.type = E->get().type;
+ texture.filter = E->get().filter;
+ texture.repeat = E->get().repeat;
+
+ r_gen_code.texture_uniforms.write[E->get().texture_order] = texture;
} else {
if (!uses_uniforms) {