diff options
Diffstat (limited to 'drivers/gles3/shader_compiler_gles3.cpp')
-rw-r--r-- | drivers/gles3/shader_compiler_gles3.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp index 26b9aeada4..14764afdba 100644 --- a/drivers/gles3/shader_compiler_gles3.cpp +++ b/drivers/gles3/shader_compiler_gles3.cpp @@ -401,6 +401,7 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener String scode = _dump_node_code(bnode->statements[i],p_level,r_gen_code,p_actions,p_default_actions); if (bnode->statements[i]->type==SL::Node::TYPE_CONTROL_FLOW || bnode->statements[i]->type==SL::Node::TYPE_CONTROL_FLOW) { + // FIXME: if (A || A) ? I am hesitant to delete one of them, could be copy-paste error. code+=scode; //use directly } else { code+=_mktab(p_level)+scode+";\n"; @@ -582,6 +583,7 @@ Error ShaderCompilerGLES3::compile(VS::ShaderMode p_mode, const String& p_code, used_name_defines.clear(); used_rmode_defines.clear(); + used_flag_pointers.clear(); _dump_node_code(parser.get_shader(),1,r_gen_code,*p_actions,actions[p_mode]); @@ -676,7 +678,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() { actions[VS::SHADER_SPATIAL].renames["AO"]="ao"; actions[VS::SHADER_SPATIAL].renames["EMISSION"]="emission"; actions[VS::SHADER_SPATIAL].renames["DISCARD"]="_discard"; -// actions[VS::SHADER_SPATIAL].renames["SCREEN_UV"]=ShaderLanguage::TYPE_VEC2; + //actions[VS::SHADER_SPATIAL].renames["SCREEN_UV"]=ShaderLanguage::TYPE_VEC2; actions[VS::SHADER_SPATIAL].renames["POINT_COORD"]="gl_PointCoord"; |