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path: root/drivers/gles3/shader_compiler_gles3.cpp
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Diffstat (limited to 'drivers/gles3/shader_compiler_gles3.cpp')
-rw-r--r--drivers/gles3/shader_compiler_gles3.cpp19
1 files changed, 10 insertions, 9 deletions
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp
index 945970c6b4..070c661c8a 100644
--- a/drivers/gles3/shader_compiler_gles3.cpp
+++ b/drivers/gles3/shader_compiler_gles3.cpp
@@ -71,9 +71,9 @@ static int _get_datatype_size(SL::DataType p_type) {
case SL::TYPE_VEC3: return 12;
case SL::TYPE_VEC4: return 16;
case SL::TYPE_MAT2:
- return 24; //4 * 4 + 4 * 2
+ return 32; //4 * 4 + 4 * 4
case SL::TYPE_MAT3:
- return 44; // 4 * 4 + 4 * 4 + 4 * 3
+ return 48; // 4 * 4 + 4 * 4 + 4 * 4
case SL::TYPE_MAT4: return 64;
case SL::TYPE_SAMPLER2D: return 16;
case SL::TYPE_ISAMPLER2D: return 16;
@@ -477,22 +477,22 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
current_func_name = fnode->name;
- if (fnode->name == "vertex") {
+ if (fnode->name == vertex_name) {
_dump_function_deps(pnode, fnode->name, function_code, r_gen_code.vertex_global, added_vtx);
- r_gen_code.vertex = function_code["vertex"];
+ r_gen_code.vertex = function_code[vertex_name];
}
- if (fnode->name == "fragment") {
+ if (fnode->name == fragment_name) {
_dump_function_deps(pnode, fnode->name, function_code, r_gen_code.fragment_global, added_fragment);
- r_gen_code.fragment = function_code["fragment"];
+ r_gen_code.fragment = function_code[fragment_name];
}
- if (fnode->name == "light") {
+ if (fnode->name == light_name) {
_dump_function_deps(pnode, fnode->name, function_code, r_gen_code.fragment_global, added_fragment);
- r_gen_code.light = function_code["light"];
+ r_gen_code.light = function_code[light_name];
}
}
@@ -573,7 +573,7 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
if (current_func_name == vertex_name) {
r_gen_code.uses_vertex_time = true;
}
- if (current_func_name == fragment_name) {
+ if (current_func_name == fragment_name || current_func_name == light_name) {
r_gen_code.uses_fragment_time = true;
}
}
@@ -939,6 +939,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() {
vertex_name = "vertex";
fragment_name = "fragment";
+ light_name = "light";
time_name = "TIME";
List<String> func_list;