diff options
Diffstat (limited to 'drivers/gles3/shader_compiler_gles3.cpp')
-rw-r--r-- | drivers/gles3/shader_compiler_gles3.cpp | 16 |
1 files changed, 13 insertions, 3 deletions
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp index f9443e11db..555ed6ebd2 100644 --- a/drivers/gles3/shader_compiler_gles3.cpp +++ b/drivers/gles3/shader_compiler_gles3.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -758,6 +758,10 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener code += a + " - " + n + " * (" + a + " / " + n + "))"; } break; + case SL::OP_EMPTY: { + // Semicolon (or empty statement) - ignored. + } break; + default: { if (p_use_scope) { code += "("; @@ -857,7 +861,13 @@ ShaderLanguage::DataType ShaderCompilerGLES3::_get_variable_type(const StringNam Error ShaderCompilerGLES3::compile(RS::ShaderMode p_mode, const String &p_code, IdentifierActions *p_actions, const String &p_path, GeneratedCode &r_gen_code) { ShaderLanguage::VaryingFunctionNames var_names; - Error err = parser.compile(p_code, ShaderTypes::get_singleton()->get_functions(p_mode), ShaderTypes::get_singleton()->get_modes(p_mode), var_names, ShaderTypes::get_singleton()->get_types(), _get_variable_type); + ShaderLanguage::ShaderCompileInfo info; + info.functions = ShaderTypes::get_singleton()->get_functions(p_mode); + info.render_modes = ShaderTypes::get_singleton()->get_modes(p_mode); + info.shader_types = ShaderTypes::get_singleton()->get_types(); + info.global_variable_type_func = _get_variable_type; + + Error err = parser.compile(p_code, info); // Error ShaderLanguage::compile(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const Set<String> &p_shader_types, GlobalVariableGetTypeFunc p_global_variable_type_func) { if (err != OK) { |