diff options
Diffstat (limited to 'drivers/gles3/shader_compiler_gles3.cpp')
-rw-r--r-- | drivers/gles3/shader_compiler_gles3.cpp | 30 |
1 files changed, 28 insertions, 2 deletions
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp index 11c84e7db8..dbc8507951 100644 --- a/drivers/gles3/shader_compiler_gles3.cpp +++ b/drivers/gles3/shader_compiler_gles3.cpp @@ -31,6 +31,7 @@ #include "shader_compiler_gles3.h" #include "core/os/os.h" +#include "core/project_settings.h" #define SL ShaderLanguage @@ -78,6 +79,12 @@ static int _get_datatype_size(SL::DataType p_type) { case SL::TYPE_SAMPLER2D: return 16; case SL::TYPE_ISAMPLER2D: return 16; case SL::TYPE_USAMPLER2D: return 16; + case SL::TYPE_SAMPLER2DARRAY: return 16; + case SL::TYPE_ISAMPLER2DARRAY: return 16; + case SL::TYPE_USAMPLER2DARRAY: return 16; + case SL::TYPE_SAMPLER3D: return 16; + case SL::TYPE_ISAMPLER3D: return 16; + case SL::TYPE_USAMPLER3D: return 16; case SL::TYPE_SAMPLERCUBE: return 16; } @@ -111,6 +118,12 @@ static int _get_datatype_alignment(SL::DataType p_type) { case SL::TYPE_SAMPLER2D: return 16; case SL::TYPE_ISAMPLER2D: return 16; case SL::TYPE_USAMPLER2D: return 16; + case SL::TYPE_SAMPLER2DARRAY: return 16; + case SL::TYPE_ISAMPLER2DARRAY: return 16; + case SL::TYPE_USAMPLER2DARRAY: return 16; + case SL::TYPE_SAMPLER3D: return 16; + case SL::TYPE_ISAMPLER3D: return 16; + case SL::TYPE_USAMPLER3D: return 16; case SL::TYPE_SAMPLERCUBE: return 16; } @@ -860,6 +873,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() { actions[VS::SHADER_SPATIAL].renames["SCREEN_TEXTURE"] = "screen_texture"; actions[VS::SHADER_SPATIAL].renames["DEPTH_TEXTURE"] = "depth_buffer"; actions[VS::SHADER_SPATIAL].renames["ALPHA_SCISSOR"] = "alpha_scissor"; + actions[VS::SHADER_SPATIAL].renames["OUTPUT_IS_SRGB"] = "SHADER_IS_SRGB"; //for light actions[VS::SHADER_SPATIAL].renames["VIEW"] = "view"; @@ -901,12 +915,24 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() { actions[VS::SHADER_SPATIAL].render_mode_defines["cull_front"] = "#define DO_SIDE_CHECK\n"; actions[VS::SHADER_SPATIAL].render_mode_defines["cull_disabled"] = "#define DO_SIDE_CHECK\n"; - actions[VS::SHADER_SPATIAL].render_mode_defines["diffuse_burley"] = "#define DIFFUSE_BURLEY\n"; + bool force_lambert = GLOBAL_GET("rendering/quality/shading/force_lambert_over_burley"); + + if (!force_lambert) { + actions[VS::SHADER_SPATIAL].render_mode_defines["diffuse_burley"] = "#define DIFFUSE_BURLEY\n"; + } + actions[VS::SHADER_SPATIAL].render_mode_defines["diffuse_oren_nayar"] = "#define DIFFUSE_OREN_NAYAR\n"; actions[VS::SHADER_SPATIAL].render_mode_defines["diffuse_lambert_wrap"] = "#define DIFFUSE_LAMBERT_WRAP\n"; actions[VS::SHADER_SPATIAL].render_mode_defines["diffuse_toon"] = "#define DIFFUSE_TOON\n"; - actions[VS::SHADER_SPATIAL].render_mode_defines["specular_schlick_ggx"] = "#define SPECULAR_SCHLICK_GGX\n"; + bool force_blinn = GLOBAL_GET("rendering/quality/shading/force_blinn_over_ggx"); + + if (!force_blinn) { + actions[VS::SHADER_SPATIAL].render_mode_defines["specular_schlick_ggx"] = "#define SPECULAR_SCHLICK_GGX\n"; + } else { + actions[VS::SHADER_SPATIAL].render_mode_defines["specular_schlick_ggx"] = "#define SPECULAR_BLINN\n"; + } + actions[VS::SHADER_SPATIAL].render_mode_defines["specular_blinn"] = "#define SPECULAR_BLINN\n"; actions[VS::SHADER_SPATIAL].render_mode_defines["specular_phong"] = "#define SPECULAR_PHONG\n"; actions[VS::SHADER_SPATIAL].render_mode_defines["specular_toon"] = "#define SPECULAR_TOON\n"; |