summaryrefslogtreecommitdiff
path: root/drivers/gles3/rasterizer_storage_gles3.h
diff options
context:
space:
mode:
Diffstat (limited to 'drivers/gles3/rasterizer_storage_gles3.h')
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.h30
1 files changed, 19 insertions, 11 deletions
diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h
index 7a2d56f69b..b74dd77e26 100644
--- a/drivers/gles3/rasterizer_storage_gles3.h
+++ b/drivers/gles3/rasterizer_storage_gles3.h
@@ -123,6 +123,8 @@ public:
GLuint normal_tex;
GLuint aniso_tex;
+ GLuint white_tex_3d;
+
GLuint quadie;
GLuint quadie_array;
@@ -248,9 +250,10 @@ public:
String path;
uint32_t flags;
- int width, height;
- int alloc_width, alloc_height;
+ int width, height, depth;
+ int alloc_width, alloc_height, alloc_depth;
Image::Format format;
+ VS::TextureType type;
GLenum target;
GLenum gl_format_cache;
@@ -268,12 +271,13 @@ public:
GLuint tex_id;
bool using_srgb;
+ bool redraw_if_visible;
uint16_t stored_cube_sides;
RenderTarget *render_target;
- Ref<Image> images[6];
+ Vector<Ref<Image> > images;
VisualServer::TextureDetectCallback detect_3d;
void *detect_3d_ud;
@@ -306,6 +310,7 @@ public:
detect_normal = NULL;
detect_normal_ud = NULL;
proxy = NULL;
+ redraw_if_visible = false;
}
_ALWAYS_INLINE_ Texture *get_ptr() {
@@ -335,20 +340,22 @@ public:
mutable RID_Owner<Texture> texture_owner;
- Ref<Image> _get_gl_image_and_format(const Ref<Image> &p_image, Image::Format p_format, uint32_t p_flags, GLenum &r_gl_format, GLenum &r_gl_internal_format, GLenum &r_gl_type, bool &r_compressed, bool &srgb);
+ Ref<Image> _get_gl_image_and_format(const Ref<Image> &p_image, Image::Format p_format, uint32_t p_flags, Image::Format &r_real_format, GLenum &r_gl_format, GLenum &r_gl_internal_format, GLenum &r_gl_type, bool &r_compressed, bool &srgb) const;
virtual RID texture_create();
- virtual void texture_allocate(RID p_texture, int p_width, int p_height, Image::Format p_format, uint32_t p_flags = VS::TEXTURE_FLAGS_DEFAULT);
- virtual void texture_set_data(RID p_texture, const Ref<Image> &p_image, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT);
- virtual void texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT);
- virtual Ref<Image> texture_get_data(RID p_texture, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT) const;
+ virtual void texture_allocate(RID p_texture, int p_width, int p_height, int p_depth_3d, Image::Format p_format, VS::TextureType p_type, uint32_t p_flags = VS::TEXTURE_FLAGS_DEFAULT);
+ virtual void texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_layer = 0);
+ virtual void texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, int p_layer = 0);
+ virtual Ref<Image> texture_get_data(RID p_texture, int p_layer = 0) const;
virtual void texture_set_flags(RID p_texture, uint32_t p_flags);
virtual uint32_t texture_get_flags(RID p_texture) const;
virtual Image::Format texture_get_format(RID p_texture) const;
+ virtual VS::TextureType texture_get_type(RID p_texture) const;
virtual uint32_t texture_get_texid(RID p_texture) const;
virtual uint32_t texture_get_width(RID p_texture) const;
virtual uint32_t texture_get_height(RID p_texture) const;
- virtual void texture_set_size_override(RID p_texture, int p_width, int p_height);
+ virtual uint32_t texture_get_depth(RID p_texture) const;
+ virtual void texture_set_size_override(RID p_texture, int p_width, int p_height, int p_depth);
virtual void texture_set_path(RID p_texture, const String &p_path);
virtual String texture_get_path(RID p_texture) const;
@@ -366,6 +373,7 @@ public:
virtual void texture_set_detect_normal_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata);
virtual void texture_set_proxy(RID p_texture, RID p_proxy);
+ virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable);
/* SKY API */
@@ -407,6 +415,7 @@ public:
Map<StringName, RID> default_textures;
+ Vector<ShaderLanguage::DataType> texture_types;
Vector<ShaderLanguage::ShaderNode::Uniform::Hint> texture_hints;
bool valid;
@@ -529,6 +538,7 @@ public:
Map<StringName, Variant> params;
SelfList<Material> list;
SelfList<Material> dirty_list;
+ Vector<bool> texture_is_3d;
Vector<RID> textures;
float line_width;
int render_priority;
@@ -690,7 +700,6 @@ public:
AABB custom_aabb;
mutable uint64_t last_pass;
SelfList<MultiMesh>::List multimeshes;
-
_FORCE_INLINE_ void update_multimeshes() {
SelfList<MultiMesh> *mm = multimeshes.first();
@@ -1425,7 +1434,6 @@ public:
int canvas_draw_commands;
float time[4];
float delta;
- uint64_t prev_tick;
uint64_t count;
} frame;