diff options
Diffstat (limited to 'drivers/gles3/rasterizer_storage_gles3.h')
-rw-r--r-- | drivers/gles3/rasterizer_storage_gles3.h | 15 |
1 files changed, 12 insertions, 3 deletions
diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h index 6b626cbd00..d9c770d1b7 100644 --- a/drivers/gles3/rasterizer_storage_gles3.h +++ b/drivers/gles3/rasterizer_storage_gles3.h @@ -268,6 +268,7 @@ public: GLuint tex_id; bool using_srgb; + bool redraw_if_visible; uint16_t stored_cube_sides; @@ -306,6 +307,7 @@ public: detect_normal = NULL; detect_normal_ud = NULL; proxy = NULL; + redraw_if_visible = false; } _ALWAYS_INLINE_ Texture *get_ptr() { @@ -366,6 +368,7 @@ public: virtual void texture_set_detect_normal_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata); virtual void texture_set_proxy(RID p_texture, RID p_proxy); + virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable); /* SKY API */ @@ -690,7 +693,6 @@ public: AABB custom_aabb; mutable uint64_t last_pass; SelfList<MultiMesh>::List multimeshes; - _FORCE_INLINE_ void update_multimeshes() { SelfList<MultiMesh> *mm = multimeshes.first(); @@ -756,6 +758,7 @@ public: int size; VS::MultimeshTransformFormat transform_format; VS::MultimeshColorFormat color_format; + VS::MultimeshCustomDataFormat custom_data_format; Vector<float> data; AABB aabb; SelfList<MultiMesh> update_list; @@ -765,6 +768,7 @@ public: int xform_floats; int color_floats; + int custom_data_floats; bool dirty_aabb; bool dirty_data; @@ -776,11 +780,13 @@ public: dirty_data = true; xform_floats = 0; color_floats = 0; + custom_data_floats = 0; visible_instances = -1; size = 0; buffer = 0; transform_format = VS::MULTIMESH_TRANSFORM_2D; color_format = VS::MULTIMESH_COLOR_NONE; + custom_data_format = VS::MULTIMESH_CUSTOM_DATA_NONE; } }; @@ -792,19 +798,23 @@ public: virtual RID multimesh_create(); - virtual void multimesh_allocate(RID p_multimesh, int p_instances, VS::MultimeshTransformFormat p_transform_format, VS::MultimeshColorFormat p_color_format); + virtual void multimesh_allocate(RID p_multimesh, int p_instances, VS::MultimeshTransformFormat p_transform_format, VS::MultimeshColorFormat p_color_format, VS::MultimeshCustomDataFormat p_data_format = VS::MULTIMESH_CUSTOM_DATA_NONE); virtual int multimesh_get_instance_count(RID p_multimesh) const; virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh); virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform); virtual void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform); virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color); + virtual void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color); virtual RID multimesh_get_mesh(RID p_multimesh) const; virtual Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const; virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const; virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const; + virtual Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const; + + virtual void multimesh_set_as_bulk_array(RID p_multimesh, const PoolVector<float> &p_array); virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible); virtual int multimesh_get_visible_instances(RID p_multimesh) const; @@ -1417,7 +1427,6 @@ public: int canvas_draw_commands; float time[4]; float delta; - uint64_t prev_tick; uint64_t count; } frame; |