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Diffstat (limited to 'drivers/gles3/rasterizer_storage_gles3.h')
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.h59
1 files changed, 34 insertions, 25 deletions
diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h
index d9c770d1b7..398ffdeb82 100644
--- a/drivers/gles3/rasterizer_storage_gles3.h
+++ b/drivers/gles3/rasterizer_storage_gles3.h
@@ -31,17 +31,24 @@
#ifndef RASTERIZERSTORAGEGLES3_H
#define RASTERIZERSTORAGEGLES3_H
-#include "self_list.h"
+#include "core/self_list.h"
#include "servers/visual/rasterizer.h"
#include "servers/visual/shader_language.h"
#include "shader_compiler_gles3.h"
#include "shader_gles3.h"
+
#include "shaders/blend_shape.glsl.gen.h"
#include "shaders/canvas.glsl.gen.h"
#include "shaders/copy.glsl.gen.h"
#include "shaders/cubemap_filter.glsl.gen.h"
#include "shaders/particles.glsl.gen.h"
+// WebGL 2.0 has no MapBufferRange/UnmapBuffer, but offers a non-ES style BufferSubData API instead.
+#ifdef __EMSCRIPTEN__
+void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
+void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
+#endif
+
class RasterizerCanvasGLES3;
class RasterizerSceneGLES3;
@@ -123,6 +130,8 @@ public:
GLuint normal_tex;
GLuint aniso_tex;
+ GLuint white_tex_3d;
+
GLuint quadie;
GLuint quadie_array;
@@ -172,22 +181,12 @@ public:
SelfList<RasterizerScene::InstanceBase>::List instance_list;
- _FORCE_INLINE_ void instance_change_notify() {
-
- SelfList<RasterizerScene::InstanceBase> *instances = instance_list.first();
- while (instances) {
-
- instances->self()->base_changed();
- instances = instances->next();
- }
- }
-
- _FORCE_INLINE_ void instance_material_change_notify() {
+ _FORCE_INLINE_ void instance_change_notify(bool p_aabb, bool p_materials) {
SelfList<RasterizerScene::InstanceBase> *instances = instance_list.first();
while (instances) {
- instances->self()->base_material_changed();
+ instances->self()->base_changed(p_aabb, p_materials);
instances = instances->next();
}
}
@@ -248,9 +247,10 @@ public:
String path;
uint32_t flags;
- int width, height;
- int alloc_width, alloc_height;
+ int width, height, depth;
+ int alloc_width, alloc_height, alloc_depth;
Image::Format format;
+ VS::TextureType type;
GLenum target;
GLenum gl_format_cache;
@@ -274,7 +274,7 @@ public:
RenderTarget *render_target;
- Ref<Image> images[6];
+ Vector<Ref<Image> > images;
VisualServer::TextureDetectCallback detect_3d;
void *detect_3d_ud;
@@ -337,20 +337,22 @@ public:
mutable RID_Owner<Texture> texture_owner;
- Ref<Image> _get_gl_image_and_format(const Ref<Image> &p_image, Image::Format p_format, uint32_t p_flags, GLenum &r_gl_format, GLenum &r_gl_internal_format, GLenum &r_gl_type, bool &r_compressed, bool &srgb);
+ Ref<Image> _get_gl_image_and_format(const Ref<Image> &p_image, Image::Format p_format, uint32_t p_flags, Image::Format &r_real_format, GLenum &r_gl_format, GLenum &r_gl_internal_format, GLenum &r_gl_type, bool &r_compressed, bool &srgb) const;
virtual RID texture_create();
- virtual void texture_allocate(RID p_texture, int p_width, int p_height, Image::Format p_format, uint32_t p_flags = VS::TEXTURE_FLAGS_DEFAULT);
- virtual void texture_set_data(RID p_texture, const Ref<Image> &p_image, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT);
- virtual void texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT);
- virtual Ref<Image> texture_get_data(RID p_texture, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT) const;
+ virtual void texture_allocate(RID p_texture, int p_width, int p_height, int p_depth_3d, Image::Format p_format, VS::TextureType p_type, uint32_t p_flags = VS::TEXTURE_FLAGS_DEFAULT);
+ virtual void texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_layer = 0);
+ virtual void texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, int p_layer = 0);
+ virtual Ref<Image> texture_get_data(RID p_texture, int p_layer = 0) const;
virtual void texture_set_flags(RID p_texture, uint32_t p_flags);
virtual uint32_t texture_get_flags(RID p_texture) const;
virtual Image::Format texture_get_format(RID p_texture) const;
+ virtual VS::TextureType texture_get_type(RID p_texture) const;
virtual uint32_t texture_get_texid(RID p_texture) const;
virtual uint32_t texture_get_width(RID p_texture) const;
virtual uint32_t texture_get_height(RID p_texture) const;
- virtual void texture_set_size_override(RID p_texture, int p_width, int p_height);
+ virtual uint32_t texture_get_depth(RID p_texture) const;
+ virtual void texture_set_size_override(RID p_texture, int p_width, int p_height, int p_depth);
virtual void texture_set_path(RID p_texture, const String &p_path);
virtual String texture_get_path(RID p_texture) const;
@@ -410,6 +412,7 @@ public:
Map<StringName, RID> default_textures;
+ Vector<ShaderLanguage::DataType> texture_types;
Vector<ShaderLanguage::ShaderNode::Uniform::Hint> texture_hints;
bool valid;
@@ -436,6 +439,7 @@ public:
};
int light_mode;
+
bool uses_screen_texture;
bool uses_screen_uv;
bool uses_time;
@@ -532,6 +536,7 @@ public:
Map<StringName, Variant> params;
SelfList<Material> list;
SelfList<Material> dirty_list;
+ Vector<bool> texture_is_3d;
Vector<RID> textures;
float line_width;
int render_priority;
@@ -575,6 +580,7 @@ public:
virtual void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value);
virtual Variant material_get_param(RID p_material, const StringName &p_param) const;
+ virtual Variant material_get_param_default(RID p_material, const StringName &p_param) const;
virtual void material_set_line_width(RID p_material, float p_width);
virtual void material_set_next_pass(RID p_material, RID p_next_material);
@@ -649,7 +655,7 @@ public:
bool active;
virtual void material_changed_notify() {
- mesh->instance_material_change_notify();
+ mesh->instance_change_notify(false, true);
mesh->update_multimeshes();
}
@@ -682,7 +688,7 @@ public:
}
};
- class MultiMesh;
+ struct MultiMesh;
struct Mesh : public GeometryOwner {
@@ -697,7 +703,7 @@ public:
SelfList<MultiMesh> *mm = multimeshes.first();
while (mm) {
- mm->self()->instance_material_change_notify();
+ mm->self()->instance_change_notify(false, true);
mm = mm->next();
}
}
@@ -996,6 +1002,7 @@ public:
virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable);
virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable);
virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers);
+ virtual void reflection_probe_set_resolution(RID p_probe, int p_resolution);
virtual AABB reflection_probe_get_aabb(RID p_probe) const;
virtual VS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const;
@@ -1254,6 +1261,8 @@ public:
virtual int particles_get_draw_passes(RID p_particles) const;
virtual RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const;
+ virtual bool particles_is_inactive(RID p_particles) const;
+
/* INSTANCE */
virtual void instance_add_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance);