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Diffstat (limited to 'drivers/gles3/rasterizer_storage_gles3.h')
-rw-r--r-- | drivers/gles3/rasterizer_storage_gles3.h | 966 |
1 files changed, 966 insertions, 0 deletions
diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h new file mode 100644 index 0000000000..4e04b918c2 --- /dev/null +++ b/drivers/gles3/rasterizer_storage_gles3.h @@ -0,0 +1,966 @@ +/*************************************************************************/ +/* rasterizer_storage_gles3.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef RASTERIZER_STORAGE_OPENGL_H +#define RASTERIZER_STORAGE_OPENGL_H + +#ifdef GLES3_ENABLED + +#include "core/templates/local_vector.h" +#include "core/templates/rid_owner.h" +#include "core/templates/self_list.h" +#include "servers/rendering/renderer_compositor.h" +#include "servers/rendering/renderer_storage.h" +#include "servers/rendering/shader_compiler.h" +#include "servers/rendering/shader_language.h" +#include "storage/canvas_texture_storage.h" +#include "storage/config.h" +#include "storage/render_target_storage.h" +#include "storage/texture_storage.h" + +#include "shaders/copy.glsl.gen.h" + +class RasterizerCanvasGLES3; +class RasterizerSceneGLES3; + +class RasterizerStorageGLES3 : public RendererStorage { +public: + RasterizerCanvasGLES3 *canvas; + RasterizerSceneGLES3 *scene; + + static GLuint system_fbo; + + GLES3::Config *config; + + struct Resources { + GLuint white_tex; + GLuint black_tex; + GLuint normal_tex; + GLuint aniso_tex; + + GLuint mipmap_blur_fbo; + GLuint mipmap_blur_color; + + GLuint radical_inverse_vdc_cache_tex; + bool use_rgba_2d_shadows; + + GLuint quadie; + + size_t skeleton_transform_buffer_size; + GLuint skeleton_transform_buffer; + LocalVector<float> skeleton_transform_cpu_buffer; + + } resources; + + mutable struct Shaders { + ShaderCompiler compiler; + + CopyShaderGLES3 copy; + RID copy_version; + //CubemapFilterShaderGLES3 cubemap_filter; + + ShaderCompiler::IdentifierActions actions_canvas; + ShaderCompiler::IdentifierActions actions_scene; + ShaderCompiler::IdentifierActions actions_particles; + + } shaders; + + struct Info { + uint64_t texture_mem = 0; + uint64_t vertex_mem = 0; + + struct Render { + uint32_t object_count; + uint32_t draw_call_count; + uint32_t material_switch_count; + uint32_t surface_switch_count; + uint32_t shader_rebind_count; + uint32_t vertices_count; + uint32_t _2d_item_count; + uint32_t _2d_draw_call_count; + + void reset() { + object_count = 0; + draw_call_count = 0; + material_switch_count = 0; + surface_switch_count = 0; + shader_rebind_count = 0; + vertices_count = 0; + _2d_item_count = 0; + _2d_draw_call_count = 0; + } + } render, render_final, snap; + + Info() { + render.reset(); + render_final.reset(); + } + + } info; + + void bind_quad_array() const; + + ///////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////API//////////////////////////////////////////////////// + ///////////////////////////////////////////////////////////////////////////////////////// + +public: + /* SKY API */ + // not sure if used in godot 4? + struct Sky { + RID self; + RID panorama; + GLuint radiance; + int radiance_size; + }; + + mutable RID_PtrOwner<Sky> sky_owner; + + RID sky_create(); + void sky_set_texture(RID p_sky, RID p_panorama, int p_radiance_size); + + // SHADER API + + struct Material; + + struct Shader { + RID self; + + RS::ShaderMode mode; + ShaderGLES3 *shader; + String code; + SelfList<Material>::List materials; + + Map<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms; + + RID version; + + SelfList<Shader> dirty_list; + + Map<StringName, Map<int, RID>> default_textures; + + Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms; + + bool valid; + + String path; + + uint32_t index; + uint64_t last_pass; + + struct CanvasItem { + enum BlendMode { + BLEND_MODE_MIX, + BLEND_MODE_ADD, + BLEND_MODE_SUB, + BLEND_MODE_MUL, + BLEND_MODE_PMALPHA, + }; + + int blend_mode; + + enum LightMode { + LIGHT_MODE_NORMAL, + LIGHT_MODE_UNSHADED, + LIGHT_MODE_LIGHT_ONLY + }; + + int light_mode; + + bool uses_screen_texture; + bool uses_screen_uv; + bool uses_time; + bool uses_modulate; + bool uses_color; + bool uses_vertex; + + // all these should disable item joining if used in a custom shader + bool uses_model_matrix; + bool uses_extra_matrix; + bool uses_projection_matrix; + bool uses_instance_custom; + + } canvas_item; + + struct Spatial { + enum BlendMode { + BLEND_MODE_MIX, + BLEND_MODE_ADD, + BLEND_MODE_SUB, + BLEND_MODE_MUL, + }; + + int blend_mode; + + enum DepthDrawMode { + DEPTH_DRAW_OPAQUE, + DEPTH_DRAW_ALWAYS, + DEPTH_DRAW_NEVER, + DEPTH_DRAW_ALPHA_PREPASS, + }; + + int depth_draw_mode; + + enum CullMode { + CULL_MODE_FRONT, + CULL_MODE_BACK, + CULL_MODE_DISABLED, + }; + + int cull_mode; + + bool uses_alpha; + bool uses_alpha_scissor; + bool unshaded; + bool no_depth_test; + bool uses_vertex; + bool uses_discard; + bool uses_sss; + bool uses_screen_texture; + bool uses_depth_texture; + bool uses_time; + bool uses_tangent; + bool uses_ensure_correct_normals; + bool writes_modelview_or_projection; + bool uses_vertex_lighting; + bool uses_world_coordinates; + + } spatial; + + struct Particles { + } particles; + + bool uses_vertex_time; + bool uses_fragment_time; + + Shader() : + dirty_list(this) { + shader = nullptr; + valid = false; + version = RID(); + last_pass = 0; + } + }; + + mutable RID_PtrOwner<Shader> shader_owner; + mutable SelfList<Shader>::List _shader_dirty_list; + + void _shader_make_dirty(Shader *p_shader); + + RID shader_allocate() override; + void shader_initialize(RID p_rid) override; + + //RID shader_create() override; + + void shader_set_code(RID p_shader, const String &p_code) override; + String shader_get_code(RID p_shader) const override; + void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const override; + + void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index) override; + RID shader_get_default_texture_param(RID p_shader, const StringName &p_name, int p_index) const override; + + RS::ShaderNativeSourceCode shader_get_native_source_code(RID p_shader) const override { return RS::ShaderNativeSourceCode(); }; + + void _update_shader(Shader *p_shader) const; + void update_dirty_shaders(); + + // new + Variant shader_get_param_default(RID p_material, const StringName &p_param) const override { return Variant(); } + + // COMMON MATERIAL API + + struct Material { + RID self; + Shader *shader; + Map<StringName, Variant> params; + SelfList<Material> list; + SelfList<Material> dirty_list; + Vector<Pair<StringName, RID>> textures; + float line_width; + int render_priority; + + RID next_pass; + + uint32_t index; + uint64_t last_pass; + + // Map<Geometry *, int> geometry_owners; + // Map<InstanceBaseDependency *, int> instance_owners; + + bool can_cast_shadow_cache; + bool is_animated_cache; + + Material() : + list(this), + dirty_list(this) { + can_cast_shadow_cache = false; + is_animated_cache = false; + shader = nullptr; + line_width = 1.0; + last_pass = 0; + render_priority = 0; + } + }; + + mutable SelfList<Material>::List _material_dirty_list; + void _material_make_dirty(Material *p_material) const; + + // void _material_add_geometry(RID p_material, Geometry *p_geometry); + // void _material_remove_geometry(RID p_material, Geometry *p_geometry); + + void _update_material(Material *p_material); + + mutable RID_PtrOwner<Material> material_owner; + + // new + void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) override {} + void material_update_dependency(RID p_material, DependencyTracker *p_instance) override {} + + // old + RID material_allocate() override; + void material_initialize(RID p_rid) override; + + //RID material_create() override; + + void material_set_shader(RID p_material, RID p_shader) override; + RID material_get_shader(RID p_material) const; + + void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) override; + Variant material_get_param(RID p_material, const StringName &p_param) const override; + Variant material_get_param_default(RID p_material, const StringName &p_param) const; + + void material_set_line_width(RID p_material, float p_width); + void material_set_next_pass(RID p_material, RID p_next_material) override; + + bool material_is_animated(RID p_material) override; + bool material_casts_shadows(RID p_material) override; + bool material_uses_tangents(RID p_material); + bool material_uses_ensure_correct_normals(RID p_material); + + void material_add_instance_owner(RID p_material, DependencyTracker *p_instance); + void material_remove_instance_owner(RID p_material, DependencyTracker *p_instance); + + void material_set_render_priority(RID p_material, int priority) override; + + void update_dirty_materials(); + + /* MESH API */ + + RID mesh_allocate() override; + void mesh_initialize(RID p_rid) override; + void mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) override; + bool mesh_needs_instance(RID p_mesh, bool p_has_skeleton) override; + RID mesh_instance_create(RID p_base) override; + void mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) override; + void mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) override; + void mesh_instance_check_for_update(RID p_mesh_instance) override; + void update_mesh_instances() override; + void reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) override; + float reflection_probe_get_mesh_lod_threshold(RID p_probe) const override; + + void mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) override; + + int mesh_get_blend_shape_count(RID p_mesh) const override; + + void mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) override; + RS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const override; + + void mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override; + void mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override; + void mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override; + + void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) override; + RID mesh_surface_get_material(RID p_mesh, int p_surface) const override; + + RS::SurfaceData mesh_get_surface(RID p_mesh, int p_surface) const override; + int mesh_get_surface_count(RID p_mesh) const override; + + void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) override; + AABB mesh_get_custom_aabb(RID p_mesh) const override; + + AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) override; + void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) override; + void mesh_clear(RID p_mesh) override; + + /* MULTIMESH API */ + + struct MultiMesh { + RID mesh; + int instances = 0; + RS::MultimeshTransformFormat xform_format = RS::MULTIMESH_TRANSFORM_3D; + bool uses_colors = false; + bool uses_custom_data = false; + int visible_instances = -1; + AABB aabb; + bool aabb_dirty = false; + bool buffer_set = false; + uint32_t stride_cache = 0; + uint32_t color_offset_cache = 0; + uint32_t custom_data_offset_cache = 0; + + Vector<float> data_cache; //used if individual setting is used + bool *data_cache_dirty_regions = nullptr; + uint32_t data_cache_used_dirty_regions = 0; + + RID buffer; //storage buffer + RID uniform_set_3d; + RID uniform_set_2d; + + bool dirty = false; + MultiMesh *dirty_list = nullptr; + + Dependency dependency; + }; + + mutable RID_Owner<MultiMesh, true> multimesh_owner; + + MultiMesh *multimesh_dirty_list = nullptr; + + _FORCE_INLINE_ void _multimesh_make_local(MultiMesh *multimesh) const; + _FORCE_INLINE_ void _multimesh_mark_dirty(MultiMesh *multimesh, int p_index, bool p_aabb); + _FORCE_INLINE_ void _multimesh_mark_all_dirty(MultiMesh *multimesh, bool p_data, bool p_aabb); + _FORCE_INLINE_ void _multimesh_re_create_aabb(MultiMesh *multimesh, const float *p_data, int p_instances); + void _update_dirty_multimeshes(); + + RID multimesh_allocate() override; + void multimesh_initialize(RID p_rid) override; + void multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) override; + int multimesh_get_instance_count(RID p_multimesh) const override; + + void multimesh_set_mesh(RID p_multimesh, RID p_mesh) override; + void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) override; + void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) override; + void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) override; + void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) override; + + RID multimesh_get_mesh(RID p_multimesh) const override; + AABB multimesh_get_aabb(RID p_multimesh) const override; + + Transform3D multimesh_instance_get_transform(RID p_multimesh, int p_index) const override; + Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const override; + Color multimesh_instance_get_color(RID p_multimesh, int p_index) const override; + Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const override; + void multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) override; + Vector<float> multimesh_get_buffer(RID p_multimesh) const override; + + void multimesh_set_visible_instances(RID p_multimesh, int p_visible) override; + int multimesh_get_visible_instances(RID p_multimesh) const override; + + _FORCE_INLINE_ RS::MultimeshTransformFormat multimesh_get_transform_format(RID p_multimesh) const { + MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); + return multimesh->xform_format; + } + + _FORCE_INLINE_ bool multimesh_uses_colors(RID p_multimesh) const { + MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); + return multimesh->uses_colors; + } + + _FORCE_INLINE_ bool multimesh_uses_custom_data(RID p_multimesh) const { + MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); + return multimesh->uses_custom_data; + } + + _FORCE_INLINE_ uint32_t multimesh_get_instances_to_draw(RID p_multimesh) const { + MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh); + if (multimesh->visible_instances >= 0) { + return multimesh->visible_instances; + } + return multimesh->instances; + } + + /* SKELETON API */ + + RID skeleton_allocate() override; + void skeleton_initialize(RID p_rid) override; + void skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) override; + void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) override; + int skeleton_get_bone_count(RID p_skeleton) const override; + void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) override; + Transform3D skeleton_bone_get_transform(RID p_skeleton, int p_bone) const override; + void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) override; + Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const override; + + /* Light API */ + + RID directional_light_allocate() override; + void directional_light_initialize(RID p_rid) override; + RID omni_light_allocate() override; + void omni_light_initialize(RID p_rid) override; + RID spot_light_allocate() override; + void spot_light_initialize(RID p_rid) override; + RID reflection_probe_allocate() override; + void reflection_probe_initialize(RID p_rid) override; + + void light_set_color(RID p_light, const Color &p_color) override; + void light_set_param(RID p_light, RS::LightParam p_param, float p_value) override; + void light_set_shadow(RID p_light, bool p_enabled) override; + void light_set_projector(RID p_light, RID p_texture) override; + void light_set_negative(RID p_light, bool p_enable) override; + void light_set_cull_mask(RID p_light, uint32_t p_mask) override; + void light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) override; + void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) override; + void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) override; + void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) override; + + void light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) override; + + void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) override; + void light_directional_set_blend_splits(RID p_light, bool p_enable) override; + bool light_directional_get_blend_splits(RID p_light) const override; + void light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) override; + RS::LightDirectionalSkyMode light_directional_get_sky_mode(RID p_light) const override; + + RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) override; + RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) override; + + bool light_has_shadow(RID p_light) const override; + bool light_has_projector(RID p_light) const override; + + RS::LightType light_get_type(RID p_light) const override; + AABB light_get_aabb(RID p_light) const override; + float light_get_param(RID p_light, RS::LightParam p_param) override; + Color light_get_color(RID p_light) override; + RS::LightBakeMode light_get_bake_mode(RID p_light) override; + uint32_t light_get_max_sdfgi_cascade(RID p_light) override; + uint64_t light_get_version(RID p_light) const override; + + /* PROBE API */ + + void reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) override; + void reflection_probe_set_intensity(RID p_probe, float p_intensity) override; + void reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) override; + void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) override; + void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) override; + void reflection_probe_set_max_distance(RID p_probe, float p_distance) override; + void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) override; + void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) override; + void reflection_probe_set_as_interior(RID p_probe, bool p_enable) override; + void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) override; + void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) override; + void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) override; + void reflection_probe_set_resolution(RID p_probe, int p_resolution) override; + + AABB reflection_probe_get_aabb(RID p_probe) const override; + RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const override; + uint32_t reflection_probe_get_cull_mask(RID p_probe) const override; + Vector3 reflection_probe_get_extents(RID p_probe) const override; + Vector3 reflection_probe_get_origin_offset(RID p_probe) const override; + float reflection_probe_get_origin_max_distance(RID p_probe) const override; + bool reflection_probe_renders_shadows(RID p_probe) const override; + + void base_update_dependency(RID p_base, DependencyTracker *p_instance) override; + void skeleton_update_dependency(RID p_base, DependencyTracker *p_instance) override; + + /* VOXEL GI API */ + + RID voxel_gi_allocate() override; + void voxel_gi_initialize(RID p_rid) override; + void voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) override; + + AABB voxel_gi_get_bounds(RID p_voxel_gi) const override; + Vector3i voxel_gi_get_octree_size(RID p_voxel_gi) const override; + Vector<uint8_t> voxel_gi_get_octree_cells(RID p_voxel_gi) const override; + Vector<uint8_t> voxel_gi_get_data_cells(RID p_voxel_gi) const override; + Vector<uint8_t> voxel_gi_get_distance_field(RID p_voxel_gi) const override; + + Vector<int> voxel_gi_get_level_counts(RID p_voxel_gi) const override; + Transform3D voxel_gi_get_to_cell_xform(RID p_voxel_gi) const override; + + void voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) override; + float voxel_gi_get_dynamic_range(RID p_voxel_gi) const override; + + void voxel_gi_set_propagation(RID p_voxel_gi, float p_range) override; + float voxel_gi_get_propagation(RID p_voxel_gi) const override; + + void voxel_gi_set_energy(RID p_voxel_gi, float p_range) override; + float voxel_gi_get_energy(RID p_voxel_gi) const override; + + void voxel_gi_set_bias(RID p_voxel_gi, float p_range) override; + float voxel_gi_get_bias(RID p_voxel_gi) const override; + + void voxel_gi_set_normal_bias(RID p_voxel_gi, float p_range) override; + float voxel_gi_get_normal_bias(RID p_voxel_gi) const override; + + void voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) override; + bool voxel_gi_is_interior(RID p_voxel_gi) const override; + + void voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) override; + bool voxel_gi_is_using_two_bounces(RID p_voxel_gi) const override; + + void voxel_gi_set_anisotropy_strength(RID p_voxel_gi, float p_strength) override; + float voxel_gi_get_anisotropy_strength(RID p_voxel_gi) const override; + + uint32_t voxel_gi_get_version(RID p_voxel_gi) override; + + /* LIGHTMAP CAPTURE */ + RID lightmap_allocate() override; + void lightmap_initialize(RID p_rid) override; + void lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) override; + void lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) override; + void lightmap_set_probe_interior(RID p_lightmap, bool p_interior) override; + void lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) override; + PackedVector3Array lightmap_get_probe_capture_points(RID p_lightmap) const override; + PackedColorArray lightmap_get_probe_capture_sh(RID p_lightmap) const override; + PackedInt32Array lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const override; + PackedInt32Array lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const override; + AABB lightmap_get_aabb(RID p_lightmap) const override; + void lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) override; + bool lightmap_is_interior(RID p_lightmap) const override; + void lightmap_set_probe_capture_update_speed(float p_speed) override; + float lightmap_get_probe_capture_update_speed() const override; + + /* OCCLUDER */ + + void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices); + + /* PARTICLES */ + + RID particles_allocate() override; + void particles_initialize(RID p_rid) override; + void particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) override; + void particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) override; + void particles_set_emitting(RID p_particles, bool p_emitting) override; + void particles_set_amount(RID p_particles, int p_amount) override; + void particles_set_lifetime(RID p_particles, double p_lifetime) override; + void particles_set_one_shot(RID p_particles, bool p_one_shot) override; + void particles_set_pre_process_time(RID p_particles, double p_time) override; + void particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) override; + void particles_set_randomness_ratio(RID p_particles, real_t p_ratio) override; + void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) override; + void particles_set_speed_scale(RID p_particles, double p_scale) override; + void particles_set_use_local_coordinates(RID p_particles, bool p_enable) override; + void particles_set_process_material(RID p_particles, RID p_material) override; + RID particles_get_process_material(RID p_particles) const override; + void particles_set_fixed_fps(RID p_particles, int p_fps) override; + void particles_set_interpolate(RID p_particles, bool p_enable) override; + void particles_set_fractional_delta(RID p_particles, bool p_enable) override; + void particles_set_subemitter(RID p_particles, RID p_subemitter_particles) override; + void particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) override; + void particles_set_collision_base_size(RID p_particles, real_t p_size) override; + + void particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) override; + + void particles_set_trails(RID p_particles, bool p_enable, double p_length) override; + void particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) override; + + void particles_restart(RID p_particles) override; + + void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) override; + + void particles_set_draw_passes(RID p_particles, int p_count) override; + void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) override; + + void particles_request_process(RID p_particles) override; + AABB particles_get_current_aabb(RID p_particles) override; + AABB particles_get_aabb(RID p_particles) const override; + + void particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) override; + + bool particles_get_emitting(RID p_particles) override; + int particles_get_draw_passes(RID p_particles) const override; + RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const override; + + void particles_add_collision(RID p_particles, RID p_instance) override; + void particles_remove_collision(RID p_particles, RID p_instance) override; + + void particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) override; + + void update_particles() override; + + /* PARTICLES COLLISION */ + + RID particles_collision_allocate() override; + void particles_collision_initialize(RID p_rid) override; + void particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) override; + void particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) override; + void particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) override; + void particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) override; + void particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) override; + void particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) override; + void particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) override; + void particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) override; + void particles_collision_height_field_update(RID p_particles_collision) override; + void particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) override; + AABB particles_collision_get_aabb(RID p_particles_collision) const override; + bool particles_collision_is_heightfield(RID p_particles_collision) const override; + RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const override; + + RID particles_collision_instance_create(RID p_collision) override; + void particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) override; + void particles_collision_instance_set_active(RID p_collision_instance, bool p_active) override; + + /* FOG VOLUMES */ + + RID fog_volume_allocate() override; + void fog_volume_initialize(RID p_rid) override; + + void fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) override; + void fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) override; + void fog_volume_set_material(RID p_fog_volume, RID p_material) override; + AABB fog_volume_get_aabb(RID p_fog_volume) const override; + RS::FogVolumeShape fog_volume_get_shape(RID p_fog_volume) const override; + + /* VISIBILITY NOTIFIER */ + RID visibility_notifier_allocate() override; + void visibility_notifier_initialize(RID p_notifier) override; + void visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) override; + void visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) override; + + AABB visibility_notifier_get_aabb(RID p_notifier) const override; + void visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) override; + + /* GLOBAL VARIABLES */ + + void global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) override; + void global_variable_remove(const StringName &p_name) override; + Vector<StringName> global_variable_get_list() const override; + + void global_variable_set(const StringName &p_name, const Variant &p_value) override; + void global_variable_set_override(const StringName &p_name, const Variant &p_value) override; + Variant global_variable_get(const StringName &p_name) const override; + RS::GlobalVariableType global_variable_get_type(const StringName &p_name) const override; + + void global_variables_load_settings(bool p_load_textures = true) override; + void global_variables_clear() override; + + int32_t global_variables_instance_allocate(RID p_instance) override; + void global_variables_instance_free(RID p_instance) override; + void global_variables_instance_update(RID p_instance, int p_index, const Variant &p_value) override; + + bool particles_is_inactive(RID p_particles) const override; + + // RENDER TARGET + + mutable RID_PtrOwner<GLES3::RenderTarget> render_target_owner; + + void _render_target_clear(GLES3::RenderTarget *rt); + void _render_target_allocate(GLES3::RenderTarget *rt); + void _set_current_render_target(RID p_render_target); + + RID render_target_create() override; + void render_target_set_position(RID p_render_target, int p_x, int p_y) override; + void render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) override; + Size2i render_target_get_size(RID p_render_target); + RID render_target_get_texture(RID p_render_target) override; + void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) override; + + void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) override; + bool render_target_was_used(RID p_render_target) override; + void render_target_clear_used(RID p_render_target); + void render_target_set_msaa(RID p_render_target, RS::ViewportMSAA p_msaa); + void render_target_set_use_fxaa(RID p_render_target, bool p_fxaa); + void render_target_set_use_debanding(RID p_render_target, bool p_debanding); + + // new + void render_target_set_as_unused(RID p_render_target) override { + render_target_clear_used(p_render_target); + } + + void render_target_request_clear(RID p_render_target, const Color &p_clear_color) override; + bool render_target_is_clear_requested(RID p_render_target) override; + Color render_target_get_clear_request_color(RID p_render_target) override; + void render_target_disable_clear_request(RID p_render_target) override; + void render_target_do_clear_request(RID p_render_target) override; + + void render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) override; + Rect2i render_target_get_sdf_rect(RID p_render_target) const override; + void render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) override; + + // access from canvas + // GLES3::RenderTarget * render_target_get(RID p_render_target); + + /* CANVAS SHADOW */ + + struct CanvasLightShadow { + RID self; + int size; + int height; + GLuint fbo; + GLuint depth; + GLuint distance; //for older devices + }; + + RID_PtrOwner<CanvasLightShadow> canvas_light_shadow_owner; + + RID canvas_light_shadow_buffer_create(int p_width); + + /* LIGHT SHADOW MAPPING */ + /* + struct CanvasOccluder { + RID self; + + GLuint vertex_id; // 0 means, unconfigured + GLuint index_id; // 0 means, unconfigured + LocalVector<Vector2> lines; + int len; + }; + + RID_Owner<CanvasOccluder> canvas_occluder_owner; + + RID canvas_light_occluder_create(); + void canvas_light_occluder_set_polylines(RID p_occluder, const LocalVector<Vector2> &p_lines); +*/ + + RS::InstanceType get_base_type(RID p_rid) const override; + + bool free(RID p_rid) override; + + struct Frame { + GLES3::RenderTarget *current_rt; + + // these 2 may have been superseded by the equivalents in the render target. + // these may be able to be removed. + bool clear_request; + Color clear_request_color; + + float time; + float delta; + uint64_t count; + + Frame() { + // current_rt = nullptr; + // clear_request = false; + } + } frame; + + void initialize(); + void finalize(); + + void _copy_screen(); + + void update_memory_info() override; + uint64_t get_rendering_info(RS::RenderingInfo p_info) override; + + bool has_os_feature(const String &p_feature) const override; + + void update_dirty_resources() override; + + void set_debug_generate_wireframes(bool p_generate) override; + + // void render_info_begin_capture() override; + // void render_info_end_capture() override; + // int get_captured_render_info(RS::RenderInfo p_info) override; + + // int get_render_info(RS::RenderInfo p_info) override; + String get_video_adapter_name() const override; + String get_video_adapter_vendor() const override; + RenderingDevice::DeviceType get_video_adapter_type() const override; + + void capture_timestamps_begin() override {} + void capture_timestamp(const String &p_name) override {} + uint32_t get_captured_timestamps_count() const override { + return 0; + } + uint64_t get_captured_timestamps_frame() const override { + return 0; + } + uint64_t get_captured_timestamp_gpu_time(uint32_t p_index) const override { + return 0; + } + uint64_t get_captured_timestamp_cpu_time(uint32_t p_index) const override { + return 0; + } + String get_captured_timestamp_name(uint32_t p_index) const override { + return String(); + } + + // make access easier to these + struct Dimensions { + // render target + int rt_width; + int rt_height; + + // window + int win_width; + int win_height; + Dimensions() { + rt_width = 0; + rt_height = 0; + win_width = 0; + win_height = 0; + } + } _dims; + + void buffer_orphan_and_upload(unsigned int p_buffer_size, unsigned int p_offset, unsigned int p_data_size, const void *p_data, GLenum p_target = GL_ARRAY_BUFFER, GLenum p_usage = GL_DYNAMIC_DRAW, bool p_optional_orphan = false) const; + bool safe_buffer_sub_data(unsigned int p_total_buffer_size, GLenum p_target, unsigned int p_offset, unsigned int p_data_size, const void *p_data, unsigned int &r_offset_after) const; + + void bind_framebuffer(GLuint framebuffer) { + glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); + } + + void bind_framebuffer_system() { + glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES3::system_fbo); + } + + RasterizerStorageGLES3(); + ~RasterizerStorageGLES3(); +}; + +inline bool RasterizerStorageGLES3::safe_buffer_sub_data(unsigned int p_total_buffer_size, GLenum p_target, unsigned int p_offset, unsigned int p_data_size, const void *p_data, unsigned int &r_offset_after) const { + r_offset_after = p_offset + p_data_size; +#ifdef DEBUG_ENABLED + // we are trying to write across the edge of the buffer + if (r_offset_after > p_total_buffer_size) { + return false; + } +#endif + glBufferSubData(p_target, p_offset, p_data_size, p_data); + return true; +} + +// standardize the orphan / upload in one place so it can be changed per platform as necessary, and avoid future +// bugs causing pipeline stalls +inline void RasterizerStorageGLES3::buffer_orphan_and_upload(unsigned int p_buffer_size, unsigned int p_offset, unsigned int p_data_size, const void *p_data, GLenum p_target, GLenum p_usage, bool p_optional_orphan) const { + // Orphan the buffer to avoid CPU/GPU sync points caused by glBufferSubData + // Was previously #ifndef GLES_OVER_GL however this causes stalls on desktop mac also (and possibly other) + if (!p_optional_orphan || (config->should_orphan)) { + glBufferData(p_target, p_buffer_size, nullptr, p_usage); +#ifdef RASTERIZER_EXTRA_CHECKS + // fill with garbage off the end of the array + if (p_buffer_size) { + unsigned int start = p_offset + p_data_size; + unsigned int end = start + 1024; + if (end < p_buffer_size) { + uint8_t *garbage = (uint8_t *)alloca(1024); + for (int n = 0; n < 1024; n++) { + garbage[n] = Math::random(0, 255); + } + glBufferSubData(p_target, start, 1024, garbage); + } + } +#endif + } + glBufferSubData(p_target, p_offset, p_data_size, p_data); +} + +#endif // GLES3_ENABLED + +#endif // RASTERIZER_STORAGE_OPENGL_H |