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path: root/drivers/gles3/rasterizer_storage_gles3.cpp
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Diffstat (limited to 'drivers/gles3/rasterizer_storage_gles3.cpp')
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp1478
1 files changed, 76 insertions, 1402 deletions
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index dce515a96d..11d4af126c 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -40,45 +40,6 @@
GLuint RasterizerStorageGLES3::system_fbo = 0;
-/* TEXTURE API */
-
-#define _EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
-#define _EXT_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
-#define _EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
-
-#define _EXT_COMPRESSED_RED_RGTC1_EXT 0x8DBB
-#define _EXT_COMPRESSED_RED_RGTC1 0x8DBB
-#define _EXT_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
-#define _EXT_COMPRESSED_RG_RGTC2 0x8DBD
-#define _EXT_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
-#define _EXT_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
-#define _EXT_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
-#define _EXT_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
-#define _EXT_ETC1_RGB8_OES 0x8D64
-
-#define _EXT_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
-#define _EXT_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
-#define _EXT_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
-#define _EXT_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
-
-#define _GL_TEXTURE_EXTERNAL_OES 0x8D65
-
-#ifdef GLES_OVER_GL
-#define _GL_HALF_FLOAT_OES 0x140B
-#else
-#define _GL_HALF_FLOAT_OES 0x8D61
-#endif
-
-#define _EXT_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
-
-#define _RED_OES 0x1903
-
-#define _DEPTH_COMPONENT24_OES 0x81A6
-
-#ifndef GLES_OVER_GL
-#define glClearDepth glClearDepthf
-#endif //!GLES_OVER_GL
-
void RasterizerStorageGLES3::bind_quad_array() const {
//glBindBuffer(GL_ARRAY_BUFFER, resources.quadie);
//glVertexAttribPointer(RS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, 0);
@@ -88,1180 +49,6 @@ void RasterizerStorageGLES3::bind_quad_array() const {
//glEnableVertexAttribArray(RS::ARRAY_TEX_UV);
}
-bool RasterizerStorageGLES3::can_create_resources_async() const {
- return false;
-}
-
-Ref<Image> RasterizerStorageGLES3::_get_gl_image_and_format(const Ref<Image> &p_image, Image::Format p_format, uint32_t p_flags, Image::Format &r_real_format, GLenum &r_gl_format, GLenum &r_gl_internal_format, GLenum &r_gl_type, bool &r_compressed, bool p_force_decompress) const {
- r_gl_format = 0;
- Ref<Image> image = p_image;
- r_compressed = false;
- r_real_format = p_format;
-
- bool need_decompress = false;
-
- switch (p_format) {
- case Image::FORMAT_L8: {
-#ifdef GLES_OVER_GL
- r_gl_internal_format = GL_R8;
- r_gl_format = GL_RED;
- r_gl_type = GL_UNSIGNED_BYTE;
-#else
- r_gl_internal_format = GL_LUMINANCE;
- r_gl_format = GL_LUMINANCE;
- r_gl_type = GL_UNSIGNED_BYTE;
-#endif
- } break;
- case Image::FORMAT_LA8: {
-#ifdef GLES_OVER_GL
- r_gl_internal_format = GL_RG8;
- r_gl_format = GL_RG;
- r_gl_type = GL_UNSIGNED_BYTE;
-#else
- r_gl_internal_format = GL_LUMINANCE_ALPHA;
- r_gl_format = GL_LUMINANCE_ALPHA;
- r_gl_type = GL_UNSIGNED_BYTE;
-#endif
- } break;
- case Image::FORMAT_R8: {
- r_gl_internal_format = GL_R8;
- r_gl_format = GL_RED;
- r_gl_type = GL_UNSIGNED_BYTE;
-
- } break;
- case Image::FORMAT_RG8: {
- r_gl_internal_format = GL_RG8;
- r_gl_format = GL_RG;
- r_gl_type = GL_UNSIGNED_BYTE;
-
- } break;
- case Image::FORMAT_RGB8: {
- r_gl_internal_format = GL_RGB8;
- r_gl_format = GL_RGB;
- r_gl_type = GL_UNSIGNED_BYTE;
- //r_srgb = true;
-
- } break;
- case Image::FORMAT_RGBA8: {
- r_gl_format = GL_RGBA;
- r_gl_internal_format = GL_RGBA8;
- r_gl_type = GL_UNSIGNED_BYTE;
- //r_srgb = true;
-
- } break;
- case Image::FORMAT_RGBA4444: {
- r_gl_internal_format = GL_RGBA4;
- r_gl_format = GL_RGBA;
- r_gl_type = GL_UNSIGNED_SHORT_4_4_4_4;
-
- } break;
- //case Image::FORMAT_RGBA5551: {
- // r_gl_internal_format = GL_RGB5_A1;
- // r_gl_format = GL_RGBA;
- // r_gl_type = GL_UNSIGNED_SHORT_5_5_5_1;
- //
- //} break;
- case Image::FORMAT_RF: {
- r_gl_internal_format = GL_R32F;
- r_gl_format = GL_RED;
- r_gl_type = GL_FLOAT;
-
- } break;
- case Image::FORMAT_RGF: {
- r_gl_internal_format = GL_RG32F;
- r_gl_format = GL_RG;
- r_gl_type = GL_FLOAT;
-
- } break;
- case Image::FORMAT_RGBF: {
- r_gl_internal_format = GL_RGB32F;
- r_gl_format = GL_RGB;
- r_gl_type = GL_FLOAT;
-
- } break;
- case Image::FORMAT_RGBAF: {
- r_gl_internal_format = GL_RGBA32F;
- r_gl_format = GL_RGBA;
- r_gl_type = GL_FLOAT;
-
- } break;
- case Image::FORMAT_RH: {
- r_gl_internal_format = GL_R16F;
- r_gl_format = GL_RED;
- r_gl_type = GL_HALF_FLOAT;
- } break;
- case Image::FORMAT_RGH: {
- r_gl_internal_format = GL_RG16F;
- r_gl_format = GL_RG;
- r_gl_type = GL_HALF_FLOAT;
-
- } break;
- case Image::FORMAT_RGBH: {
- r_gl_internal_format = GL_RGB16F;
- r_gl_format = GL_RGB;
- r_gl_type = GL_HALF_FLOAT;
-
- } break;
- case Image::FORMAT_RGBAH: {
- r_gl_internal_format = GL_RGBA16F;
- r_gl_format = GL_RGBA;
- r_gl_type = GL_HALF_FLOAT;
-
- } break;
- case Image::FORMAT_RGBE9995: {
- r_gl_internal_format = GL_RGB9_E5;
- r_gl_format = GL_RGB;
- r_gl_type = GL_UNSIGNED_INT_5_9_9_9_REV;
-
- } break;
- case Image::FORMAT_DXT1: {
- if (config.s3tc_supported) {
- r_gl_internal_format = _EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT;
- r_gl_format = GL_RGBA;
- r_gl_type = GL_UNSIGNED_BYTE;
- r_compressed = true;
- //r_srgb = true;
-
- } else {
- need_decompress = true;
- }
- } break;
- case Image::FORMAT_DXT3: {
- if (config.s3tc_supported) {
- r_gl_internal_format = _EXT_COMPRESSED_RGBA_S3TC_DXT3_EXT;
- r_gl_format = GL_RGBA;
- r_gl_type = GL_UNSIGNED_BYTE;
- r_compressed = true;
- //r_srgb = true;
-
- } else {
- need_decompress = true;
- }
- } break;
- case Image::FORMAT_DXT5: {
- if (config.s3tc_supported) {
- r_gl_internal_format = _EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT;
- r_gl_format = GL_RGBA;
- r_gl_type = GL_UNSIGNED_BYTE;
- r_compressed = true;
- //r_srgb = true;
-
- } else {
- need_decompress = true;
- }
- } break;
- case Image::FORMAT_RGTC_R: {
- if (config.rgtc_supported) {
- r_gl_internal_format = _EXT_COMPRESSED_RED_RGTC1_EXT;
- r_gl_format = GL_RGBA;
- r_gl_type = GL_UNSIGNED_BYTE;
- r_compressed = true;
-
- } else {
- need_decompress = true;
- }
- } break;
- case Image::FORMAT_RGTC_RG: {
- if (config.rgtc_supported) {
- r_gl_internal_format = _EXT_COMPRESSED_RED_GREEN_RGTC2_EXT;
- r_gl_format = GL_RGBA;
- r_gl_type = GL_UNSIGNED_BYTE;
- r_compressed = true;
- } else {
- need_decompress = true;
- }
- } break;
- case Image::FORMAT_BPTC_RGBA: {
- if (config.bptc_supported) {
- r_gl_internal_format = _EXT_COMPRESSED_RGBA_BPTC_UNORM;
- r_gl_format = GL_RGBA;
- r_gl_type = GL_UNSIGNED_BYTE;
- r_compressed = true;
- //r_srgb = true;
-
- } else {
- need_decompress = true;
- }
- } break;
- case Image::FORMAT_BPTC_RGBF: {
- if (config.bptc_supported) {
- r_gl_internal_format = _EXT_COMPRESSED_RGB_BPTC_SIGNED_FLOAT;
- r_gl_format = GL_RGB;
- r_gl_type = GL_FLOAT;
- r_compressed = true;
- } else {
- need_decompress = true;
- }
- } break;
- case Image::FORMAT_BPTC_RGBFU: {
- if (config.bptc_supported) {
- r_gl_internal_format = _EXT_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT;
- r_gl_format = GL_RGB;
- r_gl_type = GL_FLOAT;
- r_compressed = true;
- } else {
- need_decompress = true;
- }
- } break;
- case Image::FORMAT_ETC: {
- if (config.etc_supported) {
- r_gl_internal_format = _EXT_ETC1_RGB8_OES;
- r_gl_format = GL_RGBA;
- r_gl_type = GL_UNSIGNED_BYTE;
- r_compressed = true;
-
- } else {
- need_decompress = true;
- }
-
- } break;
- /*
- case Image::FORMAT_ETC2_R11: {
- if (config.etc2_supported) {
- r_gl_internal_format = _EXT_COMPRESSED_R11_EAC;
- r_gl_format = GL_RED;
- r_gl_type = GL_UNSIGNED_BYTE;
- r_compressed = true;
-
- } else {
- need_decompress = true;
- }
- } break;
- case Image::FORMAT_ETC2_R11S: {
- if (config.etc2_supported) {
- r_gl_internal_format = _EXT_COMPRESSED_SIGNED_R11_EAC;
- r_gl_format = GL_RED;
- r_gl_type = GL_UNSIGNED_BYTE;
- r_compressed = true;
-
- } else {
- need_decompress = true;
- }
- } break;
- case Image::FORMAT_ETC2_RG11: {
- if (config.etc2_supported) {
- r_gl_internal_format = _EXT_COMPRESSED_RG11_EAC;
- r_gl_format = GL_RG;
- r_gl_type = GL_UNSIGNED_BYTE;
- r_compressed = true;
-
- } else {
- need_decompress = true;
- }
- } break;
- case Image::FORMAT_ETC2_RG11S: {
- if (config.etc2_supported) {
- r_gl_internal_format = _EXT_COMPRESSED_SIGNED_RG11_EAC;
- r_gl_format = GL_RG;
- r_gl_type = GL_UNSIGNED_BYTE;
- r_compressed = true;
-
- } else {
- need_decompress = true;
- }
- } break;
- case Image::FORMAT_ETC2_RGB8: {
- if (config.etc2_supported) {
- r_gl_internal_format = _EXT_COMPRESSED_RGB8_ETC2;
- r_gl_format = GL_RGB;
- r_gl_type = GL_UNSIGNED_BYTE;
- r_compressed = true;
- //r_srgb = true;
-
- } else {
- need_decompress = true;
- }
- } break;
- case Image::FORMAT_ETC2_RGBA8: {
- if (config.etc2_supported) {
- r_gl_internal_format = _EXT_COMPRESSED_RGBA8_ETC2_EAC;
- r_gl_format = GL_RGBA;
- r_gl_type = GL_UNSIGNED_BYTE;
- r_compressed = true;
- //r_srgb = true;
-
- } else {
- need_decompress = true;
- }
- } break;
- case Image::FORMAT_ETC2_RGB8A1: {
- if (config.etc2_supported) {
- r_gl_internal_format = _EXT_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;
- r_gl_format = GL_RGBA;
- r_gl_type = GL_UNSIGNED_BYTE;
- r_compressed = true;
- //r_srgb = true;
-
- } else {
- need_decompress = true;
- }
- } break;
- */
- default: {
- ERR_FAIL_V(Ref<Image>());
- }
- }
-
- if (need_decompress || p_force_decompress) {
- if (!image.is_null()) {
- image = image->duplicate();
- image->decompress();
- ERR_FAIL_COND_V(image->is_compressed(), image);
- switch (image->get_format()) {
- case Image::FORMAT_RGB8: {
- r_gl_format = GL_RGB;
- r_gl_internal_format = GL_RGB;
- r_gl_type = GL_UNSIGNED_BYTE;
- r_real_format = Image::FORMAT_RGB8;
- r_compressed = false;
- } break;
- case Image::FORMAT_RGBA8: {
- r_gl_format = GL_RGBA;
- r_gl_internal_format = GL_RGBA;
- r_gl_type = GL_UNSIGNED_BYTE;
- r_real_format = Image::FORMAT_RGBA8;
- r_compressed = false;
- } break;
- default: {
- image->convert(Image::FORMAT_RGBA8);
- r_gl_format = GL_RGBA;
- r_gl_internal_format = GL_RGBA;
- r_gl_type = GL_UNSIGNED_BYTE;
- r_real_format = Image::FORMAT_RGBA8;
- r_compressed = false;
-
- } break;
- }
- }
-
- return image;
- }
-
- return p_image;
-}
-
-static const GLenum _cube_side_enum[6] = {
- GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
- GL_TEXTURE_CUBE_MAP_POSITIVE_X,
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
- GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
- GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
-};
-
-RID RasterizerStorageGLES3::texture_allocate() {
- RID id = texture_create();
- ERR_FAIL_COND_V(id == RID(), id);
- return id;
-}
-
-void RasterizerStorageGLES3::texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) {
- Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!tex);
-
- int w = p_image->get_width();
- int h = p_image->get_height();
-
- _texture_allocate_internal(p_texture, w, h, 1, p_image->get_format(), RenderingDevice::TEXTURE_TYPE_2D, 0);
- texture_set_data(p_texture, p_image);
-}
-
-void RasterizerStorageGLES3::texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) {
-}
-
-void RasterizerStorageGLES3::texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) {
-}
-
-void RasterizerStorageGLES3::texture_proxy_initialize(RID p_texture, RID p_base) {
- texture_set_proxy(p_texture, p_base);
-}
-
-//RID RasterizerStorageGLES3::texture_2d_create(const Ref<Image> &p_image) {
-// RID id = texture_create();
-// ERR_FAIL_COND_V(id == RID(), id);
-
-// int w = p_image->get_width();
-// int h = p_image->get_height();
-
-// texture_allocate(id, w, h, 1, p_image->get_format(), RenderingDevice::TEXTURE_TYPE_2D, 0);
-
-// texture_set_data(id, p_image);
-
-// return id;
-//}
-
-//RID RasterizerStorageGLES3::texture_2d_layered_create(const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) {
-// return RID();
-//}
-
-//void RasterizerStorageGLES3::texture_2d_update_immediate(RID p_texture, const Ref<Image> &p_image, int p_layer) {
-// // only 1 layer so far
-// texture_set_data(p_texture, p_image);
-//}
-void RasterizerStorageGLES3::texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer) {
- // only 1 layer so far
- texture_set_data(p_texture, p_image);
-}
-
-void RasterizerStorageGLES3::texture_2d_placeholder_initialize(RID p_texture) {
-}
-
-void RasterizerStorageGLES3::texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type) {
-}
-
-void RasterizerStorageGLES3::texture_3d_placeholder_initialize(RID p_texture) {
-}
-
-Ref<Image> RasterizerStorageGLES3::texture_2d_get(RID p_texture) const {
- Texture *tex = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND_V(!tex, Ref<Image>());
-
- /*
-#ifdef TOOLS_ENABLED
- if (tex->image_cache_2d.is_valid()) {
- return tex->image_cache_2d;
- }
-#endif
- Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0);
- ERR_FAIL_COND_V(data.size() == 0, Ref<Image>());
- Ref<Image> image;
- image.instance();
- image->create(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data);
- ERR_FAIL_COND_V(image->empty(), Ref<Image>());
- if (tex->format != tex->validated_format) {
- image->convert(tex->format);
- }
-
-#ifdef TOOLS_ENABLED
- if (Engine::get_singleton()->is_editor_hint()) {
- tex->image_cache_2d = image;
- }
-#endif
-*/
- ERR_FAIL_COND_V(!tex->images.size(), Ref<Image>());
-
- return tex->images[0];
-
- // return image;
-
- // return Ref<Image>();
-}
-
-void RasterizerStorageGLES3::texture_replace(RID p_texture, RID p_by_texture) {
- Texture *tex_to = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!tex_to);
- Texture *tex_from = texture_owner.get_or_null(p_by_texture);
- ERR_FAIL_COND(!tex_from);
-
- tex_to->destroy();
- tex_to->copy_from(*tex_from);
-
- // copy image data and upload to GL
- tex_to->images.resize(tex_from->images.size());
-
- for (int n = 0; n < tex_from->images.size(); n++) {
- texture_set_data(p_texture, tex_from->images[n], n);
- }
-
- free(p_by_texture);
-}
-
-bool RasterizerStorageGLES3::_is_main_thread() {
- //#if defined DEBUG_ENABLED && defined TOOLS_ENABLED
- // must be called from main thread in OpenGL
- bool is_main_thread = _main_thread_id == Thread::get_caller_id();
- //#endif
- return is_main_thread;
-}
-
-RID RasterizerStorageGLES3::texture_create() {
- ERR_FAIL_COND_V(!_is_main_thread(), RID());
-
- Texture *texture = memnew(Texture);
- ERR_FAIL_COND_V(!texture, RID());
- glGenTextures(1, &texture->tex_id);
- texture->active = false;
- texture->total_data_size = 0;
-
- return texture_owner.make_rid(texture);
-}
-
-void RasterizerStorageGLES3::_texture_allocate_internal(RID p_texture, int p_width, int p_height, int p_depth_3d, Image::Format p_format, RenderingDevice::TextureType p_type, uint32_t p_flags) {
- // GLenum format;
- // GLenum internal_format;
- // GLenum type;
-
- // bool compressed = false;
-
- if (p_flags & TEXTURE_FLAG_USED_FOR_STREAMING) {
- p_flags &= ~TEXTURE_FLAG_MIPMAPS; // no mipies for video
- }
-
- Texture *texture = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!texture);
- texture->width = p_width;
- texture->height = p_height;
- texture->format = p_format;
- texture->flags = p_flags;
- texture->stored_cube_sides = 0;
- texture->type = p_type;
-
- switch (p_type) {
- case RenderingDevice::TEXTURE_TYPE_2D: {
- texture->target = GL_TEXTURE_2D;
- texture->images.resize(1);
- } break;
- // case RenderingDevice::TEXTURE_TYPE_EXTERNAL: {
- //#ifdef ANDROID_ENABLED
- // texture->target = _GL_TEXTURE_EXTERNAL_OES;
- //#else
- // texture->target = GL_TEXTURE_2D;
- //#endif
- // texture->images.resize(0);
- // } break;
- case RenderingDevice::TEXTURE_TYPE_CUBE: {
- texture->target = GL_TEXTURE_CUBE_MAP;
- texture->images.resize(6);
- } break;
- case RenderingDevice::TEXTURE_TYPE_2D_ARRAY:
- case RenderingDevice::TEXTURE_TYPE_3D: {
- texture->target = GL_TEXTURE_3D;
- ERR_PRINT("3D textures and Texture Arrays are not supported in OpenGL. Please switch to the Vulkan backend.");
- return;
- } break;
- default: {
- ERR_PRINT("Unknown texture type!");
- return;
- }
- }
-
-#if 0
- // if (p_type != RS::TEXTURE_TYPE_EXTERNAL) {
- if (p_type == RenderingDevice::TEXTURE_TYPE_2D) {
- texture->alloc_width = texture->width;
- texture->alloc_height = texture->height;
- texture->resize_to_po2 = false;
- if (!config.support_npot_repeat_mipmap) {
- int po2_width = next_power_of_2(p_width);
- int po2_height = next_power_of_2(p_height);
-
- bool is_po2 = p_width == po2_width && p_height == po2_height;
-
- if (!is_po2 && (p_flags & TEXTURE_FLAG_REPEAT || p_flags & TEXTURE_FLAG_MIPMAPS)) {
- if (p_flags & TEXTURE_FLAG_USED_FOR_STREAMING) {
- //not supported
- ERR_PRINT("Streaming texture for non power of 2 or has mipmaps on this hardware: " + texture->path + "'. Mipmaps and repeat disabled.");
- texture->flags &= ~(TEXTURE_FLAG_REPEAT | TEXTURE_FLAG_MIPMAPS);
- } else {
- texture->alloc_height = po2_height;
- texture->alloc_width = po2_width;
- texture->resize_to_po2 = true;
- }
- }
- }
-
- GLenum format;
- GLenum internal_format;
- GLenum type;
- bool compressed = false;
-
- Image::Format real_format;
- _get_gl_image_and_format(Ref<Image>(),
- texture->format,
- texture->flags,
- real_format,
- format,
- internal_format,
- type,
- compressed,
- texture->resize_to_po2);
-
- texture->gl_format_cache = format;
- texture->gl_type_cache = type;
- texture->gl_internal_format_cache = internal_format;
- texture->data_size = 0;
- texture->mipmaps = 1;
-
- texture->compressed = compressed;
- }
-#endif
-
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(texture->target, texture->tex_id);
-
- // if (p_type == RS::TEXTURE_TYPE_EXTERNAL) {
- // glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- // glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- // glTexParameteri(texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- // glTexParameteri(texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- // } else if (p_flags & TEXTURE_FLAG_USED_FOR_STREAMING) {
- // //prealloc if video
- // glTexImage2D(texture->target, 0, internal_format, texture->alloc_width, texture->alloc_height, 0, format, type, NULL);
- // }
-
- texture->active = true;
-}
-
-void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_layer) {
- Texture *texture = texture_owner.get_or_null(p_texture);
-
- ERR_FAIL_COND(!_is_main_thread());
-
- ERR_FAIL_COND(!texture);
- if (texture->target == GL_TEXTURE_3D) {
- // Target is set to a 3D texture or array texture, exit early to avoid spamming errors
- return;
- }
- ERR_FAIL_COND(!texture->active);
- ERR_FAIL_COND(texture->render_target);
- ERR_FAIL_COND(p_image.is_null());
- ERR_FAIL_COND(texture->format != p_image->get_format());
-
- ERR_FAIL_COND(!p_image->get_width());
- ERR_FAIL_COND(!p_image->get_height());
-
- // ERR_FAIL_COND(texture->type == RS::TEXTURE_TYPE_EXTERNAL);
-
- GLenum type;
- GLenum format;
- GLenum internal_format;
- bool compressed = false;
-
- if (config.keep_original_textures && !(texture->flags & TEXTURE_FLAG_USED_FOR_STREAMING)) {
- texture->images.write[p_layer] = p_image;
- }
-
- // print_line("texture_set_data width " + itos (p_image->get_width()) + " height " + itos(p_image->get_height()));
-
- Image::Format real_format;
- Ref<Image> img = _get_gl_image_and_format(p_image, p_image->get_format(), texture->flags, real_format, format, internal_format, type, compressed, texture->resize_to_po2);
-
- if (texture->resize_to_po2) {
- if (p_image->is_compressed()) {
- ERR_PRINT("Texture '" + texture->path + "' is required to be a power of 2 because it uses either mipmaps or repeat, so it was decompressed. This will hurt performance and memory usage.");
- }
-
- if (img == p_image) {
- img = img->duplicate();
- }
- img->resize_to_po2(false);
- }
-
- if (config.shrink_textures_x2 && (p_image->has_mipmaps() || !p_image->is_compressed()) && !(texture->flags & TEXTURE_FLAG_USED_FOR_STREAMING)) {
- texture->alloc_height = MAX(1, texture->alloc_height / 2);
- texture->alloc_width = MAX(1, texture->alloc_width / 2);
-
- if (texture->alloc_width == img->get_width() / 2 && texture->alloc_height == img->get_height() / 2) {
- img->shrink_x2();
- } else if (img->get_format() <= Image::FORMAT_RGBA8) {
- img->resize(texture->alloc_width, texture->alloc_height, Image::INTERPOLATE_BILINEAR);
- }
- }
-
- GLenum blit_target = (texture->target == GL_TEXTURE_CUBE_MAP) ? _cube_side_enum[p_layer] : GL_TEXTURE_2D;
-
- texture->data_size = img->get_data().size();
- Vector<uint8_t> read = img->get_data();
-
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(texture->target, texture->tex_id);
-
- texture->ignore_mipmaps = compressed && !img->has_mipmaps();
-
- // set filtering and repeat state
- _texture_set_state_from_flags(texture);
-
- //set swizle for older format compatibility
-#ifdef GLES_OVER_GL
- switch (texture->format) {
- case Image::FORMAT_L8: {
- glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED);
- glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_RED);
- glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_RED);
- glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_ONE);
-
- } break;
- case Image::FORMAT_LA8: {
- glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED);
- glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_RED);
- glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_RED);
- glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_GREEN);
- } break;
- default: {
- glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED);
- glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
- glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_BLUE);
- glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_ALPHA);
-
- } break;
- }
-#endif
-
- int mipmaps = ((texture->flags & TEXTURE_FLAG_MIPMAPS) && img->has_mipmaps()) ? img->get_mipmap_count() + 1 : 1;
-
- int w = img->get_width();
- int h = img->get_height();
-
- int tsize = 0;
-
- for (int i = 0; i < mipmaps; i++) {
- int size, ofs;
- img->get_mipmap_offset_and_size(i, ofs, size);
-
- if (compressed) {
- glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
-
- int bw = w;
- int bh = h;
-
- glCompressedTexImage2D(blit_target, i, internal_format, bw, bh, 0, size, &read[ofs]);
- } else {
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- if (texture->flags & TEXTURE_FLAG_USED_FOR_STREAMING) {
- glTexSubImage2D(blit_target, i, 0, 0, w, h, format, type, &read[ofs]);
- } else {
- glTexImage2D(blit_target, i, internal_format, w, h, 0, format, type, &read[ofs]);
- }
- }
-
- tsize += size;
-
- w = MAX(1, w >> 1);
- h = MAX(1, h >> 1);
- }
-
- info.texture_mem -= texture->total_data_size;
- texture->total_data_size = tsize;
- info.texture_mem += texture->total_data_size;
-
- // printf("texture: %i x %i - size: %i - total: %i\n", texture->width, texture->height, tsize, info.texture_mem);
-
- texture->stored_cube_sides |= (1 << p_layer);
-
- if ((texture->flags & TEXTURE_FLAG_MIPMAPS) && mipmaps == 1 && !texture->ignore_mipmaps && (texture->type != RenderingDevice::TEXTURE_TYPE_CUBE || texture->stored_cube_sides == (1 << 6) - 1)) {
- //generate mipmaps if they were requested and the image does not contain them
- glGenerateMipmap(texture->target);
- }
-
- texture->mipmaps = mipmaps;
-}
-
-void RasterizerStorageGLES3::texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, int p_layer) {
- // TODO
- ERR_PRINT("Not implemented (ask Karroffel to do it :p)");
-}
-
-/*
-Ref<Image> RasterizerStorageGLES3::texture_get_data(RID p_texture, int p_layer) const {
- Texture *texture = texture_owner.get_or_null(p_texture);
-
- ERR_FAIL_COND_V(!texture, Ref<Image>());
- ERR_FAIL_COND_V(!texture->active, Ref<Image>());
- ERR_FAIL_COND_V(texture->data_size == 0 && !texture->render_target, Ref<Image>());
-
- if (texture->type == RS::TEXTURE_TYPE_CUBEMAP && p_layer < 6 && p_layer >= 0 && !texture->images[p_layer].is_null()) {
- return texture->images[p_layer];
- }
-
-#ifdef GLES_OVER_GL
-
- Image::Format real_format;
- GLenum gl_format;
- GLenum gl_internal_format;
- GLenum gl_type;
- bool compressed;
- _get_gl_image_and_format(Ref<Image>(), texture->format, texture->flags, real_format, gl_format, gl_internal_format, gl_type, compressed, false);
-
- PoolVector<uint8_t> data;
-
- int data_size = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, real_format, texture->mipmaps > 1);
-
- data.resize(data_size * 2); //add some memory at the end, just in case for buggy drivers
- PoolVector<uint8_t>::Write wb = data.write();
-
- glActiveTexture(GL_TEXTURE0);
-
- glBindTexture(texture->target, texture->tex_id);
-
- glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
-
- for (int i = 0; i < texture->mipmaps; i++) {
- int ofs = Image::get_image_mipmap_offset(texture->alloc_width, texture->alloc_height, real_format, i);
-
- if (texture->compressed) {
- glPixelStorei(GL_PACK_ALIGNMENT, 4);
- glGetCompressedTexImage(texture->target, i, &wb[ofs]);
- } else {
- glPixelStorei(GL_PACK_ALIGNMENT, 1);
- glGetTexImage(texture->target, i, texture->gl_format_cache, texture->gl_type_cache, &wb[ofs]);
- }
- }
-
- wb.release();
-
- data.resize(data_size);
-
- Image *img = memnew(Image(texture->alloc_width, texture->alloc_height, texture->mipmaps > 1, real_format, data));
-
- return Ref<Image>(img);
-#else
-
- Image::Format real_format;
- GLenum gl_format;
- GLenum gl_internal_format;
- GLenum gl_type;
- bool compressed;
- _get_gl_image_and_format(Ref<Image>(), texture->format, texture->flags, real_format, gl_format, gl_internal_format, gl_type, compressed, texture->resize_to_po2);
-
- PoolVector<uint8_t> data;
-
- int data_size = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, Image::FORMAT_RGBA8, false);
-
- data.resize(data_size * 2); //add some memory at the end, just in case for buggy drivers
- PoolVector<uint8_t>::Write wb = data.write();
-
- GLuint temp_framebuffer;
- glGenFramebuffers(1, &temp_framebuffer);
-
- GLuint temp_color_texture;
- glGenTextures(1, &temp_color_texture);
-
- glBindFramebuffer(GL_FRAMEBUFFER, temp_framebuffer);
-
- glBindTexture(GL_TEXTURE_2D, temp_color_texture);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture->alloc_width, texture->alloc_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, temp_color_texture, 0);
-
- glDepthMask(GL_FALSE);
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_CULL_FACE);
- glDisable(GL_BLEND);
- glDepthFunc(GL_LEQUAL);
- glColorMask(1, 1, 1, 1);
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, texture->tex_id);
-
- glViewport(0, 0, texture->alloc_width, texture->alloc_height);
-
- shaders.copy.bind();
-
- glClearColor(0.0, 0.0, 0.0, 0.0);
- glClear(GL_COLOR_BUFFER_BIT);
- bind_quad_array();
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
- glBindBuffer(GL_ARRAY_BUFFER, 0);
-
- glReadPixels(0, 0, texture->alloc_width, texture->alloc_height, GL_RGBA, GL_UNSIGNED_BYTE, &wb[0]);
-
- glDeleteTextures(1, &temp_color_texture);
-
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
- glDeleteFramebuffers(1, &temp_framebuffer);
-
- wb.release();
-
- data.resize(data_size);
-
- Image *img = memnew(Image(texture->alloc_width, texture->alloc_height, false, Image::FORMAT_RGBA8, data));
- if (!texture->compressed) {
- img->convert(real_format);
- }
-
- return Ref<Image>(img);
-
-#endif
-}
-*/
-
-void RasterizerStorageGLES3::_texture_set_state_from_flags(Texture *p_tex) {
- if ((p_tex->flags & TEXTURE_FLAG_MIPMAPS) && !p_tex->ignore_mipmaps) {
- if (p_tex->flags & TEXTURE_FLAG_FILTER) {
- // these do not exactly correspond ...
- p_tex->GLSetFilter(p_tex->target, RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS);
- //texture->glTexParam_MinFilter(texture->target, config.use_fast_texture_filter ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR_MIPMAP_LINEAR);
- } else {
- p_tex->GLSetFilter(p_tex->target, RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS);
- //texture->glTexParam_MinFilter(texture->target, config.use_fast_texture_filter ? GL_NEAREST_MIPMAP_NEAREST : GL_NEAREST_MIPMAP_LINEAR);
- }
- } else {
- if (p_tex->flags & TEXTURE_FLAG_FILTER) {
- p_tex->GLSetFilter(p_tex->target, RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR);
- //texture->glTexParam_MinFilter(texture->target, GL_LINEAR);
- } else {
- p_tex->GLSetFilter(p_tex->target, RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST);
- // texture->glTexParam_MinFilter(texture->target, GL_NEAREST);
- }
- }
-
- if (((p_tex->flags & TEXTURE_FLAG_REPEAT) || (p_tex->flags & TEXTURE_FLAG_MIRRORED_REPEAT)) && p_tex->target != GL_TEXTURE_CUBE_MAP) {
- if (p_tex->flags & TEXTURE_FLAG_MIRRORED_REPEAT) {
- p_tex->GLSetRepeat(p_tex->target, RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR);
- } else {
- p_tex->GLSetRepeat(p_tex->target, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
- }
- } else {
- p_tex->GLSetRepeat(p_tex->target, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
- }
-}
-
-void RasterizerStorageGLES3::texture_set_flags(RID p_texture, uint32_t p_flags) {
- Texture *texture = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!texture);
-
- bool had_mipmaps = texture->flags & TEXTURE_FLAG_MIPMAPS;
-
- texture->flags = p_flags;
-
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(texture->target, texture->tex_id);
-
- // set filtering and repeat state
- _texture_set_state_from_flags(texture);
-
- if ((texture->flags & TEXTURE_FLAG_MIPMAPS) && !texture->ignore_mipmaps) {
- if (!had_mipmaps && texture->mipmaps == 1) {
- glGenerateMipmap(texture->target);
- }
- }
-}
-
-uint32_t RasterizerStorageGLES3::texture_get_flags(RID p_texture) const {
- Texture *texture = texture_owner.get_or_null(p_texture);
-
- ERR_FAIL_COND_V(!texture, 0);
-
- return texture->flags;
-}
-
-Image::Format RasterizerStorageGLES3::texture_get_format(RID p_texture) const {
- Texture *texture = texture_owner.get_or_null(p_texture);
-
- ERR_FAIL_COND_V(!texture, Image::FORMAT_L8);
-
- return texture->format;
-}
-
-RenderingDevice::TextureType RasterizerStorageGLES3::texture_get_type(RID p_texture) const {
- Texture *texture = texture_owner.get_or_null(p_texture);
-
- ERR_FAIL_COND_V(!texture, RenderingDevice::TEXTURE_TYPE_2D);
-
- return texture->type;
-}
-
-uint32_t RasterizerStorageGLES3::texture_get_texid(RID p_texture) const {
- Texture *texture = texture_owner.get_or_null(p_texture);
-
- ERR_FAIL_COND_V(!texture, 0);
-
- return texture->tex_id;
-}
-
-void RasterizerStorageGLES3::texture_bind(RID p_texture, uint32_t p_texture_no) {
- Texture *texture = texture_owner.get_or_null(p_texture);
-
- ERR_FAIL_COND(!texture);
-
- glActiveTexture(GL_TEXTURE0 + p_texture_no);
- glBindTexture(texture->target, texture->tex_id);
-}
-
-uint32_t RasterizerStorageGLES3::texture_get_width(RID p_texture) const {
- Texture *texture = texture_owner.get_or_null(p_texture);
-
- ERR_FAIL_COND_V(!texture, 0);
-
- return texture->width;
-}
-
-uint32_t RasterizerStorageGLES3::texture_get_height(RID p_texture) const {
- Texture *texture = texture_owner.get_or_null(p_texture);
-
- ERR_FAIL_COND_V(!texture, 0);
-
- return texture->height;
-}
-
-uint32_t RasterizerStorageGLES3::texture_get_depth(RID p_texture) const {
- Texture *texture = texture_owner.get_or_null(p_texture);
-
- ERR_FAIL_COND_V(!texture, 0);
-
- return texture->depth;
-}
-
-void RasterizerStorageGLES3::texture_set_size_override(RID p_texture, int p_width, int p_height) {
- Texture *texture = texture_owner.get_or_null(p_texture);
-
- ERR_FAIL_COND(!texture);
- ERR_FAIL_COND(texture->render_target);
-
- ERR_FAIL_COND(p_width <= 0 || p_width > 16384);
- ERR_FAIL_COND(p_height <= 0 || p_height > 16384);
- //real texture size is in alloc width and height
- texture->width = p_width;
- texture->height = p_height;
-}
-
-void RasterizerStorageGLES3::texture_set_path(RID p_texture, const String &p_path) {
- Texture *texture = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!texture);
-
- texture->path = p_path;
-}
-
-String RasterizerStorageGLES3::texture_get_path(RID p_texture) const {
- Texture *texture = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND_V(!texture, "");
-
- return texture->path;
-}
-
-void RasterizerStorageGLES3::texture_debug_usage(List<RS::TextureInfo> *r_info) {
- List<RID> textures;
- texture_owner.get_owned_list(&textures);
-
- for (List<RID>::Element *E = textures.front(); E; E = E->next()) {
- Texture *t = texture_owner.get_or_null(E->get());
- if (!t) {
- continue;
- }
- RS::TextureInfo tinfo;
- tinfo.path = t->path;
- tinfo.format = t->format;
- tinfo.width = t->alloc_width;
- tinfo.height = t->alloc_height;
- tinfo.depth = 0;
- tinfo.bytes = t->total_data_size;
- r_info->push_back(tinfo);
- }
-}
-
-void RasterizerStorageGLES3::texture_set_shrink_all_x2_on_set_data(bool p_enable) {
- config.shrink_textures_x2 = p_enable;
-}
-
-void RasterizerStorageGLES3::textures_keep_original(bool p_enable) {
- config.keep_original_textures = p_enable;
-}
-
-Size2 RasterizerStorageGLES3::texture_size_with_proxy(RID p_texture) {
- const Texture *texture = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND_V(!texture, Size2());
- if (texture->proxy) {
- return Size2(texture->proxy->width, texture->proxy->height);
- } else {
- return Size2(texture->width, texture->height);
- }
-}
-
-// example use in 3.2
-// VS::get_singleton()->texture_set_proxy(default_texture->proxy, texture_rid);
-
-// p_proxy is the source (pre-existing) texture?
-// and p_texture is the one that is being made into a proxy?
-//This naming is confusing. Comments!!!
-
-// The naming of the parameters seemed to be reversed?
-// The p_proxy is the source texture
-// and p_texture is actually the proxy????
-
-void RasterizerStorageGLES3::texture_set_proxy(RID p_texture, RID p_proxy) {
- Texture *texture = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!texture);
-
- if (texture->proxy) {
- texture->proxy->proxy_owners.erase(texture);
- texture->proxy = nullptr;
- }
-
- if (p_proxy.is_valid()) {
- Texture *proxy = texture_owner.get_or_null(p_proxy);
- ERR_FAIL_COND(!proxy);
- ERR_FAIL_COND(proxy == texture);
- proxy->proxy_owners.insert(texture);
- texture->proxy = proxy;
- }
-}
-
-void RasterizerStorageGLES3::texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) {
- Texture *texture = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!texture);
-
- texture->redraw_if_visible = p_enable;
-}
-
-void RasterizerStorageGLES3::texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
- Texture *texture = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!texture);
-
- texture->detect_3d = p_callback;
- texture->detect_3d_ud = p_userdata;
-}
-
-void RasterizerStorageGLES3::texture_set_detect_srgb_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
- Texture *texture = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!texture);
-
- texture->detect_srgb = p_callback;
- texture->detect_srgb_ud = p_userdata;
-}
-
-void RasterizerStorageGLES3::texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
- Texture *texture = texture_owner.get_or_null(p_texture);
- ERR_FAIL_COND(!texture);
-
- texture->detect_normal = p_callback;
- texture->detect_normal_ud = p_userdata;
-}
-
-RID RasterizerStorageGLES3::texture_create_radiance_cubemap(RID p_source, int p_resolution) const {
- return RID();
-}
-
-RID RasterizerStorageGLES3::canvas_texture_allocate() {
- return canvas_texture_owner.allocate_rid();
-}
-
-void RasterizerStorageGLES3::canvas_texture_initialize(RID p_rid) {
- canvas_texture_owner.initialize_rid(p_rid);
-}
-
-void RasterizerStorageGLES3::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) {
- CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
- switch (p_channel) {
- case RS::CANVAS_TEXTURE_CHANNEL_DIFFUSE: {
- ct->diffuse = p_texture;
- } break;
- case RS::CANVAS_TEXTURE_CHANNEL_NORMAL: {
- ct->normal_map = p_texture;
- } break;
- case RS::CANVAS_TEXTURE_CHANNEL_SPECULAR: {
- ct->specular = p_texture;
- } break;
- }
-}
-
-void RasterizerStorageGLES3::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_specular_color, float p_shininess) {
- CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
- ct->specular_color.r = p_specular_color.r;
- ct->specular_color.g = p_specular_color.g;
- ct->specular_color.b = p_specular_color.b;
- ct->specular_color.a = p_shininess;
-}
-
-void RasterizerStorageGLES3::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) {
- CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
- ct->texture_filter = p_filter;
-}
-void RasterizerStorageGLES3::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) {
- CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture);
- ct->texture_repeat = p_repeat;
-}
-
RID RasterizerStorageGLES3::sky_create() {
Sky *sky = memnew(Sky);
sky->radiance = 0;
@@ -1666,7 +453,7 @@ void RasterizerStorageGLES3::shader_get_param_list(RID p_shader, List<PropertyIn
void RasterizerStorageGLES3::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index) {
Shader *shader = shader_owner.get_or_null(p_shader);
ERR_FAIL_COND(!shader);
- ERR_FAIL_COND(p_texture.is_valid() && !texture_owner.owns(p_texture));
+ ERR_FAIL_COND(p_texture.is_valid() && !GLES3::TextureStorage::get_singleton()->owns_texture(p_texture));
if (!p_texture.is_valid()) {
if (shader->default_textures.has(p_name) && shader->default_textures[p_name].has(p_index)) {
@@ -2897,7 +1684,7 @@ bool RasterizerStorageGLES3::particles_is_inactive(RID p_particles) const {
/* RENDER TARGET */
void RasterizerStorageGLES3::_set_current_render_target(RID p_render_target) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
if (rt) {
if (rt->allocate_is_dirty) {
@@ -2923,7 +1710,7 @@ void RasterizerStorageGLES3::_set_current_render_target(RID p_render_target) {
}
}
-void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) {
+void RasterizerStorageGLES3::_render_target_allocate(GLES3::RenderTarget *rt) {
// do not allocate a render target with no size
if (rt->width <= 0 || rt->height <= 0) {
return;
@@ -2964,7 +1751,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) {
{
/* Front FBO */
- Texture *texture = texture_owner.get_or_null(rt->texture);
+ GLES3::Texture *texture = GLES3::TextureStorage::get_singleton()->get_texture(rt->texture);
ERR_FAIL_COND(!texture);
// framebuffer
@@ -2977,7 +1764,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) {
glTexImage2D(GL_TEXTURE_2D, 0, color_internal_format, rt->width, rt->height, 0, color_format, color_type, nullptr);
- if (texture->flags & TEXTURE_FLAG_FILTER) {
+ if (texture->flags & GLES3::TEXTURE_FLAG_FILTER) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
} else {
@@ -2992,10 +1779,10 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) {
// depth
- if (config.support_depth_texture) {
+ if (config->support_depth_texture) {
glGenTextures(1, &rt->depth);
glBindTexture(GL_TEXTURE_2D, rt->depth);
- glTexImage2D(GL_TEXTURE_2D, 0, config.depth_internalformat, rt->width, rt->height, 0, GL_DEPTH_COMPONENT, config.depth_type, nullptr);
+ glTexImage2D(GL_TEXTURE_2D, 0, config->depth_internalformat, rt->width, rt->height, 0, GL_DEPTH_COMPONENT, config->depth_type, nullptr);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
@@ -3007,7 +1794,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) {
glGenRenderbuffers(1, &rt->depth);
glBindRenderbuffer(GL_RENDERBUFFER, rt->depth);
- glRenderbufferStorage(GL_RENDERBUFFER, config.depth_buffer_internalformat, rt->width, rt->height);
+ glRenderbufferStorage(GL_RENDERBUFFER, config->depth_buffer_internalformat, rt->width, rt->height);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->depth);
}
@@ -3016,7 +1803,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) {
if (status != GL_FRAMEBUFFER_COMPLETE) {
glDeleteFramebuffers(1, &rt->fbo);
- if (config.support_depth_texture) {
+ if (config->support_depth_texture) {
glDeleteTextures(1, &rt->depth);
} else {
glDeleteRenderbuffers(1, &rt->depth);
@@ -3045,7 +1832,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) {
texture->alloc_height = rt->height;
texture->active = true;
- texture_set_flags(rt->texture, texture->flags);
+ GLES3::TextureStorage::get_singleton()->texture_set_flags(rt->texture, texture->flags);
}
/* BACK FBO */
@@ -3071,7 +1858,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) {
glGenRenderbuffers(1, &rt->multisample_depth);
glBindRenderbuffer(GL_RENDERBUFFER, rt->multisample_depth);
- glRenderbufferStorageMultisample(GL_RENDERBUFFER, msaa, config.depth_buffer_internalformat, rt->width, rt->height);
+ glRenderbufferStorageMultisample(GL_RENDERBUFFER, msaa, config->depth_buffer_internalformat, rt->width, rt->height);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->multisample_depth);
@@ -3160,7 +1947,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) {
int fb_h = h;
while (true) {
- RenderTarget::MipMaps::Size mm;
+ GLES3::RenderTarget::MipMaps::Size mm;
mm.width = w;
mm.height = h;
rt->mip_maps[i].sizes.push_back(mm);
@@ -3178,7 +1965,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) {
GLsizei width = fb_w;
GLsizei height = fb_h;
- if (config.render_to_mipmap_supported) {
+ if (config->render_to_mipmap_supported) {
glGenTextures(1, &rt->mip_maps[i].color);
glBindTexture(GL_TEXTURE_2D, rt->mip_maps[i].color);
@@ -3211,12 +1998,12 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) {
glDepthMask(GL_TRUE);
for (int j = 0; j < rt->mip_maps[i].sizes.size(); j++) {
- RenderTarget::MipMaps::Size &mm = rt->mip_maps[i].sizes.write[j];
+ GLES3::RenderTarget::MipMaps::Size &mm = rt->mip_maps[i].sizes.write[j];
glGenFramebuffers(1, &mm.fbo);
bind_framebuffer(mm.fbo);
- if (config.render_to_mipmap_supported) {
+ if (config->render_to_mipmap_supported) {
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->mip_maps[i].color, j);
} else {
glBindTexture(GL_TEXTURE_2D, rt->mip_maps[i].sizes[j].color);
@@ -3225,7 +2012,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) {
bool used_depth = false;
if (j == 0 && i == 0) { //use always
- if (config.support_depth_texture) {
+ if (config->support_depth_texture) {
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rt->depth, 0);
} else {
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->depth);
@@ -3250,7 +2037,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) {
rt->mip_maps[i].levels = level;
- if (config.render_to_mipmap_supported) {
+ if (config->render_to_mipmap_supported) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
@@ -3263,7 +2050,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) {
bind_framebuffer_system();
}
-void RasterizerStorageGLES3::_render_target_clear(RenderTarget *rt) {
+void RasterizerStorageGLES3::_render_target_clear(GLES3::RenderTarget *rt) {
// there is nothing to clear when DIRECT_TO_SCREEN is used
if (rt->flags[RENDER_TARGET_DIRECT_TO_SCREEN]) {
return;
@@ -3280,20 +2067,20 @@ void RasterizerStorageGLES3::_render_target_clear(RenderTarget *rt) {
glDeleteFramebuffers(1, &rt->external.fbo);
// clean up our texture
- Texture *t = texture_owner.get_or_null(rt->external.texture);
+ GLES3::Texture *t = GLES3::TextureStorage::get_singleton()->get_texture(rt->external.texture);
t->alloc_height = 0;
t->alloc_width = 0;
t->width = 0;
t->height = 0;
t->active = false;
- texture_owner.free(rt->external.texture);
+ GLES3::TextureStorage::get_singleton()->texture_free(rt->external.texture);
memdelete(t);
rt->external.fbo = 0;
}
if (rt->depth) {
- if (config.support_depth_texture) {
+ if (config->support_depth_texture) {
glDeleteTextures(1, &rt->depth);
} else {
glDeleteRenderbuffers(1, &rt->depth);
@@ -3302,7 +2089,7 @@ void RasterizerStorageGLES3::_render_target_clear(RenderTarget *rt) {
rt->depth = 0;
}
- Texture *tex = texture_owner.get_or_null(rt->texture);
+ GLES3::Texture *tex = GLES3::TextureStorage::get_singleton()->get_texture(rt->texture);
tex->alloc_height = 0;
tex->alloc_width = 0;
tex->width = 0;
@@ -3345,8 +2132,8 @@ void RasterizerStorageGLES3::_render_target_clear(RenderTarget *rt) {
}
RID RasterizerStorageGLES3::render_target_create() {
- RenderTarget *rt = memnew(RenderTarget);
- Texture *t = memnew(Texture);
+ GLES3::RenderTarget *rt = memnew(GLES3::RenderTarget);
+ GLES3::Texture *t = memnew(GLES3::Texture);
t->type = RenderingDevice::TEXTURE_TYPE_2D;
t->flags = 0;
@@ -3368,12 +2155,12 @@ RID RasterizerStorageGLES3::render_target_create() {
t->tex_id = 0;
t->render_target = rt;
- rt->texture = texture_owner.make_rid(t);
+ rt->texture = GLES3::TextureStorage::get_singleton()->make_rid(t);
return render_target_owner.make_rid(rt);
}
void RasterizerStorageGLES3::render_target_set_position(RID p_render_target, int p_x, int p_y) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND(!rt);
rt->x = p_x;
@@ -3381,7 +2168,7 @@ void RasterizerStorageGLES3::render_target_set_position(RID p_render_target, int
}
void RasterizerStorageGLES3::render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND(!rt);
if (p_width == rt->width && p_height == rt->height) {
@@ -3401,14 +2188,14 @@ void RasterizerStorageGLES3::render_target_set_size(RID p_render_target, int p_w
// TODO: convert to Size2i internally
Size2i RasterizerStorageGLES3::render_target_get_size(RID p_render_target) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND_V(!rt, Size2());
return Size2i(rt->width, rt->height);
}
RID RasterizerStorageGLES3::render_target_get_texture(RID p_render_target) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND_V(!rt, RID());
if (rt->external.fbo == 0) {
@@ -3419,7 +2206,7 @@ RID RasterizerStorageGLES3::render_target_get_texture(RID p_render_target) {
}
void RasterizerStorageGLES3::render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND(!rt);
if (p_texture_id == 0) {
@@ -3433,13 +2220,13 @@ void RasterizerStorageGLES3::render_target_set_external_texture(RID p_render_tar
}
// clean up our texture
- Texture *t = texture_owner.get_or_null(rt->external.texture);
+ GLES3::Texture *t = GLES3::TextureStorage::get_singleton()->get_texture(rt->external.texture);
t->alloc_height = 0;
t->alloc_width = 0;
t->width = 0;
t->height = 0;
t->active = false;
- texture_owner.free(rt->external.texture);
+ GLES3::TextureStorage::get_singleton()->texture_free(rt->external.texture);
memdelete(t);
rt->external.fbo = 0;
@@ -3447,7 +2234,7 @@ void RasterizerStorageGLES3::render_target_set_external_texture(RID p_render_tar
rt->external.depth = 0;
}
} else {
- Texture *t;
+ GLES3::Texture *t;
if (rt->external.fbo == 0) {
// create our fbo
@@ -3455,7 +2242,7 @@ void RasterizerStorageGLES3::render_target_set_external_texture(RID p_render_tar
bind_framebuffer(rt->external.fbo);
// allocate a texture
- t = memnew(Texture);
+ t = memnew(GLES3::Texture);
t->type = RenderingDevice::TEXTURE_TYPE_2D;
t->flags = 0;
@@ -3478,14 +2265,14 @@ void RasterizerStorageGLES3::render_target_set_external_texture(RID p_render_tar
t->tex_id = 0;
t->render_target = rt;
- rt->external.texture = texture_owner.make_rid(t);
+ rt->external.texture = GLES3::TextureStorage::get_singleton()->make_rid(t);
} else {
// bind our frame buffer
bind_framebuffer(rt->external.fbo);
// find our texture
- t = texture_owner.get_or_null(rt->external.texture);
+ t = GLES3::TextureStorage::get_singleton()->get_texture(rt->external.texture);
}
// set our texture
@@ -3504,7 +2291,7 @@ void RasterizerStorageGLES3::render_target_set_external_texture(RID p_render_tar
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, p_texture_id, 0);
// seeing we're rendering into this directly, better also use our depth buffer, just use our existing one :)
- if (config.support_depth_texture) {
+ if (config->support_depth_texture) {
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rt->depth, 0);
} else {
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->depth);
@@ -3524,7 +2311,7 @@ void RasterizerStorageGLES3::render_target_set_external_texture(RID p_render_tar
}
void RasterizerStorageGLES3::render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND(!rt);
// When setting DIRECT_TO_SCREEN, you need to clear before the value is set, but allocate after as
@@ -3556,21 +2343,21 @@ void RasterizerStorageGLES3::render_target_set_flag(RID p_render_target, RenderT
}
bool RasterizerStorageGLES3::render_target_was_used(RID p_render_target) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND_V(!rt, false);
return rt->used_in_frame;
}
void RasterizerStorageGLES3::render_target_clear_used(RID p_render_target) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND(!rt);
rt->used_in_frame = false;
}
void RasterizerStorageGLES3::render_target_set_msaa(RID p_render_target, RS::ViewportMSAA p_msaa) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND(!rt);
if (rt->msaa == p_msaa) {
@@ -3582,20 +2369,20 @@ void RasterizerStorageGLES3::render_target_set_msaa(RID p_render_target, RS::Vie
_render_target_allocate(rt);
}
-//RasterizerStorageGLES3::RenderTarget * RasterizerStorageGLES3::render_target_get(RID p_render_target)
+//RasterizerStorageGLES3::GLES3::RenderTarget * RasterizerStorageGLES3::render_target_get(RID p_render_target)
//{
// return render_target_owner.get_or_null(p_render_target);
//}
void RasterizerStorageGLES3::render_target_set_use_fxaa(RID p_render_target, bool p_fxaa) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND(!rt);
rt->use_fxaa = p_fxaa;
}
void RasterizerStorageGLES3::render_target_set_use_debanding(RID p_render_target, bool p_debanding) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND(!rt);
if (p_debanding) {
@@ -3606,7 +2393,7 @@ void RasterizerStorageGLES3::render_target_set_use_debanding(RID p_render_target
}
void RasterizerStorageGLES3::render_target_request_clear(RID p_render_target, const Color &p_clear_color) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND(!rt);
rt->clear_requested = true;
rt->clear_color = p_clear_color;
@@ -3617,18 +2404,18 @@ void RasterizerStorageGLES3::render_target_request_clear(RID p_render_target, co
}
bool RasterizerStorageGLES3::render_target_is_clear_requested(RID p_render_target) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND_V(!rt, false);
return rt->clear_requested;
}
Color RasterizerStorageGLES3::render_target_get_clear_request_color(RID p_render_target) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND_V(!rt, Color());
return rt->clear_color;
}
void RasterizerStorageGLES3::render_target_disable_clear_request(RID p_render_target) {
- RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND(!rt);
rt->clear_requested = false;
}
@@ -3651,8 +2438,8 @@ void RasterizerStorageGLES3::render_target_mark_sdf_enabled(RID p_render_target,
RID RasterizerStorageGLES3::canvas_light_shadow_buffer_create(int p_width) {
CanvasLightShadow *cls = memnew(CanvasLightShadow);
- if (p_width > config.max_texture_size) {
- p_width = config.max_texture_size;
+ if (p_width > config->max_texture_size) {
+ p_width = config->max_texture_size;
}
cls->size = p_width;
@@ -3665,12 +2452,12 @@ RID RasterizerStorageGLES3::canvas_light_shadow_buffer_create(int p_width) {
glGenRenderbuffers(1, &cls->depth);
glBindRenderbuffer(GL_RENDERBUFFER, cls->depth);
- glRenderbufferStorage(GL_RENDERBUFFER, config.depth_buffer_internalformat, cls->size, cls->height);
+ glRenderbufferStorage(GL_RENDERBUFFER, config->depth_buffer_internalformat, cls->size, cls->height);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, cls->depth);
glGenTextures(1, &cls->distance);
glBindTexture(GL_TEXTURE_2D, cls->distance);
- if (config.use_rgba_2d_shadows) {
+ if (config->use_rgba_2d_shadows) {
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, cls->size, cls->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
} else {
#ifdef GLES_OVER_GL
@@ -3822,33 +2609,23 @@ RS::InstanceType RasterizerStorageGLES3::get_base_type(RID p_rid) const {
bool RasterizerStorageGLES3::free(RID p_rid) {
if (render_target_owner.owns(p_rid)) {
- RenderTarget *rt = render_target_owner.get_or_null(p_rid);
+ GLES3::RenderTarget *rt = render_target_owner.get_or_null(p_rid);
_render_target_clear(rt);
- Texture *t = texture_owner.get_or_null(rt->texture);
+ GLES3::Texture *t = GLES3::TextureStorage::get_singleton()->get_texture(rt->texture);
if (t) {
- texture_owner.free(rt->texture);
+ GLES3::TextureStorage::get_singleton()->texture_free(rt->texture);
memdelete(t);
}
render_target_owner.free(p_rid);
memdelete(rt);
return true;
- } else if (texture_owner.owns(p_rid)) {
- Texture *t = texture_owner.get_or_null(p_rid);
- // can't free a render target texture
- ERR_FAIL_COND_V(t->render_target, true);
- if (t->canvas_texture) {
- memdelete(t->canvas_texture);
- }
-
- info.texture_mem -= t->total_data_size;
- texture_owner.free(p_rid);
- memdelete(t);
-
+ } else if (GLES3::TextureStorage::get_singleton()->owns_texture(p_rid)) {
+ GLES3::TextureStorage::get_singleton()->texture_free(p_rid);
return true;
- } else if (canvas_texture_owner.owns(p_rid)) {
- canvas_texture_owner.free(p_rid);
+ } else if (GLES3::CanvasTextureStorage::get_singleton()->owns_canvas_texture(p_rid)) {
+ GLES3::CanvasTextureStorage::get_singleton()->canvas_texture_free(p_rid);
return true;
} else if (sky_owner.owns(p_rid)) {
Sky *sky = sky_owner.get_or_null(p_rid);
@@ -4042,15 +2819,15 @@ bool RasterizerStorageGLES3::free(RID p_rid) {
bool RasterizerStorageGLES3::has_os_feature(const String &p_feature) const {
if (p_feature == "s3tc") {
- return config.s3tc_supported;
+ return config->s3tc_supported;
}
if (p_feature == "etc") {
- return config.etc_supported;
+ return config->etc_supported;
}
if (p_feature == "skinning_fallback") {
- return config.use_skeleton_software;
+ return config->use_skeleton_software;
}
return false;
@@ -4157,105 +2934,11 @@ RenderingDevice::DeviceType RasterizerStorageGLES3::get_video_adapter_type() con
void RasterizerStorageGLES3::initialize() {
RasterizerStorageGLES3::system_fbo = 0;
+ config = GLES3::Config::get_singleton();
+ config->initialize();
- {
- const GLubyte *extension_string = glGetString(GL_EXTENSIONS);
-
- Vector<String> extensions = String((const char *)extension_string).split(" ");
-
- for (int i = 0; i < extensions.size(); i++) {
- config.extensions.insert(extensions[i]);
- }
- }
-
- config.keep_original_textures = true; // false
- config.shrink_textures_x2 = false;
- config.depth_internalformat = GL_DEPTH_COMPONENT;
- config.depth_type = GL_UNSIGNED_INT;
-
-#ifdef GLES_OVER_GL
- config.float_texture_supported = true;
- config.s3tc_supported = true;
- config.etc_supported = false;
- config.support_npot_repeat_mipmap = true;
- config.depth_buffer_internalformat = GL_DEPTH_COMPONENT24;
-#else
- config.float_texture_supported = config.extensions.has("GL_ARB_texture_float") || config.extensions.has("GL_OES_texture_float");
- config.s3tc_supported = config.extensions.has("GL_EXT_texture_compression_s3tc") || config.extensions.has("WEBGL_compressed_texture_s3tc");
- config.etc_supported = config.extensions.has("GL_OES_compressed_ETC1_RGB8_texture") || config.extensions.has("WEBGL_compressed_texture_etc1");
- config.support_npot_repeat_mipmap = config.extensions.has("GL_OES_texture_npot");
-
-#ifdef JAVASCRIPT_ENABLED
- // RenderBuffer internal format must be 16 bits in WebGL,
- // but depth_texture should default to 32 always
- // if the implementation doesn't support 32, it should just quietly use 16 instead
- // https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/
- config.depth_buffer_internalformat = GL_DEPTH_COMPONENT16;
- config.depth_type = GL_UNSIGNED_INT;
-#else
- // on mobile check for 24 bit depth support for RenderBufferStorage
- if (config.extensions.has("GL_OES_depth24")) {
- config.depth_buffer_internalformat = _DEPTH_COMPONENT24_OES;
- config.depth_type = GL_UNSIGNED_INT;
- } else {
- config.depth_buffer_internalformat = GL_DEPTH_COMPONENT16;
- config.depth_type = GL_UNSIGNED_SHORT;
- }
-#endif
-#endif
-
-#ifdef GLES_OVER_GL
- //TODO: causes huge problems with desktop video drivers. Making false for now, needs to be true to render SCREEN_TEXTURE mipmaps
- config.render_to_mipmap_supported = false;
-#else
- //check if mipmaps can be used for SCREEN_TEXTURE and Glow on Mobile and web platforms
- config.render_to_mipmap_supported = config.extensions.has("GL_OES_fbo_render_mipmap") && config.extensions.has("GL_EXT_texture_lod");
-#endif
-
-#ifdef GLES_OVER_GL
- config.use_rgba_2d_shadows = false;
- config.support_depth_texture = true;
- config.use_rgba_3d_shadows = false;
- config.support_depth_cubemaps = true;
-#else
- config.use_rgba_2d_shadows = !(config.float_texture_supported && config.extensions.has("GL_EXT_texture_rg"));
- config.support_depth_texture = config.extensions.has("GL_OES_depth_texture") || config.extensions.has("WEBGL_depth_texture");
- config.use_rgba_3d_shadows = !config.support_depth_texture;
- config.support_depth_cubemaps = config.extensions.has("GL_OES_depth_texture_cube_map");
-#endif
-
-#ifdef GLES_OVER_GL
- config.support_32_bits_indices = true;
-#else
- config.support_32_bits_indices = config.extensions.has("GL_OES_element_index_uint");
-#endif
-
-#ifdef GLES_OVER_GL
- config.support_write_depth = true;
-#elif defined(JAVASCRIPT_ENABLED)
- config.support_write_depth = false;
-#else
- config.support_write_depth = config.extensions.has("GL_EXT_frag_depth");
-#endif
-
- config.support_half_float_vertices = true;
-//every platform should support this except web, iOS has issues with their support, so add option to disable
-#ifdef JAVASCRIPT_ENABLED
- config.support_half_float_vertices = false;
-#endif
- bool disable_half_float = false; //GLOBAL_GET("rendering/opengl/compatibility/disable_half_float");
- if (disable_half_float) {
- config.support_half_float_vertices = false;
- }
-
- config.etc_supported = config.extensions.has("GL_OES_compressed_ETC1_RGB8_texture");
- config.latc_supported = config.extensions.has("GL_EXT_texture_compression_latc");
- config.bptc_supported = config.extensions.has("GL_ARB_texture_compression_bptc");
- config.rgtc_supported = config.extensions.has("GL_EXT_texture_compression_rgtc") || config.extensions.has("GL_ARB_texture_compression_rgtc") || config.extensions.has("EXT_texture_compression_rgtc");
- config.bptc_supported = config.extensions.has("GL_ARB_texture_compression_bptc") || config.extensions.has("EXT_texture_compression_bptc");
- config.srgb_decode_supported = config.extensions.has("GL_EXT_texture_sRGB_decode");
//determine formats for depth textures (or renderbuffers)
- if (config.support_depth_texture) {
+ if (config->support_depth_texture) {
// Will use texture for depth
// have to manually see if we can create a valid framebuffer texture using UNSIGNED_INT,
// as there is no extension to test for this.
@@ -4265,7 +2948,7 @@ void RasterizerStorageGLES3::initialize() {
GLuint depth;
glGenTextures(1, &depth);
glBindTexture(GL_TEXTURE_2D, depth);
- glTexImage2D(GL_TEXTURE_2D, 0, config.depth_internalformat, 32, 32, 0, GL_DEPTH_COMPONENT, config.depth_type, nullptr);
+ glTexImage2D(GL_TEXTURE_2D, 0, config->depth_internalformat, 32, 32, 0, GL_DEPTH_COMPONENT, config->depth_type, nullptr);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
@@ -4285,19 +2968,19 @@ void RasterizerStorageGLES3::initialize() {
// If it fails, test to see if it supports a framebuffer texture using UNSIGNED_SHORT
// This is needed because many OSX devices don't support either UNSIGNED_INT or UNSIGNED_SHORT
#ifdef GLES_OVER_GL
- config.depth_internalformat = GL_DEPTH_COMPONENT16;
+ config->depth_internalformat = GL_DEPTH_COMPONENT16;
#else
// OES_depth_texture extension only specifies GL_DEPTH_COMPONENT.
- config.depth_internalformat = GL_DEPTH_COMPONENT;
+ config->depth_internalformat = GL_DEPTH_COMPONENT;
#endif
- config.depth_type = GL_UNSIGNED_SHORT;
+ config->depth_type = GL_UNSIGNED_SHORT;
glGenFramebuffers(1, &fbo);
bind_framebuffer(fbo);
glGenTextures(1, &depth);
glBindTexture(GL_TEXTURE_2D, depth);
- glTexImage2D(GL_TEXTURE_2D, 0, config.depth_internalformat, 32, 32, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, nullptr);
+ glTexImage2D(GL_TEXTURE_2D, 0, config->depth_internalformat, 32, 32, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, nullptr);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
@@ -4309,8 +2992,8 @@ void RasterizerStorageGLES3::initialize() {
status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE) {
//if it fails again depth textures aren't supported, use rgba shadows and renderbuffer for depth
- config.support_depth_texture = false;
- config.use_rgba_3d_shadows = true;
+ config->support_depth_texture = false;
+ config->use_rgba_3d_shadows = true;
}
bind_framebuffer_system();
@@ -4321,20 +3004,16 @@ void RasterizerStorageGLES3::initialize() {
}
//picky requirements for these
- config.support_shadow_cubemaps = config.support_depth_texture && config.support_write_depth && config.support_depth_cubemaps;
+ config->support_shadow_cubemaps = config->support_depth_texture && config->support_write_depth && config->support_depth_cubemaps;
frame.count = 0;
frame.delta = 0;
frame.current_rt = nullptr;
frame.clear_request = false;
- glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &config.max_vertex_texture_image_units);
- glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &config.max_texture_image_units);
- glGetIntegerv(GL_MAX_TEXTURE_SIZE, &config.max_texture_size);
-
// the use skeleton software path should be used if either float texture is not supported,
// OR max_vertex_texture_image_units is zero
- config.use_skeleton_software = (config.float_texture_supported == false) || (config.max_vertex_texture_image_units == 0);
+ config->use_skeleton_software = (config->float_texture_supported == false) || (config->max_vertex_texture_image_units == 0);
shaders.copy.initialize();
shaders.copy_version = shaders.copy.version_create(); //TODO
@@ -4438,7 +3117,7 @@ void RasterizerStorageGLES3::initialize() {
// radical inverse vdc cache texture
// used for cubemap filtering
- if (true /*||config.float_texture_supported*/) { //uint8 is similar and works everywhere
+ if (true /*||config->float_texture_supported*/) { //uint8 is similar and works everywhere
glGenTextures(1, &resources.radical_inverse_vdc_cache_tex);
glActiveTexture(GL_TEXTURE0);
@@ -4476,16 +3155,12 @@ void RasterizerStorageGLES3::initialize() {
#ifdef GLES_OVER_GL
//this needs to be enabled manually in OpenGL 2.1
- if (config.extensions.has("GL_ARB_seamless_cube_map")) {
+ if (config->extensions.has("GL_ARB_seamless_cube_map")) {
glEnable(_EXT_TEXTURE_CUBE_MAP_SEAMLESS);
}
glEnable(GL_POINT_SPRITE);
glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
#endif
-
- config.force_vertex_shading = false; //GLOBAL_GET("rendering/quality/shading/force_vertex_shading");
- config.use_fast_texture_filter = false; //GLOBAL_GET("rendering/quality/filters/use_nearest_mipmap_filter");
- //config.should_orphan = GLOBAL_GET("rendering/options/api_usage_legacy/orphan_buffers");
}
void RasterizerStorageGLES3::finalize() {
@@ -4512,7 +3187,6 @@ void RasterizerStorageGLES3::update_dirty_resources() {
RasterizerStorageGLES3::RasterizerStorageGLES3() {
RasterizerStorageGLES3::system_fbo = 0;
- config.should_orphan = true;
}
RasterizerStorageGLES3::~RasterizerStorageGLES3() {