diff options
Diffstat (limited to 'drivers/gles3/rasterizer_storage_gles3.cpp')
-rw-r--r-- | drivers/gles3/rasterizer_storage_gles3.cpp | 62 |
1 files changed, 31 insertions, 31 deletions
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index 1fa4eacd95..51e36c1d7e 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -3466,9 +3466,9 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh, uint32_t p_format, VS: continue; if (attribs[i].integer) { - glVertexAttribIPointer(attribs[i].index, attribs[i].size, attribs[i].type, attribs[i].stride, ((uint8_t *)0) + attribs[i].offset); + glVertexAttribIPointer(attribs[i].index, attribs[i].size, attribs[i].type, attribs[i].stride, CAST_INT_TO_UCHAR_PTR(attribs[i].offset)); } else { - glVertexAttribPointer(attribs[i].index, attribs[i].size, attribs[i].type, attribs[i].normalized, attribs[i].stride, ((uint8_t *)0) + attribs[i].offset); + glVertexAttribPointer(attribs[i].index, attribs[i].size, attribs[i].type, attribs[i].normalized, attribs[i].stride, CAST_INT_TO_UCHAR_PTR(attribs[i].offset)); } glEnableVertexAttribArray(attribs[i].index); } @@ -3571,9 +3571,9 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh, uint32_t p_format, VS: continue; if (attribs[i].integer) { - glVertexAttribIPointer(attribs[i].index, attribs[i].size, attribs[i].type, attribs[i].stride, ((uint8_t *)0) + attribs[i].offset); + glVertexAttribIPointer(attribs[i].index, attribs[i].size, attribs[i].type, attribs[i].stride, CAST_INT_TO_UCHAR_PTR(attribs[i].offset)); } else { - glVertexAttribPointer(attribs[i].index, attribs[i].size, attribs[i].type, attribs[i].normalized, attribs[i].stride, ((uint8_t *)0) + attribs[i].offset); + glVertexAttribPointer(attribs[i].index, attribs[i].size, attribs[i].type, attribs[i].normalized, attribs[i].stride, CAST_INT_TO_UCHAR_PTR(attribs[i].offset)); } glEnableVertexAttribArray(attribs[i].index); } @@ -3616,9 +3616,9 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh, uint32_t p_format, VS: continue; if (attribs[j].integer) { - glVertexAttribIPointer(attribs[j].index, attribs[j].size, attribs[j].type, attribs[j].stride, ((uint8_t *)0) + attribs[j].offset); + glVertexAttribIPointer(attribs[j].index, attribs[j].size, attribs[j].type, attribs[j].stride, CAST_INT_TO_UCHAR_PTR(attribs[j].offset)); } else { - glVertexAttribPointer(attribs[j].index, attribs[j].size, attribs[j].type, attribs[j].normalized, attribs[j].stride, ((uint8_t *)0) + attribs[j].offset); + glVertexAttribPointer(attribs[j].index, attribs[j].size, attribs[j].type, attribs[j].normalized, attribs[j].stride, CAST_INT_TO_UCHAR_PTR(attribs[j].offset)); } glEnableVertexAttribArray(attribs[j].index); } @@ -4149,44 +4149,44 @@ void RasterizerStorageGLES3::mesh_render_blend_shapes(Surface *s, const float *p case VS::ARRAY_VERTEX: { if (s->format & VS::ARRAY_FLAG_USE_2D_VERTICES) { - glVertexAttribPointer(i + 8, 2, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs); + glVertexAttribPointer(i + 8, 2, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs)); ofs += 2 * 4; } else { - glVertexAttribPointer(i + 8, 3, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs); + glVertexAttribPointer(i + 8, 3, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs)); ofs += 3 * 4; } } break; case VS::ARRAY_NORMAL: { - glVertexAttribPointer(i + 8, 3, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs); + glVertexAttribPointer(i + 8, 3, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs)); ofs += 3 * 4; } break; case VS::ARRAY_TANGENT: { - glVertexAttribPointer(i + 8, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs); + glVertexAttribPointer(i + 8, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs)); ofs += 4 * 4; } break; case VS::ARRAY_COLOR: { - glVertexAttribPointer(i + 8, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs); + glVertexAttribPointer(i + 8, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs)); ofs += 4 * 4; } break; case VS::ARRAY_TEX_UV: { - glVertexAttribPointer(i + 8, 2, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs); + glVertexAttribPointer(i + 8, 2, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs)); ofs += 2 * 4; } break; case VS::ARRAY_TEX_UV2: { - glVertexAttribPointer(i + 8, 2, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs); + glVertexAttribPointer(i + 8, 2, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs)); ofs += 2 * 4; } break; case VS::ARRAY_BONES: { - glVertexAttribIPointer(i + 8, 4, GL_UNSIGNED_INT, stride, ((uint8_t *)0) + ofs); + glVertexAttribIPointer(i + 8, 4, GL_UNSIGNED_INT, stride, CAST_INT_TO_UCHAR_PTR(ofs)); ofs += 4 * 4; } break; case VS::ARRAY_WEIGHTS: { - glVertexAttribPointer(i + 8, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs); + glVertexAttribPointer(i + 8, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs)); ofs += 4 * 4; } break; @@ -4219,44 +4219,44 @@ void RasterizerStorageGLES3::mesh_render_blend_shapes(Surface *s, const float *p case VS::ARRAY_VERTEX: { if (s->format & VS::ARRAY_FLAG_USE_2D_VERTICES) { - glVertexAttribPointer(i, 2, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs); + glVertexAttribPointer(i, 2, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs)); ofs += 2 * 4; } else { - glVertexAttribPointer(i, 3, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs); + glVertexAttribPointer(i, 3, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs)); ofs += 3 * 4; } } break; case VS::ARRAY_NORMAL: { - glVertexAttribPointer(i, 3, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs); + glVertexAttribPointer(i, 3, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs)); ofs += 3 * 4; } break; case VS::ARRAY_TANGENT: { - glVertexAttribPointer(i, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs); + glVertexAttribPointer(i, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs)); ofs += 4 * 4; } break; case VS::ARRAY_COLOR: { - glVertexAttribPointer(i, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs); + glVertexAttribPointer(i, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs)); ofs += 4 * 4; } break; case VS::ARRAY_TEX_UV: { - glVertexAttribPointer(i, 2, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs); + glVertexAttribPointer(i, 2, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs)); ofs += 2 * 4; } break; case VS::ARRAY_TEX_UV2: { - glVertexAttribPointer(i, 2, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs); + glVertexAttribPointer(i, 2, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs)); ofs += 2 * 4; } break; case VS::ARRAY_BONES: { - glVertexAttribIPointer(i, 4, GL_UNSIGNED_INT, stride, ((uint8_t *)0) + ofs); + glVertexAttribIPointer(i, 4, GL_UNSIGNED_INT, stride, CAST_INT_TO_UCHAR_PTR(ofs)); ofs += 4 * 4; } break; case VS::ARRAY_WEIGHTS: { - glVertexAttribPointer(i, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs); + glVertexAttribPointer(i, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs)); ofs += 4 * 4; } break; @@ -6080,7 +6080,7 @@ void RasterizerStorageGLES3::particles_set_amount(RID p_particles, int p_amount) for (int j = 0; j < 6; j++) { glEnableVertexAttribArray(j); - glVertexAttribPointer(j, 4, GL_FLOAT, GL_FALSE, sizeof(float) * 4 * 6, ((uint8_t *)0) + (j * 16)); + glVertexAttribPointer(j, 4, GL_FLOAT, GL_FALSE, sizeof(float) * 4 * 6, CAST_INT_TO_UCHAR_PTR((j * 16))); } } @@ -6094,7 +6094,7 @@ void RasterizerStorageGLES3::particles_set_amount(RID p_particles, int p_amount) for (int j = 0; j < 6; j++) { glEnableVertexAttribArray(j); - glVertexAttribPointer(j, 4, GL_FLOAT, GL_FALSE, sizeof(float) * 4 * 6, ((uint8_t *)0) + (j * 16)); + glVertexAttribPointer(j, 4, GL_FLOAT, GL_FALSE, sizeof(float) * 4 * 6, CAST_INT_TO_UCHAR_PTR(j * 16)); } particles->particle_valid_histories[i] = false; } @@ -6172,7 +6172,7 @@ void RasterizerStorageGLES3::_particles_update_histories(Particles *particles) { for (int j = 0; j < 6; j++) { glEnableVertexAttribArray(j); - glVertexAttribPointer(j, 4, GL_FLOAT, GL_FALSE, sizeof(float) * 4 * 6, ((uint8_t *)0) + (j * 16)); + glVertexAttribPointer(j, 4, GL_FLOAT, GL_FALSE, sizeof(float) * 4 * 6, CAST_INT_TO_UCHAR_PTR(j * 16)); } particles->particle_valid_histories[i] = false; @@ -7997,7 +7997,7 @@ void RasterizerStorageGLES3::initialize() { glBindBuffer(GL_ARRAY_BUFFER, resources.quadie); glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, 0); glEnableVertexAttribArray(0); - glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, ((uint8_t *)NULL) + 8); + glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, CAST_INT_TO_UCHAR_PTR(8)); glEnableVertexAttribArray(4); glBindVertexArray(0); glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind @@ -8042,8 +8042,8 @@ void RasterizerStorageGLES3::initialize() { String renderer = (const char *)glGetString(GL_RENDERER); - config.no_depth_prepass = !bool(GLOBAL_GET("rendering/quality/depth_prepass/enable")); - if (!config.no_depth_prepass) { + config.use_depth_prepass = bool(GLOBAL_GET("rendering/quality/depth_prepass/enable")); + if (config.use_depth_prepass) { String vendors = GLOBAL_GET("rendering/quality/depth_prepass/disable_for_vendors"); Vector<String> vendor_match = vendors.split(","); @@ -8053,7 +8053,7 @@ void RasterizerStorageGLES3::initialize() { continue; if (renderer.findn(v) != -1) { - config.no_depth_prepass = true; + config.use_depth_prepass = false; } } } |