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path: root/drivers/gles3/rasterizer_storage_gles3.cpp
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Diffstat (limited to 'drivers/gles3/rasterizer_storage_gles3.cpp')
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp330
1 files changed, 254 insertions, 76 deletions
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index 70037dfc33..95d4bec611 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -101,6 +101,10 @@
#define _EXT_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
#define _EXT_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
+#ifndef GLES_OVER_GL
+#define glClearDepth glClearDepthf
+#endif
+
#ifdef __EMSCRIPTEN__
#include <emscripten/emscripten.h>
@@ -112,15 +116,6 @@ void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid
}, target, offset, data, size);
/* clang-format on */
}
-
-void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) {
-
- /* clang-format off */
- EM_ASM({
- GLctx.bufferSubData($0, $1, HEAPU8, $2, $3);
- }, target, offset, data, size);
- /* clang-format on */
-}
#endif
void glTexStorage2DCustom(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type) {
@@ -647,7 +642,8 @@ void RasterizerStorageGLES3::texture_allocate(RID p_texture, int p_width, int p_
p_flags &= ~VS::TEXTURE_FLAG_FILTER;
}
} break;
- default: {}
+ default: {
+ }
}
#endif
@@ -707,14 +703,18 @@ void RasterizerStorageGLES3::texture_allocate(RID p_texture, int p_width, int p_
int mipmaps = 0;
- while (width != 1 && height != 1) {
- glTexImage3D(texture->target, 0, internal_format, width, height, depth, 0, format, type, NULL);
+ while (width > 0 || height > 0 || (p_type == VS::TEXTURE_TYPE_3D && depth > 0)) {
+ width = MAX(1, width);
+ height = MAX(1, height);
+ depth = MAX(1, depth);
+
+ glTexImage3D(texture->target, mipmaps, internal_format, width, height, depth, 0, format, type, NULL);
- width = MAX(1, width / 2);
- height = MAX(1, height / 2);
+ width /= 2;
+ height /= 2;
if (p_type == VS::TEXTURE_TYPE_3D) {
- depth = MAX(1, depth / 2);
+ depth /= 2;
}
mipmaps++;
@@ -753,7 +753,11 @@ void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref<Image> &p
if (config.keep_original_textures && !(texture->flags & VS::TEXTURE_FLAG_USED_FOR_STREAMING)) {
texture->images.write[p_layer] = p_image;
}
-
+#ifndef GLES_OVER_GL
+ if (p_image->is_compressed() && p_image->has_mipmaps() && !p_image->is_size_po2()) {
+ ERR_PRINTS("Texuture '" + texture->path + "' is compressed, has mipmaps but is not of powerf-of-2 size. This does not work on OpenGL ES 3.0.");
+ }
+#endif
Image::Format real_format;
Ref<Image> img = _get_gl_image_and_format(p_image, p_image->get_format(), texture->flags, real_format, format, internal_format, type, compressed, srgb);
@@ -931,6 +935,9 @@ void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref<Image> &p
h = MAX(1, h >> 1);
}
+ // Handle array and 3D textures, as those set their data per layer.
+ tsize *= MAX(texture->alloc_depth, 1);
+
info.texture_mem -= texture->total_data_size;
texture->total_data_size = tsize;
info.texture_mem += texture->total_data_size;
@@ -1501,7 +1508,7 @@ void RasterizerStorageGLES3::texture_debug_usage(List<VS::TextureInfo> *r_info)
tinfo.format = t->format;
tinfo.width = t->alloc_width;
tinfo.height = t->alloc_height;
- tinfo.depth = 0;
+ tinfo.depth = t->alloc_depth;
tinfo.bytes = t->total_data_size;
r_info->push_back(tinfo);
}
@@ -1548,7 +1555,7 @@ RID RasterizerStorageGLES3::texture_create_radiance_cubemap(RID p_source, int p_
ERR_FAIL_COND_V(!texture, RID());
ERR_FAIL_COND_V(texture->type != VS::TEXTURE_TYPE_CUBEMAP, RID());
- bool use_float = config.hdr_supported;
+ bool use_float = config.framebuffer_half_float_supported;
if (p_resolution < 0) {
p_resolution = texture->width;
@@ -1687,6 +1694,17 @@ RID RasterizerStorageGLES3::texture_create_radiance_cubemap(RID p_source, int p_
return texture_owner.make_rid(ctex);
}
+Size2 RasterizerStorageGLES3::texture_size_with_proxy(RID p_texture) const {
+
+ const Texture *texture = texture_owner.getornull(p_texture);
+ ERR_FAIL_COND_V(!texture, Size2());
+ if (texture->proxy) {
+ return Size2(texture->proxy->width, texture->proxy->height);
+ } else {
+ return Size2(texture->width, texture->height);
+ }
+}
+
void RasterizerStorageGLES3::texture_set_proxy(RID p_texture, RID p_proxy) {
Texture *texture = texture_owner.get(p_texture);
@@ -1785,7 +1803,7 @@ void RasterizerStorageGLES3::sky_set_texture(RID p_sky, RID p_panorama, int p_ra
int array_level = 6;
- bool use_float = config.hdr_supported;
+ bool use_float = config.framebuffer_half_float_supported;
GLenum internal_format = use_float ? GL_RGBA16F : GL_RGB10_A2;
GLenum format = GL_RGBA;
@@ -1897,7 +1915,7 @@ void RasterizerStorageGLES3::sky_set_texture(RID p_sky, RID p_panorama, int p_ra
int mm_level = mipmaps;
- bool use_float = config.hdr_supported;
+ bool use_float = config.framebuffer_half_float_supported;
GLenum internal_format = use_float ? GL_RGBA16F : GL_RGB10_A2;
GLenum format = GL_RGBA;
@@ -2734,7 +2752,8 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
gui[14] = v.origin.z;
gui[15] = 1;
} break;
- default: {}
+ default: {
+ }
}
}
@@ -2902,7 +2921,8 @@ _FORCE_INLINE_ static void _fill_std140_ubo_value(ShaderLanguage::DataType type,
gui[i] = value[i].real;
}
} break;
- default: {}
+ default: {
+ }
}
}
@@ -2945,7 +2965,8 @@ _FORCE_INLINE_ static void _fill_std140_ubo_empty(ShaderLanguage::DataType type,
zeromem(data, 64);
} break;
- default: {}
+ default: {
+ }
}
}
@@ -3449,9 +3470,9 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh, uint32_t p_format, VS:
continue;
if (attribs[i].integer) {
- glVertexAttribIPointer(attribs[i].index, attribs[i].size, attribs[i].type, attribs[i].stride, ((uint8_t *)0) + attribs[i].offset);
+ glVertexAttribIPointer(attribs[i].index, attribs[i].size, attribs[i].type, attribs[i].stride, CAST_INT_TO_UCHAR_PTR(attribs[i].offset));
} else {
- glVertexAttribPointer(attribs[i].index, attribs[i].size, attribs[i].type, attribs[i].normalized, attribs[i].stride, ((uint8_t *)0) + attribs[i].offset);
+ glVertexAttribPointer(attribs[i].index, attribs[i].size, attribs[i].type, attribs[i].normalized, attribs[i].stride, CAST_INT_TO_UCHAR_PTR(attribs[i].offset));
}
glEnableVertexAttribArray(attribs[i].index);
}
@@ -3554,9 +3575,9 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh, uint32_t p_format, VS:
continue;
if (attribs[i].integer) {
- glVertexAttribIPointer(attribs[i].index, attribs[i].size, attribs[i].type, attribs[i].stride, ((uint8_t *)0) + attribs[i].offset);
+ glVertexAttribIPointer(attribs[i].index, attribs[i].size, attribs[i].type, attribs[i].stride, CAST_INT_TO_UCHAR_PTR(attribs[i].offset));
} else {
- glVertexAttribPointer(attribs[i].index, attribs[i].size, attribs[i].type, attribs[i].normalized, attribs[i].stride, ((uint8_t *)0) + attribs[i].offset);
+ glVertexAttribPointer(attribs[i].index, attribs[i].size, attribs[i].type, attribs[i].normalized, attribs[i].stride, CAST_INT_TO_UCHAR_PTR(attribs[i].offset));
}
glEnableVertexAttribArray(attribs[i].index);
}
@@ -3599,9 +3620,9 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh, uint32_t p_format, VS:
continue;
if (attribs[j].integer) {
- glVertexAttribIPointer(attribs[j].index, attribs[j].size, attribs[j].type, attribs[j].stride, ((uint8_t *)0) + attribs[j].offset);
+ glVertexAttribIPointer(attribs[j].index, attribs[j].size, attribs[j].type, attribs[j].stride, CAST_INT_TO_UCHAR_PTR(attribs[j].offset));
} else {
- glVertexAttribPointer(attribs[j].index, attribs[j].size, attribs[j].type, attribs[j].normalized, attribs[j].stride, ((uint8_t *)0) + attribs[j].offset);
+ glVertexAttribPointer(attribs[j].index, attribs[j].size, attribs[j].type, attribs[j].normalized, attribs[j].stride, CAST_INT_TO_UCHAR_PTR(attribs[j].offset));
}
glEnableVertexAttribArray(attribs[j].index);
}
@@ -3614,7 +3635,7 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh, uint32_t p_format, VS:
}
mesh->surfaces.push_back(surface);
- mesh->instance_change_notify(true, false);
+ mesh->instance_change_notify(true, true);
info.vertex_mem += surface->total_data_size;
}
@@ -3628,6 +3649,7 @@ void RasterizerStorageGLES3::mesh_set_blend_shape_count(RID p_mesh, int p_amount
ERR_FAIL_COND(p_amount < 0);
mesh->blend_shape_count = p_amount;
+ mesh->instance_change_notify(true, false);
}
int RasterizerStorageGLES3::mesh_get_blend_shape_count(RID p_mesh) const {
@@ -4113,7 +4135,7 @@ void RasterizerStorageGLES3::mesh_render_blend_shapes(Surface *s, const float *p
for (int ti = 0; ti < mtc; ti++) {
float weight = p_weights[ti];
- if (weight < 0.001) //not bother with this one
+ if (weight < 0.00001) //not bother with this one
continue;
glBindVertexArray(s->blend_shapes[ti].array_id);
@@ -4131,44 +4153,44 @@ void RasterizerStorageGLES3::mesh_render_blend_shapes(Surface *s, const float *p
case VS::ARRAY_VERTEX: {
if (s->format & VS::ARRAY_FLAG_USE_2D_VERTICES) {
- glVertexAttribPointer(i + 8, 2, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs);
+ glVertexAttribPointer(i + 8, 2, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs));
ofs += 2 * 4;
} else {
- glVertexAttribPointer(i + 8, 3, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs);
+ glVertexAttribPointer(i + 8, 3, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs));
ofs += 3 * 4;
}
} break;
case VS::ARRAY_NORMAL: {
- glVertexAttribPointer(i + 8, 3, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs);
+ glVertexAttribPointer(i + 8, 3, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs));
ofs += 3 * 4;
} break;
case VS::ARRAY_TANGENT: {
- glVertexAttribPointer(i + 8, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs);
+ glVertexAttribPointer(i + 8, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs));
ofs += 4 * 4;
} break;
case VS::ARRAY_COLOR: {
- glVertexAttribPointer(i + 8, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs);
+ glVertexAttribPointer(i + 8, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs));
ofs += 4 * 4;
} break;
case VS::ARRAY_TEX_UV: {
- glVertexAttribPointer(i + 8, 2, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs);
+ glVertexAttribPointer(i + 8, 2, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs));
ofs += 2 * 4;
} break;
case VS::ARRAY_TEX_UV2: {
- glVertexAttribPointer(i + 8, 2, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs);
+ glVertexAttribPointer(i + 8, 2, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs));
ofs += 2 * 4;
} break;
case VS::ARRAY_BONES: {
- glVertexAttribIPointer(i + 8, 4, GL_UNSIGNED_INT, stride, ((uint8_t *)0) + ofs);
+ glVertexAttribIPointer(i + 8, 4, GL_UNSIGNED_INT, stride, CAST_INT_TO_UCHAR_PTR(ofs));
ofs += 4 * 4;
} break;
case VS::ARRAY_WEIGHTS: {
- glVertexAttribPointer(i + 8, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs);
+ glVertexAttribPointer(i + 8, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs));
ofs += 4 * 4;
} break;
@@ -4201,44 +4223,44 @@ void RasterizerStorageGLES3::mesh_render_blend_shapes(Surface *s, const float *p
case VS::ARRAY_VERTEX: {
if (s->format & VS::ARRAY_FLAG_USE_2D_VERTICES) {
- glVertexAttribPointer(i, 2, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs);
+ glVertexAttribPointer(i, 2, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs));
ofs += 2 * 4;
} else {
- glVertexAttribPointer(i, 3, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs);
+ glVertexAttribPointer(i, 3, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs));
ofs += 3 * 4;
}
} break;
case VS::ARRAY_NORMAL: {
- glVertexAttribPointer(i, 3, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs);
+ glVertexAttribPointer(i, 3, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs));
ofs += 3 * 4;
} break;
case VS::ARRAY_TANGENT: {
- glVertexAttribPointer(i, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs);
+ glVertexAttribPointer(i, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs));
ofs += 4 * 4;
} break;
case VS::ARRAY_COLOR: {
- glVertexAttribPointer(i, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs);
+ glVertexAttribPointer(i, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs));
ofs += 4 * 4;
} break;
case VS::ARRAY_TEX_UV: {
- glVertexAttribPointer(i, 2, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs);
+ glVertexAttribPointer(i, 2, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs));
ofs += 2 * 4;
} break;
case VS::ARRAY_TEX_UV2: {
- glVertexAttribPointer(i, 2, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs);
+ glVertexAttribPointer(i, 2, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs));
ofs += 2 * 4;
} break;
case VS::ARRAY_BONES: {
- glVertexAttribIPointer(i, 4, GL_UNSIGNED_INT, stride, ((uint8_t *)0) + ofs);
+ glVertexAttribIPointer(i, 4, GL_UNSIGNED_INT, stride, CAST_INT_TO_UCHAR_PTR(ofs));
ofs += 4 * 4;
} break;
case VS::ARRAY_WEIGHTS: {
- glVertexAttribPointer(i, 4, GL_FLOAT, GL_FALSE, stride, ((uint8_t *)0) + ofs);
+ glVertexAttribPointer(i, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(ofs));
ofs += 4 * 4;
} break;
@@ -5128,6 +5150,20 @@ void RasterizerStorageGLES3::skeleton_set_base_transform_2d(RID p_skeleton, cons
skeleton->base_transform_2d = p_base_transform;
}
+void RasterizerStorageGLES3::skeleton_set_world_transform(RID p_skeleton, bool p_enable, const Transform &p_world_transform) {
+
+ Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
+
+ ERR_FAIL_COND(skeleton->use_2d);
+
+ skeleton->world_transform = p_world_transform;
+ skeleton->use_world_transform = p_enable;
+
+ if (!skeleton->update_list.in_list()) {
+ skeleton_update_list.add(&skeleton->update_list);
+ }
+}
+
void RasterizerStorageGLES3::update_dirty_skeletons() {
glActiveTexture(GL_TEXTURE0);
@@ -5183,6 +5219,7 @@ RID RasterizerStorageGLES3::light_create(VS::LightType p_type) {
light->directional_blend_splits = false;
light->directional_range_mode = VS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE;
light->reverse_cull = false;
+ light->use_gi = true;
light->version = 0;
return light_owner.make_rid(light);
@@ -5214,7 +5251,8 @@ void RasterizerStorageGLES3::light_set_param(RID p_light, VS::LightParam p_param
light->version++;
light->instance_change_notify(true, false);
} break;
- default: {}
+ default: {
+ }
}
light->param[p_param] = p_value;
@@ -5273,6 +5311,15 @@ void RasterizerStorageGLES3::light_set_reverse_cull_face_mode(RID p_light, bool
light->instance_change_notify(true, false);
}
+void RasterizerStorageGLES3::light_set_use_gi(RID p_light, bool p_enabled) {
+ Light *light = light_owner.getornull(p_light);
+ ERR_FAIL_COND(!light);
+
+ light->use_gi = p_enabled;
+
+ light->version++;
+ light->instance_change_notify(true, false);
+}
void RasterizerStorageGLES3::light_omni_set_shadow_mode(RID p_light, VS::LightOmniShadowMode p_mode) {
Light *light = light_owner.getornull(p_light);
@@ -5378,6 +5425,13 @@ Color RasterizerStorageGLES3::light_get_color(RID p_light) {
return light->color;
}
+bool RasterizerStorageGLES3::light_get_use_gi(RID p_light) {
+ Light *light = light_owner.getornull(p_light);
+ ERR_FAIL_COND_V(!light, false);
+
+ return light->use_gi;
+}
+
bool RasterizerStorageGLES3::light_has_shadow(RID p_light) const {
const Light *light = light_owner.getornull(p_light);
@@ -5416,7 +5470,8 @@ AABB RasterizerStorageGLES3::light_get_aabb(RID p_light) const {
return AABB();
} break;
- default: {}
+ default: {
+ }
}
ERR_FAIL_V(AABB());
@@ -5432,6 +5487,8 @@ RID RasterizerStorageGLES3::reflection_probe_create() {
reflection_probe->intensity = 1.0;
reflection_probe->interior_ambient = Color();
reflection_probe->interior_ambient_energy = 1.0;
+ reflection_probe->interior_ambient_probe_contrib = 0.0;
+
reflection_probe->max_distance = 0;
reflection_probe->extents = Vector3(1, 1, 1);
reflection_probe->origin_offset = Vector3(0, 0, 0);
@@ -5516,6 +5573,7 @@ void RasterizerStorageGLES3::reflection_probe_set_as_interior(RID p_probe, bool
ERR_FAIL_COND(!reflection_probe);
reflection_probe->interior = p_enable;
+ reflection_probe->instance_change_notify(true, false);
}
void RasterizerStorageGLES3::reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) {
@@ -6043,9 +6101,9 @@ void RasterizerStorageGLES3::particles_set_amount(RID p_particles, int p_amount)
glBindBuffer(GL_ARRAY_BUFFER, particles->particle_buffers[i]);
glBufferData(GL_ARRAY_BUFFER, floats * sizeof(float), data, GL_STATIC_DRAW);
- for (int i = 0; i < 6; i++) {
- glEnableVertexAttribArray(i);
- glVertexAttribPointer(i, 4, GL_FLOAT, GL_FALSE, sizeof(float) * 4 * 6, ((uint8_t *)0) + (i * 16));
+ for (int j = 0; j < 6; j++) {
+ glEnableVertexAttribArray(j);
+ glVertexAttribPointer(j, 4, GL_FLOAT, GL_FALSE, sizeof(float) * 4 * 6, CAST_INT_TO_UCHAR_PTR(j * 16));
}
}
@@ -6059,7 +6117,7 @@ void RasterizerStorageGLES3::particles_set_amount(RID p_particles, int p_amount)
for (int j = 0; j < 6; j++) {
glEnableVertexAttribArray(j);
- glVertexAttribPointer(j, 4, GL_FLOAT, GL_FALSE, sizeof(float) * 4 * 6, ((uint8_t *)0) + (j * 16));
+ glVertexAttribPointer(j, 4, GL_FLOAT, GL_FALSE, sizeof(float) * 4 * 6, CAST_INT_TO_UCHAR_PTR(j * 16));
}
particles->particle_valid_histories[i] = false;
}
@@ -6137,7 +6195,7 @@ void RasterizerStorageGLES3::_particles_update_histories(Particles *particles) {
for (int j = 0; j < 6; j++) {
glEnableVertexAttribArray(j);
- glVertexAttribPointer(j, 4, GL_FLOAT, GL_FALSE, sizeof(float) * 4 * 6, ((uint8_t *)0) + (j * 16));
+ glVertexAttribPointer(j, 4, GL_FLOAT, GL_FALSE, sizeof(float) * 4 * 6, CAST_INT_TO_UCHAR_PTR(j * 16));
}
particles->particle_valid_histories[i] = false;
@@ -6759,6 +6817,24 @@ void RasterizerStorageGLES3::_render_target_clear(RenderTarget *rt) {
glDeleteTextures(1, &rt->exposure.color);
rt->exposure.fbo = 0;
}
+
+ if (rt->external.fbo != 0) {
+ // free this
+ glDeleteFramebuffers(1, &rt->external.fbo);
+
+ // clean up our texture
+ Texture *t = texture_owner.get(rt->external.texture);
+ t->alloc_height = 0;
+ t->alloc_width = 0;
+ t->width = 0;
+ t->height = 0;
+ t->active = false;
+ texture_owner.free(rt->external.texture);
+ memdelete(t);
+
+ rt->external.fbo = 0;
+ }
+
Texture *tex = texture_owner.get(rt->texture);
tex->alloc_height = 0;
tex->alloc_width = 0;
@@ -6798,7 +6874,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) {
GLuint color_type;
Image::Format image_format;
- bool hdr = rt->flags[RENDER_TARGET_HDR] && config.hdr_supported;
+ bool hdr = rt->flags[RENDER_TARGET_HDR] && config.framebuffer_half_float_supported;
//hdr = false;
if (!hdr || rt->flags[RENDER_TARGET_NO_3D]) {
@@ -6834,8 +6910,9 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) {
glGenTextures(1, &rt->depth);
glBindTexture(GL_TEXTURE_2D, rt->depth);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, rt->width, rt->height, 0,
- GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, NULL);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, rt->width, rt->height, 0,
+ GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
+
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
@@ -6902,9 +6979,9 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) {
glGenRenderbuffers(1, &rt->buffers.depth);
glBindRenderbuffer(GL_RENDERBUFFER, rt->buffers.depth);
if (msaa == 0)
- glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, rt->width, rt->height);
+ glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, rt->width, rt->height);
else
- glRenderbufferStorageMultisample(GL_RENDERBUFFER, msaa, GL_DEPTH24_STENCIL8, rt->width, rt->height);
+ glRenderbufferStorageMultisample(GL_RENDERBUFFER, msaa, GL_DEPTH_COMPONENT24, rt->width, rt->height);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->buffers.depth);
@@ -7052,7 +7129,14 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) {
glGenTextures(1, &rt->exposure.color);
glBindTexture(GL_TEXTURE_2D, rt->exposure.color);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_R32F, 1, 1, 0, GL_RED, GL_FLOAT, NULL);
+ if (config.framebuffer_float_supported) {
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_R32F, 1, 1, 0, GL_RED, GL_FLOAT, NULL);
+ } else if (config.framebuffer_half_float_supported) {
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_R16F, 1, 1, 0, GL_RED, GL_HALF_FLOAT, NULL);
+ } else {
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB10_A2, 1, 1, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, NULL);
+ }
+
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->exposure.color, 0);
status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
@@ -7137,7 +7221,8 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) {
glViewport(0, 0, rt->effects.mip_maps[i].sizes[j].width, rt->effects.mip_maps[i].sizes[j].height);
glClearBufferfv(GL_COLOR, 0, zero);
if (used_depth) {
- glClearBufferfi(GL_DEPTH_STENCIL, 0, 1.0, 0);
+ glClearDepth(1.0);
+ glClear(GL_DEPTH_BUFFER_BIT);
}
}
@@ -7205,7 +7290,99 @@ RID RasterizerStorageGLES3::render_target_get_texture(RID p_render_target) const
RenderTarget *rt = render_target_owner.getornull(p_render_target);
ERR_FAIL_COND_V(!rt, RID());
- return rt->texture;
+ if (rt->external.fbo == 0) {
+ return rt->texture;
+ } else {
+ return rt->external.texture;
+ }
+}
+
+void RasterizerStorageGLES3::render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) {
+ RenderTarget *rt = render_target_owner.getornull(p_render_target);
+ ERR_FAIL_COND(!rt);
+
+ if (p_texture_id == 0) {
+ if (rt->external.fbo != 0) {
+ // free this
+ glDeleteFramebuffers(1, &rt->external.fbo);
+
+ // clean up our texture
+ Texture *t = texture_owner.get(rt->external.texture);
+ t->alloc_height = 0;
+ t->alloc_width = 0;
+ t->width = 0;
+ t->height = 0;
+ t->active = false;
+ texture_owner.free(rt->external.texture);
+ memdelete(t);
+
+ rt->external.fbo = 0;
+ }
+ } else {
+ Texture *t;
+
+ if (rt->external.fbo == 0) {
+ // create our fbo
+ glGenFramebuffers(1, &rt->external.fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER, rt->external.fbo);
+
+ // allocate a texture
+ t = memnew(Texture);
+
+ t->type = VS::TEXTURE_TYPE_2D;
+ t->flags = 0;
+ t->width = 0;
+ t->height = 0;
+ t->alloc_height = 0;
+ t->alloc_width = 0;
+ t->format = Image::FORMAT_RGBA8;
+ t->target = GL_TEXTURE_2D;
+ t->gl_format_cache = 0;
+ t->gl_internal_format_cache = 0;
+ t->gl_type_cache = 0;
+ t->data_size = 0;
+ t->compressed = false;
+ t->srgb = false;
+ t->total_data_size = 0;
+ t->ignore_mipmaps = false;
+ t->mipmaps = 1;
+ t->active = true;
+ t->tex_id = 0;
+ t->render_target = rt;
+
+ rt->external.texture = texture_owner.make_rid(t);
+ } else {
+ // bind our frame buffer
+ glBindFramebuffer(GL_FRAMEBUFFER, rt->external.fbo);
+
+ // find our texture
+ t = texture_owner.get(rt->external.texture);
+ }
+
+ // set our texture
+ t->tex_id = p_texture_id;
+
+ // size shouldn't be different
+ t->width = rt->width;
+ t->height = rt->height;
+ t->alloc_height = rt->width;
+ t->alloc_width = rt->height;
+
+ // is there a point to setting the internal formats? we don't know them..
+
+ // set our texture as the destination for our framebuffer
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, p_texture_id, 0);
+
+ // check status and unbind
+ GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+ glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES3::system_fbo);
+
+ if (status != GL_FRAMEBUFFER_COMPLETE) {
+ printf("framebuffer fail, status: %x\n", status);
+ }
+
+ ERR_FAIL_COND(status != GL_FRAMEBUFFER_COMPLETE);
+ }
}
void RasterizerStorageGLES3::render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) {
@@ -7225,7 +7402,8 @@ void RasterizerStorageGLES3::render_target_set_flag(RID p_render_target, RenderT
_render_target_allocate(rt);
} break;
- default: {}
+ default: {
+ }
}
}
bool RasterizerStorageGLES3::render_target_was_used(RID p_render_target) {
@@ -7807,17 +7985,21 @@ void RasterizerStorageGLES3::initialize() {
config.latc_supported = config.extensions.has("GL_EXT_texture_compression_latc");
config.bptc_supported = config.extensions.has("GL_ARB_texture_compression_bptc");
#ifdef GLES_OVER_GL
- config.hdr_supported = true;
config.etc2_supported = false;
config.s3tc_supported = true;
config.rgtc_supported = true; //RGTC - core since OpenGL version 3.0
config.texture_float_linear_supported = true;
+ config.framebuffer_float_supported = true;
+ config.framebuffer_half_float_supported = true;
+
#else
config.etc2_supported = true;
- config.hdr_supported = false;
config.s3tc_supported = config.extensions.has("GL_EXT_texture_compression_dxt1") || config.extensions.has("GL_EXT_texture_compression_s3tc") || config.extensions.has("WEBGL_compressed_texture_s3tc");
config.rgtc_supported = config.extensions.has("GL_EXT_texture_compression_rgtc") || config.extensions.has("GL_ARB_texture_compression_rgtc") || config.extensions.has("EXT_texture_compression_rgtc");
config.texture_float_linear_supported = config.extensions.has("GL_OES_texture_float_linear");
+ config.framebuffer_float_supported = config.extensions.has("GL_EXT_color_buffer_float");
+ config.framebuffer_half_float_supported = config.extensions.has("GL_EXT_color_buffer_half_float") || config.framebuffer_float_supported;
+
#endif
config.pvrtc_supported = config.extensions.has("GL_IMG_texture_compression_pvrtc");
@@ -7910,11 +8092,7 @@ void RasterizerStorageGLES3::initialize() {
glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &config.max_texture_image_units);
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &config.max_texture_size);
-#ifdef GLES_OVER_GL
- config.use_rgba_2d_shadows = false;
-#else
- config.use_rgba_2d_shadows = true;
-#endif
+ config.use_rgba_2d_shadows = config.framebuffer_float_supported;
//generic quadie for copying
@@ -7953,7 +8131,7 @@ void RasterizerStorageGLES3::initialize() {
glBindBuffer(GL_ARRAY_BUFFER, resources.quadie);
glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, 0);
glEnableVertexAttribArray(0);
- glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, ((uint8_t *)NULL) + 8);
+ glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, CAST_INT_TO_UCHAR_PTR(8));
glEnableVertexAttribArray(4);
glBindVertexArray(0);
glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind
@@ -7998,8 +8176,8 @@ void RasterizerStorageGLES3::initialize() {
String renderer = (const char *)glGetString(GL_RENDERER);
- config.no_depth_prepass = !bool(GLOBAL_GET("rendering/quality/depth_prepass/enable"));
- if (!config.no_depth_prepass) {
+ config.use_depth_prepass = bool(GLOBAL_GET("rendering/quality/depth_prepass/enable"));
+ if (config.use_depth_prepass) {
String vendors = GLOBAL_GET("rendering/quality/depth_prepass/disable_for_vendors");
Vector<String> vendor_match = vendors.split(",");
@@ -8009,7 +8187,7 @@ void RasterizerStorageGLES3::initialize() {
continue;
if (renderer.findn(v) != -1) {
- config.no_depth_prepass = true;
+ config.use_depth_prepass = false;
}
}
}