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path: root/drivers/gles3/rasterizer_storage_gles3.cpp
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Diffstat (limited to 'drivers/gles3/rasterizer_storage_gles3.cpp')
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp98
1 files changed, 76 insertions, 22 deletions
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index a9aa152f10..8a73804eec 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -101,6 +101,28 @@
#define _EXT_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
#define _EXT_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
+#ifdef __EMSCRIPTEN__
+#include <emscripten/emscripten.h>
+
+void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data) {
+
+ /* clang-format off */
+ EM_ASM({
+ GLctx.getBufferSubData($0, $1, HEAPU8, $2, $3);
+ }, target, offset, data, size);
+ /* clang-format on */
+}
+
+void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) {
+
+ /* clang-format off */
+ EM_ASM({
+ GLctx.bufferSubData($0, $1, HEAPU8, $2, $3);
+ }, target, offset, data, size);
+ /* clang-format on */
+}
+#endif
+
void glTexStorage2DCustom(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type) {
#ifdef GLES_OVER_GL
@@ -3494,21 +3516,26 @@ PoolVector<uint8_t> RasterizerStorageGLES3::mesh_surface_get_array(RID p_mesh, i
Surface *surface = mesh->surfaces[p_surface];
- glBindBuffer(GL_ARRAY_BUFFER, surface->vertex_id);
- void *data = glMapBufferRange(GL_ARRAY_BUFFER, 0, surface->array_byte_size, GL_MAP_READ_BIT);
-
- ERR_FAIL_COND_V(!data, PoolVector<uint8_t>());
-
PoolVector<uint8_t> ret;
ret.resize(surface->array_byte_size);
+ glBindBuffer(GL_ARRAY_BUFFER, surface->vertex_id);
+#if defined(GLES_OVER_GL) || defined(__EMSCRIPTEN__)
+ {
+ PoolVector<uint8_t>::Write w = ret.write();
+ glGetBufferSubData(GL_ARRAY_BUFFER, 0, surface->array_byte_size, w.ptr());
+ }
+#else
+ void *data = glMapBufferRange(GL_ARRAY_BUFFER, 0, surface->array_byte_size, GL_MAP_READ_BIT);
+ ERR_FAIL_NULL_V(data, PoolVector<uint8_t>());
{
-
PoolVector<uint8_t>::Write w = ret.write();
copymem(w.ptr(), data, surface->array_byte_size);
}
glUnmapBuffer(GL_ARRAY_BUFFER);
+#endif
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
return ret;
}
@@ -3521,22 +3548,26 @@ PoolVector<uint8_t> RasterizerStorageGLES3::mesh_surface_get_index_array(RID p_m
ERR_FAIL_COND_V(surface->index_array_len == 0, PoolVector<uint8_t>());
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, surface->index_id);
- void *data = glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER, 0, surface->index_array_byte_size, GL_MAP_READ_BIT);
-
- ERR_FAIL_COND_V(!data, PoolVector<uint8_t>());
-
PoolVector<uint8_t> ret;
ret.resize(surface->index_array_byte_size);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, surface->index_id);
+#if defined(GLES_OVER_GL) || defined(__EMSCRIPTEN__)
+ {
+ PoolVector<uint8_t>::Write w = ret.write();
+ glGetBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, surface->index_array_byte_size, w.ptr());
+ }
+#else
+ void *data = glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER, 0, surface->index_array_byte_size, GL_MAP_READ_BIT);
+ ERR_FAIL_NULL_V(data, PoolVector<uint8_t>());
{
-
PoolVector<uint8_t>::Write w = ret.write();
copymem(w.ptr(), data, surface->index_array_byte_size);
}
-
glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
+#endif
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
return ret;
}
@@ -3577,23 +3608,26 @@ Vector<PoolVector<uint8_t> > RasterizerStorageGLES3::mesh_surface_get_blend_shap
for (int i = 0; i < mesh->surfaces[p_surface]->blend_shapes.size(); i++) {
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mesh->surfaces[p_surface]->blend_shapes[i].vertex_id);
- void *data = glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER, 0, mesh->surfaces[p_surface]->array_byte_size, GL_MAP_READ_BIT);
-
- ERR_FAIL_COND_V(!data, Vector<PoolVector<uint8_t> >());
-
PoolVector<uint8_t> ret;
ret.resize(mesh->surfaces[p_surface]->array_byte_size);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mesh->surfaces[p_surface]->blend_shapes[i].vertex_id);
+#if defined(GLES_OVER_GL) || defined(__EMSCRIPTEN__)
+ {
+ PoolVector<uint8_t>::Write w = ret.write();
+ glGetBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, mesh->surfaces[p_surface]->array_byte_size, w.ptr());
+ }
+#else
+ void *data = glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER, 0, mesh->surfaces[p_surface]->array_byte_size, GL_MAP_READ_BIT);
+ ERR_FAIL_COND_V(!data, Vector<PoolVector<uint8_t> >());
{
-
PoolVector<uint8_t>::Write w = ret.write();
copymem(w.ptr(), data, mesh->surfaces[p_surface]->array_byte_size);
}
+ glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
+#endif
bsarr.push_back(ret);
-
- glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
}
return bsarr;
@@ -6001,9 +6035,21 @@ AABB RasterizerStorageGLES3::particles_get_current_aabb(RID p_particles) {
const Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND_V(!particles, AABB());
+ const float *data;
glBindBuffer(GL_ARRAY_BUFFER, particles->particle_buffers[0]);
- float *data = (float *)glMapBufferRange(GL_ARRAY_BUFFER, 0, particles->amount * 16 * 6, GL_MAP_READ_BIT);
+#if defined(GLES_OVER_GL) || defined(__EMSCRIPTEN__)
+ PoolVector<uint8_t> vector;
+ vector.resize(particles->amount * 16 * 6);
+ {
+ PoolVector<uint8_t>::Write w = vector.write();
+ glGetBufferSubData(GL_ARRAY_BUFFER, 0, particles->amount * 16 * 6, w.ptr());
+ }
+ PoolVector<uint8_t>::Read r = vector.read();
+ data = reinterpret_cast<const float *>(r.ptr());
+#else
+ data = (float *)glMapBufferRange(GL_ARRAY_BUFFER, 0, particles->amount * 16 * 6, GL_MAP_READ_BIT);
+#endif
AABB aabb;
Transform inv = particles->emission_transform.affine_inverse();
@@ -6020,7 +6066,13 @@ AABB RasterizerStorageGLES3::particles_get_current_aabb(RID p_particles) {
aabb.expand_to(pos);
}
+#if defined(GLES_OVER_GL) || defined(__EMSCRIPTEN__)
+ r = PoolVector<uint8_t>::Read();
+ vector = PoolVector<uint8_t>();
+#else
glUnmapBuffer(GL_ARRAY_BUFFER);
+#endif
+
glBindBuffer(GL_ARRAY_BUFFER, 0);
float longest_axis = 0;
@@ -7686,6 +7738,8 @@ void RasterizerStorageGLES3::initialize() {
{
//transform feedback buffers
uint32_t xf_feedback_size = GLOBAL_DEF_RST("rendering/limits/buffers/blend_shape_max_buffer_size_kb", 4096);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/buffers/blend_shape_max_buffer_size_kb", PropertyInfo(Variant::INT, "rendering/limits/buffers/blend_shape_max_buffer_size_kb", PROPERTY_HINT_RANGE, "0,8192,1,or_greater"));
+
for (int i = 0; i < 2; i++) {
glGenBuffers(1, &resources.transform_feedback_buffers[i]);