diff options
Diffstat (limited to 'drivers/gles3/rasterizer_storage_gles3.cpp')
-rw-r--r-- | drivers/gles3/rasterizer_storage_gles3.cpp | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index 91ba3aa702..3cacfac578 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -1584,6 +1584,7 @@ void RasterizerStorageGLES3::_update_shader(Shader *p_shader) const { shaders.actions_canvas.usage_flag_pointers["SCREEN_UV"] = &p_shader->canvas_item.uses_screen_uv; shaders.actions_canvas.usage_flag_pointers["SCREEN_PIXEL_SIZE"] = &p_shader->canvas_item.uses_screen_uv; shaders.actions_canvas.usage_flag_pointers["SCREEN_TEXTURE"] = &p_shader->canvas_item.uses_screen_texture; + shaders.actions_canvas.usage_flag_pointers["TIME"] = &p_shader->canvas_item.uses_time; actions = &shaders.actions_canvas; actions->uniforms = &p_shader->uniforms; @@ -1632,6 +1633,7 @@ void RasterizerStorageGLES3::_update_shader(Shader *p_shader) const { shaders.actions_scene.usage_flag_pointers["SSS_STRENGTH"] = &p_shader->spatial.uses_sss; shaders.actions_scene.usage_flag_pointers["DISCARD"] = &p_shader->spatial.uses_discard; shaders.actions_scene.usage_flag_pointers["SCREEN_TEXTURE"] = &p_shader->spatial.uses_screen_texture; + shaders.actions_scene.usage_flag_pointers["TIME"] = &p_shader->spatial.uses_time; shaders.actions_scene.write_flag_pointers["MODELVIEW_MATRIX"] = &p_shader->spatial.writes_modelview_or_projection; shaders.actions_scene.write_flag_pointers["PROJECTION_MATRIX"] = &p_shader->spatial.writes_modelview_or_projection; @@ -4471,6 +4473,7 @@ RID RasterizerStorageGLES3::light_create(VS::LightType p_type) { light->omni_shadow_mode = VS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID; light->omni_shadow_detail = VS::LIGHT_OMNI_SHADOW_DETAIL_VERTICAL; light->directional_blend_splits = false; + light->directional_range_mode = VS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE; light->reverse_cull = false; light->version = 0; @@ -4623,6 +4626,22 @@ VS::LightDirectionalShadowMode RasterizerStorageGLES3::light_directional_get_sha return light->directional_shadow_mode; } +void RasterizerStorageGLES3::light_directional_set_shadow_depth_range_mode(RID p_light, VS::LightDirectionalShadowDepthRangeMode p_range_mode) { + + Light *light = light_owner.getornull(p_light); + ERR_FAIL_COND(!light); + + light->directional_range_mode=p_range_mode; +} + +VS::LightDirectionalShadowDepthRangeMode RasterizerStorageGLES3::light_directional_get_shadow_depth_range_mode(RID p_light) const { + + const Light *light = light_owner.getornull(p_light); + ERR_FAIL_COND_V(!light, VS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE); + + return light->directional_range_mode; +} + VS::LightType RasterizerStorageGLES3::light_get_type(RID p_light) const { const Light *light = light_owner.getornull(p_light); |